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" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists ( "g:loaded_nerdtree_fs_menu" )
finish
endif
let g :loaded_nerdtree_fs_menu = 1
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"Automatically delete the buffer after deleting or renaming a file
if ! exists ( "g:NERDTreeAutoDeleteBuffer" )
let g :NERDTreeAutoDeleteBuffer = 0
endif
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call NERDTreeAddMenuItem ( {'text' : '(a)dd a childnode' , 'shortcut' : 'a' , 'callback' : 'NERDTreeAddNode' })
call NERDTreeAddMenuItem ( {'text' : '(m)ove the current node' , 'shortcut' : 'm' , 'callback' : 'NERDTreeMoveNode' })
call NERDTreeAddMenuItem ( {'text' : '(d)elete the current node' , 'shortcut' : 'd' , 'callback' : 'NERDTreeDeleteNode' })
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if has ( "gui_mac" ) | | has ( "gui_macvim" ) | | has ( "mac" )
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call NERDTreeAddMenuItem ( {'text' : '(r)eveal in Finder the current node' , 'shortcut' : 'r' , 'callback' : 'NERDTreeRevealInFinder' })
call NERDTreeAddMenuItem ( {'text' : '(o)pen the current node with system editor' , 'shortcut' : 'o' , 'callback' : 'NERDTreeExecuteFile' })
call NERDTreeAddMenuItem ( {'text' : '(q)uicklook the current node' , 'shortcut' : 'q' , 'callback' : 'NERDTreeQuickLook' })
endif
if g :NERDTreePath .CopyingSupported ( )
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call NERDTreeAddMenuItem ( {'text' : '(c)opy the current node' , 'shortcut' : 'c' , 'callback' : 'NERDTreeCopyNode' })
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endif
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if has ( "unix" ) | | has ( "osx" )
call NERDTreeAddMenuItem ( {'text' : '(l)ist the current node' , 'shortcut' : 'l' , 'callback' : 'NERDTreeListNode' })
else
call NERDTreeAddMenuItem ( {'text' : '(l)ist the current node' , 'shortcut' : 'l' , 'callback' : 'NERDTreeListNodeWin32' })
endif
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"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function ! s :promptToDelBuffer ( bufnum , msg )
echo a :msg
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if g :NERDTreeAutoDeleteBuffer | | nr2char ( getchar ( ) ) = = # 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s :originalTabNumber = tabpagenr ( )
let s :originalWindowNumber = winnr ( )
exec "tabdo windo if winbufnr(0) == " . a :bufnum . " | exec ':enew! ' | endif"
exec "tabnext " . s :originalTabNumber
exec s :originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a :bufnum
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endif
endfunction
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"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is replaced with a new one
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function ! s :promptToRenameBuffer ( bufnum , msg , newFileName )
echo a :msg
if g :NERDTreeAutoDeleteBuffer | | nr2char ( getchar ( ) ) = = # 'y'
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let quotedFileName = fnameescape ( a :newFileName )
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" 1. ensure that a new buffer is loaded
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exec "badd " . quotedFileName
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" 2. ensure that all windows which display the just deleted filename
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" display a buffer for a new filename.
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let s :originalTabNumber = tabpagenr ( )
let s :originalWindowNumber = winnr ( )
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let editStr = g :NERDTreePath .New ( a :newFileName ) .str ( {'format' : 'Edit' })
exec "tabdo windo if winbufnr(0) == " . a :bufnum . " | exec ':e! " . editStr . "' | endif"
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exec "tabnext " . s :originalTabNumber
exec s :originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a :bufnum
endif
endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
function ! NERDTreeAddNode ( )
let curDirNode = g :NERDTreeDirNode .GetSelected ( )
let newNodeName = input ( "Add a childnode\n" .
\ "==========================================================\n" .
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "" , curDirNode .path .str ( ) . g :NERDTreePath .Slash ( ) , "file" )
if newNodeName = = # ''
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call nerdtree #echo ( "Node Creation Aborted." )
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return
endif
try
let newPath = g :NERDTreePath .Create ( newNodeName )
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let parentNode = b :NERDTree .root .findNode ( newPath .getParent ( ) )
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let newTreeNode = g :NERDTreeFileNode .New ( newPath , b :NERDTree )
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if empty ( parentNode )
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call b :NERDTree .root .refresh ( )
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call b :NERDTree .render ( )
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elseif parentNode .isOpen | | ! empty ( parentNode .children )
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call parentNode .addChild ( newTreeNode , 1 )
call NERDTreeRender ( )
call newTreeNode .putCursorHere ( 1 , 0 )
endif
catch /^NERDTree/
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call nerdtree #echoWarning ( "Node Not Created." )
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endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function ! NERDTreeMoveNode ( )
let curNode = g :NERDTreeFileNode .GetSelected ( )
let newNodePath = input ( "Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "" , curNode .path .str ( ) , "file" )
if newNodePath = = # ''
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call nerdtree #echo ( "Node Renaming Aborted." )
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return
endif
try
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let bufnum = bufnr ( "^" .curNode .path .str ( ) ."$" )
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call curNode .rename ( newNodePath )
call NERDTreeRender ( )
"if the node is open in a buffer, ask the user if they want to
"close that buffer
if bufnum ! = -1
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let prompt = "\nNode renamed.\n\nThe old file is open in buffer " . bufnum . ( bufwinnr ( bufnum ) = = # -1 ? " (hidden)" : "" ) .". Replace this buffer with a new file? (yN)"
call s :promptToRenameBuffer ( bufnum , prompt , newNodePath )
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endif
call curNode .putCursorHere ( 1 , 0 )
redraw
catch /^NERDTree/
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call nerdtree #echoWarning ( "Node Not Renamed." )
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endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function ! NERDTreeDeleteNode ( )
let currentNode = g :NERDTreeFileNode .GetSelected ( )
let confirmed = 0
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if currentNode .path .isDirectory && currentNode .getChildCount ( ) > 0
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let choice = input ( "Delete the current node\n" .
\ "==========================================================\n" .
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\ "STOP! Directory is not empty! To delete, type 'yes'\n" .
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\ "" . currentNode .path .str ( ) . ": " )
let confirmed = choice = = # 'yes'
else
echo "Delete the current node\n" .
\ "==========================================================\n" .
\ "Are you sure you wish to delete the node:\n" .
\ "" . currentNode .path .str ( ) . " (yN):"
let choice = nr2char ( getchar ( ) )
let confirmed = choice = = # 'y'
endif
if confirmed
try
call currentNode .delete ( )
call NERDTreeRender ( )
"if the node is open in a buffer, ask the user if they want to
"close that buffer
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let bufnum = bufnr ( "^" .currentNode .path .str ( ) ."$" )
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if buflisted ( bufnum )
let prompt = "\nNode deleted.\n\nThe file is open in buffer " . bufnum . ( bufwinnr ( bufnum ) = = # -1 ? " (hidden)" : "" ) .". Delete this buffer? (yN)"
call s :promptToDelBuffer ( bufnum , prompt )
endif
redraw
catch /^NERDTree/
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call nerdtree #echoWarning ( "Could not remove node" )
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endtry
else
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call nerdtree #echo ( "delete aborted" )
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function ! NERDTreeListNode ( )
let treenode = g :NERDTreeFileNode .GetSelected ( )
if treenode ! = {}
let metadata = split ( system ( 'ls -ld ' . shellescape ( treenode .path .str ( ) ) ) , '\n' )
call nerdtree #echo ( metadata [0 ])
else
call nerdtree #echo ( "No information avaialable" )
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function ! NERDTreeListNodeWin32 ( )
let treenode = g :NERDTreeFileNode .GetSelected ( )
if treenode ! = {}
let metadata = split ( system ( 'DIR /Q ' . shellescape ( treenode .path .str ( ) ) . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"' ) , '\n' )
call nerdtree #echo ( metadata [0 ])
else
call nerdtree #echo ( "No information avaialable" )
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endif
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1
function ! NERDTreeCopyNode ( )
let currentNode = g :NERDTreeFileNode .GetSelected ( )
let newNodePath = input ( "Copy the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path to copy the node to: \n" .
\ "" , currentNode .path .str ( ) , "file" )
if newNodePath ! = ""
"strip trailing slash
let newNodePath = substitute ( newNodePath , '\/$' , '' , '' )
let confirmed = 1
if currentNode .path .copyingWillOverwrite ( newNodePath )
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call nerdtree #echo ( "Warning: copying may overwrite files! Continue? (yN)" )
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let choice = nr2char ( getchar ( ) )
let confirmed = choice = = # 'y'
endif
if confirmed
try
let newNode = currentNode .copy ( newNodePath )
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if empty ( newNode )
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call b :NERDTree .root .refresh ( )
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call b :NERDTree .render ( )
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else
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call NERDTreeRender ( )
call newNode .putCursorHere ( 0 , 0 )
endif
catch /^NERDTree/
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call nerdtree #echoWarning ( "Could not copy node" )
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endtry
endif
else
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call nerdtree #echo ( "Copy aborted." )
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endif
redraw
endfunction
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" FUNCTION: NERDTreeQuickLook() {{{1
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function ! NERDTreeQuickLook ( )
let treenode = g :NERDTreeFileNode .GetSelected ( )
if treenode ! = {}
call system ( "qlmanage -p 2>/dev/null '" . treenode .path .str ( ) . "'" )
endif
endfunction
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" FUNCTION: NERDTreeRevealInFinder() {{{1
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function ! NERDTreeRevealInFinder ( )
let treenode = g :NERDTreeFileNode .GetSelected ( )
if treenode ! = {}
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call system ( "open -R '" . treenode .path .str ( ) . "'" )
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endif
endfunction
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" FUNCTION: NERDTreeExecuteFile() {{{1
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function ! NERDTreeExecuteFile ( )
let treenode = g :NERDTreeFileNode .GetSelected ( )
if treenode ! = {}
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call system ( "open '" . treenode .path .str ( ) . "'" )
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endif
endfunction
" vim: set sw=4 sts=4 et fdm=marker: