Updated plugins

pull/146/head
amix 7 years ago
parent 768c72a3ed
commit 3b37bba6cd
  1. 2
      sources_non_forked/ack.vim/autoload/ack.vim
  2. 4
      sources_non_forked/ag.vim/README.md
  3. 22
      sources_non_forked/ag.vim/autoload/ag.vim
  4. 3
      sources_non_forked/ctrlp.vim/readme.md
  5. 15
      sources_non_forked/goyo.vim/autoload/goyo.vim
  6. 153
      sources_non_forked/nerdtree/CHANGELOG
  7. 13
      sources_non_forked/nerdtree/LICENCE
  8. 21
      sources_non_forked/nerdtree/README.markdown
  9. 8
      sources_non_forked/nerdtree/autoload/nerdtree.vim
  10. 70
      sources_non_forked/nerdtree/autoload/nerdtree/ui_glue.vim
  11. 211
      sources_non_forked/nerdtree/doc/NERD_tree.txt
  12. 57
      sources_non_forked/nerdtree/lib/nerdtree/bookmark.vim
  13. 103
      sources_non_forked/nerdtree/lib/nerdtree/creator.vim
  14. 74
      sources_non_forked/nerdtree/lib/nerdtree/nerdtree.vim
  15. 4
      sources_non_forked/nerdtree/lib/nerdtree/notifier.vim
  16. 29
      sources_non_forked/nerdtree/lib/nerdtree/opener.vim
  17. 44
      sources_non_forked/nerdtree/lib/nerdtree/path.vim
  18. 109
      sources_non_forked/nerdtree/lib/nerdtree/tree_dir_node.vim
  19. 141
      sources_non_forked/nerdtree/lib/nerdtree/tree_file_node.vim
  20. 141
      sources_non_forked/nerdtree/lib/nerdtree/ui.vim
  21. 1
      sources_non_forked/nerdtree/nerdtree_plugin/exec_menuitem.vim
  22. 77
      sources_non_forked/nerdtree/nerdtree_plugin/fs_menu.vim
  23. 17
      sources_non_forked/nerdtree/plugin/NERD_tree.vim
  24. 49
      sources_non_forked/nerdtree/syntax/nerdtree.vim
  25. 6
      sources_non_forked/syntastic/CONTRIBUTING.md
  26. 43
      sources_non_forked/syntastic/README.markdown
  27. 32
      sources_non_forked/syntastic/autoload/syntastic/c.vim
  28. 296
      sources_non_forked/syntastic/autoload/syntastic/preprocess.vim
  29. 112
      sources_non_forked/syntastic/autoload/syntastic/util.vim
  30. 178
      sources_non_forked/syntastic/doc/syntastic.txt
  31. 94
      sources_non_forked/syntastic/plugin/syntastic.vim
  32. 29
      sources_non_forked/syntastic/plugin/syntastic/checker.vim
  33. 28
      sources_non_forked/syntastic/plugin/syntastic/loclist.vim
  34. 27
      sources_non_forked/syntastic/plugin/syntastic/registry.vim
  35. 52
      sources_non_forked/syntastic/syntax_checkers/ansible/ansible_lint.vim
  36. 16
      sources_non_forked/syntastic/syntax_checkers/apiblueprint/drafter.vim
  37. 9
      sources_non_forked/syntastic/syntax_checkers/asm/gcc.vim
  38. 8
      sources_non_forked/syntastic/syntax_checkers/bro/bro.vim
  39. 3
      sources_non_forked/syntastic/syntax_checkers/c/clang_check.vim
  40. 3
      sources_non_forked/syntastic/syntax_checkers/c/clang_tidy.vim
  41. 9
      sources_non_forked/syntastic/syntax_checkers/coffee/coffeelint.vim
  42. 2
      sources_non_forked/syntastic/syntax_checkers/coq/coqtop.vim
  43. 2
      sources_non_forked/syntastic/syntax_checkers/cpp/clang_check.vim
  44. 2
      sources_non_forked/syntastic/syntax_checkers/cpp/clang_tidy.vim
  45. 2
      sources_non_forked/syntastic/syntax_checkers/cpp/cppcheck.vim
  46. 2
      sources_non_forked/syntastic/syntax_checkers/cpp/oclint.vim
  47. 2
      sources_non_forked/syntastic/syntax_checkers/cpp/pc_lint.vim
  48. 2
      sources_non_forked/syntastic/syntax_checkers/css/phpcs.vim
  49. 2
      sources_non_forked/syntastic/syntax_checkers/css/recess.vim
  50. 43
      sources_non_forked/syntastic/syntax_checkers/css/stylelint.vim
  51. 2
      sources_non_forked/syntastic/syntax_checkers/docbk/xmllint.vim
  52. 53
      sources_non_forked/syntastic/syntax_checkers/dockerfile/dockerfile_lint.vim
  53. 13
      sources_non_forked/syntastic/syntax_checkers/go/go.vim
  54. 53
      sources_non_forked/syntastic/syntax_checkers/go/gometalinter.vim
  55. 4
      sources_non_forked/syntastic/syntax_checkers/go/gotype.vim
  56. 2
      sources_non_forked/syntastic/syntax_checkers/go/govet.vim
  57. 9
      sources_non_forked/syntastic/syntax_checkers/haskell/ghc-mod.vim
  58. 1
      sources_non_forked/syntastic/syntax_checkers/haskell/hlint.vim
  59. 40
      sources_non_forked/syntastic/syntax_checkers/jade/jade_lint.vim
  60. 36
      sources_non_forked/syntastic/syntax_checkers/java/checkstyle.vim
  61. 49
      sources_non_forked/syntastic/syntax_checkers/java/javac.vim
  62. 32
      sources_non_forked/syntastic/syntax_checkers/javascript/eslint.vim
  63. 4
      sources_non_forked/syntastic/syntax_checkers/javascript/jsxhint.vim
  64. 10
      sources_non_forked/syntastic/syntax_checkers/javascript/standard.vim
  65. 9
      sources_non_forked/syntastic/syntax_checkers/nix/nix.vim
  66. 2
      sources_non_forked/syntastic/syntax_checkers/nroff/igor.vim
  67. 2
      sources_non_forked/syntastic/syntax_checkers/objc/oclint.vim
  68. 2
      sources_non_forked/syntastic/syntax_checkers/objcpp/oclint.vim
  69. 2
      sources_non_forked/syntastic/syntax_checkers/perl/podchecker.vim
  70. 5
      sources_non_forked/syntastic/syntax_checkers/python/mypy.vim
  71. 39
      sources_non_forked/syntastic/syntax_checkers/qml/qmllint.vim
  72. 81
      sources_non_forked/syntastic/syntax_checkers/r/lintr.vim
  73. 23
      sources_non_forked/syntastic/syntax_checkers/rmd/lintr.vim
  74. 8
      sources_non_forked/syntastic/syntax_checkers/rst/sphinx.vim
  75. 72
      sources_non_forked/syntastic/syntax_checkers/ruby/flog.vim
  76. 2
      sources_non_forked/syntastic/syntax_checkers/scss/sass.vim
  77. 2
      sources_non_forked/syntastic/syntax_checkers/scss/sassc.vim
  78. 39
      sources_non_forked/syntastic/syntax_checkers/slim/slim_lint.vim
  79. 50
      sources_non_forked/syntastic/syntax_checkers/sql/sqlint.vim
  80. 43
      sources_non_forked/syntastic/syntax_checkers/stylus/stylint.vim
  81. 2
      sources_non_forked/syntastic/syntax_checkers/text/igor.vim
  82. 23
      sources_non_forked/syntastic/syntax_checkers/typescript/eslint.vim
  83. 5
      sources_non_forked/syntastic/syntax_checkers/typescript/tsc.vim
  84. 6
      sources_non_forked/syntastic/syntax_checkers/typescript/tslint.vim
  85. 38
      sources_non_forked/syntastic/syntax_checkers/verilog/iverilog.vim
  86. 55
      sources_non_forked/syntastic/syntax_checkers/vhdl/vcom.vim
  87. 2
      sources_non_forked/syntastic/syntax_checkers/vim/vimlint.vim
  88. 2
      sources_non_forked/syntastic/syntax_checkers/xhtml/jshint.vim
  89. 51
      sources_non_forked/syntastic/syntax_checkers/xquery/basex.vim
  90. 2
      sources_non_forked/syntastic/syntax_checkers/xslt/xmllint.vim
  91. 1
      sources_non_forked/syntastic/syntax_checkers/yaml/jsyaml.vim
  92. 5
      sources_non_forked/tlib/autoload/tlib.vim
  93. 4
      sources_non_forked/tlib/autoload/tlib/Filter_cnf.vim
  94. 8
      sources_non_forked/tlib/autoload/tlib/Filter_glob.vim
  95. 11
      sources_non_forked/tlib/autoload/tlib/Object.vim
  96. 10
      sources_non_forked/tlib/autoload/tlib/Test.vim
  97. 10
      sources_non_forked/tlib/autoload/tlib/TestChild.vim
  98. 53
      sources_non_forked/tlib/autoload/tlib/World.vim
  99. 74
      sources_non_forked/tlib/autoload/tlib/agent.vim
  100. 267
      sources_non_forked/tlib/autoload/tlib/arg.vim
  101. Some files were not shown because too many files have changed in this diff Show More

@ -5,7 +5,7 @@ if exists('g:ack_use_dispatch')
endif
else
let g:ack_use_dispatch = 0
end
endif
"-----------------------------------------------------------------------------
" Public API

@ -21,13 +21,13 @@ Vim has various ways of installing plugins, the standard way is in [the document
cd ~/.vim/bundle && git clone https://github.com/rking/ag.vim ag && echo "set runtimepath^=~/.vim/bundle/ag" >> ~/.vimrc
```
Then open vim and rum `:helptags ~/.vim/bundle/ag/doc`.
Then open vim and run `:helptags ~/.vim/bundle/ag/doc`.
### Configuration ###
You can specify a custom ag name and path in your .vimrc like so:
let g:agprg="<custom-ag-path-goes-here> --vimgrep"
let g:ag_prg="<custom-ag-path-goes-here> --vimgrep"
You can configure ag.vim to always start searching from your project root
instead of the cwd

@ -1,17 +1,26 @@
" NOTE: You must, of course, install ag / the_silver_searcher
" FIXME: Delete deprecated options below on or after 15-7 (6 months from when they were changed) {{{
" FIXME: Delete deprecated options below on or after 2016-4 (6 months from when the deprecation warning was added) {{{
if exists("g:agprg")
let g:ag_prg = g:agprg
echohl WarningMsg
call input('g:agprg is deprecated and will be removed. Please use g:ag_prg')
echohl None
endif
if exists("g:aghighlight")
let g:ag_highlight = g:aghighlight
echohl WarningMsg
call input('g:aghighlight is deprecated and will be removed. Please use g:ag_highlight')
echohl None
endif
if exists("g:agformat")
let g:ag_format = g:agformat
echohl WarningMsg
call input('g:agformat is deprecated and will be removed. Please use g:ag_format')
echohl None
endif
" }}} FIXME: Delete the deprecated options above on or after 15-7 (6 months from when they were changed)
@ -79,6 +88,11 @@ function! ag#Ag(cmd, args)
let l:grepargs = a:args . join(a:000, ' ')
end
if empty(l:grepargs)
echo "Usage: ':Ag {pattern}' (or just :Ag to search for the word under the cursor). See ':help :Ag' for more information."
return
endif
" Format, used to manage column jump
if a:cmd =~# '-g$'
let s:ag_format_backup=g:ag_format
@ -169,8 +183,12 @@ function! ag#Ag(cmd, args)
echom "ag.vim keys: q=quit <cr>/e/t/h/v=enter/edit/tab/split/vsplit go/T/H/gv=preview versions of same"
endif
endif
else
else " Close the split window automatically:
cclose
lclose
echohl WarningMsg
echom 'No matches for "'.a:args.'"'
echohl None
endif
endfunction

@ -1,3 +1,6 @@
#**This project is unmaintained**
**You should use [this fork](https://github.com/ctrlpvim/ctrlp.vim) instead.**
# ctrlp.vim
Full path fuzzy __file__, __buffer__, __mru__, __tag__, __...__ finder for Vim.

@ -269,7 +269,9 @@ function! s:goyo_on(dim)
if exists('g:goyo_callbacks[0]')
call g:goyo_callbacks[0]()
endif
silent! doautocmd User GoyoEnter
if exists('#User#GoyoEnter')
doautocmd User GoyoEnter
endif
endfunction
function! s:goyo_off()
@ -344,6 +346,9 @@ function! s:goyo_off()
if goyo_disabled_airline && !exists("#airline")
AirlineToggle
" For some reason, Airline requires two refreshes to avoid display
" artifacts
silent! AirlineRefresh
silent! AirlineRefresh
endif
@ -363,7 +368,9 @@ function! s:goyo_off()
if exists('g:goyo_callbacks[1]')
call g:goyo_callbacks[1]()
endif
silent! doautocmd User GoyoLeave
if exists('#User#GoyoLeave')
doautocmd User GoyoLeave
endif
endfunction
function! s:relsz(expr, limit)
@ -414,6 +421,10 @@ function! goyo#execute(bang, dim)
if exists('#goyo') == 0
call s:goyo_on(a:dim)
elseif !empty(a:dim)
if winnr('$') < 5
call s:goyo_off()
return goyo#execute(a:bang, a:dim)
endif
let dim = s:parse_arg(a:dim)
if !empty(dim)
let t:goyo_dim = dim

@ -0,0 +1,153 @@
Next
- Rename "primary" and "secondary" trees to "tab" and "window" trees.
- Move a bunch of buffer level variables into the NERDTree and UI classes.
- Display cascading dirs on one line to save vertical/horizontal space (@matt-gardner: brainstorming/testing)
- Remove the old style UI - Remove 'NERDTreeDirArrows' option.
- On windows default to + and ~ for expand/collapse directory symbols.
- Lots more refactoring. Move a bunch of b: level vars into b:NERDTree and friends.
5.0.0
- Refactor the code significantly:
* Break the classes out into their own files.
* Make the majority of the code OO - previously large parts were
effectively a tangle of "global" methods.
- Add an API to assign flags to nodes. This allows VCS plugins like
https://github.com/Xuyuanp/nerdtree-git-plugin to exist. Thanks to
Xuyuanp for helping design/test/build said API.
- add 'scope' argument to the key map API see :help NERDTreeAddKeyMap()
- add magic [[dir]] and [[file]] flags to NERDTreeIgnore
- add support for custom path filters. See :help NERDTreeAddPathFilter()
- add path listener API. See :help NERDTreePathListenerAPI.
- expand the fs menu functionality to list file properties (PhilRunninger,
apbarrero, JESii)
- make bookmarks work with `~` home shortcuts (hiberabyss)
- show OSX specific fsmenu options in regular vim on mac (evindor)
- make dir arrow icons configurable (PickRelated)
- optimise node sorting performance when opening large dirs (vtsang)
- make the root note render prettier by truncating it at a path slash (gcmt)
- remove NERDChristmasTree option - its always christmas now
- add "cascade" open and closing for dirs containing only another single
dir. See :help NERDTreeCascadeOpenSingleChildDir (pendulm)
Many other fixes, doc updates and contributions from:
actionshrimp
SchDen
egalpin
cperl82 - many small fixes
toiffel
WoLpH
handcraftedbits
devmanhinton
xiaodili
zhangoose
gastropoda
mixvin
alvan
lucascaton
kelaban
shanesmith
staeff
pendulm
stephenprater
franksort
agrussellknives
AndrewRadev
Twinside
4.2.0
- Add NERDTreeDirArrows option to make the UI use pretty arrow chars
instead of the old +~| chars to define the tree structure (sickill)
- shift the syntax highlighting out into its own syntax file (gnap)
- add some mac specific options to the filesystem menu - for macvim
only (andersonfreitas)
- Add NERDTreeMinimalUI option to remove some non functional parts of the
nerdtree ui (camthompson)
- tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the
new behaviour (benjamingeiger)
- if no name is given to :Bookmark, make it default to the name of the
target file/dir (minyoung)
- use 'file' completion when doing copying, create, and move
operations (EvanDotPro)
- lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly
Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
4.1.0
features:
- NERDTreeFind to reveal the node for the current buffer in the tree,
see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by
Doug McInnes) into the script.
- make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan
Ritter and Rémi Prévost.
- truncate the root node if wider than the tree window. Thanks to Victor
Gonzalez.
bugfixes:
- really fix window state restoring
- fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky,
jfilip1024, and Chris Chambers
4.0.0
- add a new programmable menu system (see :help NERDTreeMenu).
- add new APIs to add menus/menu-items to the menu system as well as
custom key mappings to the NERD tree buffer (see :help NERDTreeAPI).
- removed the old API functions
- added a mapping to maximize/restore the size of nerd tree window, thanks
to Guillaume Duranceau for the patch. See :help NERDTree-A for details.
- fix a bug where secondary nerd trees (netrw hijacked trees) and
NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey.
- fix a bug where the script ignored directories whose name ended in a dot,
thanks to Aggelos Orfanakos for the patch.
- fix a bug when using the x mapping on the tree root, thanks to Bryan
Venteicher for the patch.
- fix a bug where the cursor position/window size of the nerd tree buffer
wasnt being stored on closing the window, thanks to Richard Hart.
- fix a bug where NERDTreeMirror would mirror the wrong tree
3.1.1
- fix a bug where a non-listed no-name buffer was getting created every
time the tree windows was created, thanks to Derek Wyatt and owen1
- make <CR> behave the same as the 'o' mapping
- some helptag fixes in the doc, thanks strull
- fix a bug when using :set nohidden and opening a file where the previous
buf was modified. Thanks iElectric
- other minor fixes
3.1.0
New features:
- add mappings to open files in a vsplit, see :help NERDTree-s and :help
NERDTree-gs
- make the statusline for the nerd tree window default to something
hopefully more useful. See :help 'NERDTreeStatusline'
Bugfixes:
- make the hijack netrw functionality work when vim is started with "vim
<some dir>" (thanks to Alf Mikula for the patch).
- fix a bug where the CWD wasnt being changed for some operations even when
NERDTreeChDirMode==2 (thanks to Lucas S. Buchala)
- add -bar to all the nerd tree :commands so they can chain with other
:commands (thanks to tpope)
- fix bugs when ignorecase was set (thanks to nach)
- fix a bug with the relative path code (thanks to nach)
- fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach)
3.0.1
Bugfixes:
- fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden
was not set
- fix a bug where :NERDTree <path> would fail if <path> was relative and
didnt start with a ./ or ../ Thanks to James Kanze.
- make the q mapping work with secondary (:e <dir> style) trees,
thanks to jamessan
- fix a bunch of small bugs with secondary trees
More insane refactoring.
3.0.0
- hijack netrw so that doing an :edit <directory> will put a NERD tree in
the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw'
- allow sharing of trees across tabs, see :help :NERDTreeMirror
- remove "top" and "bottom" as valid settings for NERDTreeWinPos
- change the '<tab>' mapping to 'i'
- change the 'H' mapping to 'I'
- lots of refactoring

@ -0,0 +1,13 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

@ -55,7 +55,7 @@ The following features and functionality are provided by the NERD tree:
Installation
------------
[pathogen.vim](https://github.com/tpope/vim-pathogen) is the recommended way to install nerdtree.
####[pathogen.vim](https://github.com/tpope/vim-pathogen)
cd ~/.vim/bundle
git clone https://github.com/scrooloose/nerdtree.git
@ -63,6 +63,12 @@ Installation
Then reload vim, run `:Helptags`, and check out `:help NERD_tree.txt`.
####[apt-vim](https://github.com/egalpin/apt-vim)
apt-vim install -y https://github.com/scrooloose/nerdtree.git
Faq
---
@ -85,11 +91,13 @@ Stick this in your vimrc: `autocmd vimenter * NERDTree`
> How can I open a NERDTree automatically when vim starts up if no files were specified?
Stick this in your vimrc
Stick this in your vimrc:
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
Note: Now start vim with plain `vim`, not `vim .`
> How can I map a specific key or shortcut to open NERDTree?
Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want):
@ -100,8 +108,15 @@ Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever ke
Stick this in your vimrc:
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTreeType") && b:NERDTreeType == "primary") | q | endif
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTree") && b:NERDTree.isTabTree()) | q | endif
> Can I have different highlighting for different file extensions?
See here: https://github.com/scrooloose/nerdtree/issues/433#issuecomment-92590696
> How can I change default arrows?
Use these variables in your vimrc. Note that below are default arrow symbols
let g:NERDTreeDirArrowExpandable = '▸'
let g:NERDTreeDirArrowCollapsible = '▾'

@ -4,17 +4,17 @@ endif
let g:loaded_nerdtree_autoload = 1
function! nerdtree#version()
return '4.2.0'
return '5.0.0'
endfunction
" SECTION: General Functions {{{1
"============================================================
"FUNCTION: nerdtree#checkForBrowse(dir) {{{2
"inits a secondary nerd tree in the current buffer if appropriate
"inits a window tree in the current buffer if appropriate
function! nerdtree#checkForBrowse(dir)
if a:dir != '' && isdirectory(a:dir)
call g:NERDTreeCreator.CreateSecondary(a:dir)
call g:NERDTreeCreator.CreateWindowTree(a:dir)
endif
endfunction
@ -94,7 +94,7 @@ endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2
function! nerdtree#postSourceActions()
call g:NERDTreeBookmark.CacheBookmarks(0)
call g:NERDTreeBookmark.CacheBookmarks(1)
call nerdtree#ui_glue#createDefaultBindings()
"load all nerdtree plugins

@ -105,7 +105,7 @@ endfunction
"FUNCTION: s:activateBookmark() {{{1
"handle the user activating a bookmark
function! s:activateBookmark(bm)
call a:bm.activate(!a:bm.path.isDirectory ? {'where': 'p'} : {})
call a:bm.activate(b:NERDTree, !a:bm.path.isDirectory ? {'where': 'p'} : {})
endfunction
" FUNCTION: nerdtree#ui_glue#bookmarkNode(name) {{{1
@ -140,9 +140,7 @@ endfunction
" FUNCTION: s:chRoot(node) {{{1
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call b:NERDTree.changeRoot(a:node)
endfunction
" FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1
@ -157,7 +155,7 @@ function! nerdtree#ui_glue#chRootCwd()
if cwd.str() == g:NERDTreeFileNode.GetRootForTab().path.str()
return
endif
call s:chRoot(g:NERDTreeDirNode.New(cwd))
call s:chRoot(g:NERDTreeDirNode.New(cwd, b:NERDTree))
endfunction
" FUNCTION: nnerdtree#ui_glue#clearBookmarks(bookmarks) {{{1
@ -173,6 +171,7 @@ function! nerdtree#ui_glue#clearBookmarks(bookmarks)
call bookmark.delete()
endfor
endif
call b:NERDTree.root.refresh()
call b:NERDTree.render()
endfunction
@ -208,8 +207,8 @@ endfunction
" FUNCTION: s:closeTreeWindow() {{{1
" close the tree window
function! s:closeTreeWindow()
if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1
exec "buffer " . b:NERDTreePreviousBuf
if b:NERDTree.isWinTree() && b:NERDTree.previousBuf() != -1
exec "buffer " . b:NERDTree.previousBuf()
else
if winnr("$") > 1
call g:NERDTree.Close()
@ -227,6 +226,7 @@ function! s:deleteBookmark(bm)
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call b:NERDTree.root.refresh()
call b:NERDTree.render()
redraw
catch /^NERDTree/
@ -241,7 +241,7 @@ endfunction
" FUNCTION: s:displayHelp() {{{1
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call b:NERDTree.ui.toggleHelp()
call b:NERDTree.render()
call b:NERDTree.ui.centerView()
endfunction
@ -269,27 +269,29 @@ function! s:findAndRevealPath()
endtry
if p.isUnder(cwd)
call g:NERDTreeCreator.CreatePrimary(cwd.str())
call g:NERDTreeCreator.CreateTabTree(cwd.str())
else
call g:NERDTreeCreator.CreatePrimary(p.getParent().str())
call g:NERDTreeCreator.CreateTabTree(p.getParent().str())
endif
else
if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary('')
call g:NERDTreeCreator.ToggleTabTree('')
else
call g:NERDTree.CursorToTreeWin()
endif
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
call s:chRoot(g:NERDTreeDirNode.New(p.getParent()))
call b:NERDTree.setShowHidden(g:NERDTreeShowHidden)
call s:chRoot(g:NERDTreeDirNode.New(p.getParent(), b:NERDTree))
else
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary("")
call g:NERDTreeCreator.ToggleTabTree("")
endif
endif
endif
call g:NERDTree.CursorToTreeWin()
call b:NERDTreeRoot.reveal(p)
let node = b:NERDTree.root.reveal(p)
call b:NERDTree.render()
call node.putCursorHere(1,0)
if p.isUnixHiddenFile()
let g:NERDTreeShowHidden = showhidden
@ -312,7 +314,7 @@ function! s:handleLeftClick()
endfor
if currentNode.path.isDirectory
if startToCur =~# g:NERDTreeUI.MarkupReg() && startToCur =~# '[+~▾▸] \?$'
if startToCur =~# g:NERDTreeUI.MarkupReg() && startToCur =~# '[+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \?$'
call currentNode.activate()
return
endif
@ -409,7 +411,7 @@ endfunction
" FUNCTION: s:jumpToRoot() {{{1
" moves the cursor to the root node
function! s:jumpToRoot()
call b:NERDTreeRoot.putCursorHere(1, 0)
call b:NERDTree.root.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
@ -442,13 +444,13 @@ endfunction
" put the cursor on the given bookmark and, if its a file, open it
function! nerdtree#ui_glue#openBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0, b:NERDTree)
call targetNode.putCursorHere(0, 1)
redraw!
catch /^NERDTree.BookmarkedNodeNotFoundError/
call nerdtree#echo("note - target node is not cached")
let bookmark = g:NERDTreeBookmark.BookmarkFor(a:name)
let targetNode = g:NERDTreeFileNode.New(bookmark.path)
let targetNode = g:NERDTreeFileNode.New(bookmark.path, b:NERDTree)
endtry
if targetNode.path.isDirectory
call targetNode.openExplorer()
@ -510,7 +512,7 @@ endfunction
" put the cursor on the node associate with the given name
function! nerdtree#ui_glue#revealBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0, b:NERDTree)
call targetNode.putCursorHere(0, 1)
catch /^NERDTree.BookmarkNotFoundError/
call nerdtree#echo("Bookmark isnt cached under the current root")
@ -522,7 +524,7 @@ endfunction
" will be reloaded.
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call b:NERDTree.root.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
@ -545,10 +547,10 @@ endfunction
" FUNCTION: nerdtree#ui_glue#setupCommands() {{{1
function! nerdtree#ui_glue#setupCommands()
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreateTabTree('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.ToggleTabTree('<args>')
command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreateTabTree('<args>')
command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
command! -n=0 -bar NERDTreeFind call s:findAndRevealPath()
command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
@ -602,28 +604,28 @@ endfunction
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#ui_glue#upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
let cwd = b:NERDTree.root.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
call b:NERDTree.root.close()
endif
let oldRoot = b:NERDTreeRoot
let oldRoot = b:NERDTree.root
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path)
if empty(b:NERDTree.root.parent)
let path = b:NERDTree.root.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path, b:NERDTree)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
call newRoot.transplantChild(b:NERDTree.root)
let b:NERDTree.root = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
let b:NERDTree.root = b:NERDTree.root.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
call b:NERDTree.root.path.changeToDir()
endif
call b:NERDTree.render()

@ -37,9 +37,7 @@ CONTENTS *NERDTree-contents*
4.3.Menu API..........................|NERDTreeAddPathFilter()|
4.4.Path Listener API.................|NERDTreePathListenerAPI|
5.About...................................|NERDTreeAbout|
6.Changelog...............................|NERDTreeChangelog|
7.Credits.................................|NERDTreeCredits|
8.License.................................|NERDTreeLicense|
6.License.................................|NERDTreeLicense|
==============================================================================
1. Intro *NERDTree*
@ -673,9 +671,6 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeMinimalUI'| Disables display of the 'Bookmarks' label and
'Press ? for help' text.
|'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of
+ ~ chars when displaying directories.
|'NERDTreeCascadeOpenSingleChildDir'|
Cascade open while selected directory has only
one child that also is a directory.
@ -778,13 +773,13 @@ Default: 1.
If set to 1, doing a >
:edit <some directory>
<
will open up a "secondary" NERD tree instead of a netrw in the target window.
will open up a window level NERD tree instead of a netrw in the target window.
Secondary NERD trees behaves slightly different from a regular trees in the
Window level trees behaves slightly different from a regular trees in the
following respects:
1. 'o' will open the selected file in the same window as the tree,
replacing it.
2. you can have as many secondary tree as you want in the same tab.
2. you can have one tree per window - instead of per tab.
------------------------------------------------------------------------------
*'NERDTreeIgnore'*
@ -947,7 +942,7 @@ Other examples: >
------------------------------------------------------------------------------
*'NERDTreeStatusline'*
Values: Any valid statusline setting.
Default: %{b:NERDTreeRoot.path.strForOS(0)}
Default: %{b:NERDTree.root.path.strForOS(0)}
Tells the script what to use as the |'statusline'| setting for NERD tree
windows.
@ -988,19 +983,6 @@ of the following lines to set this option: >
let NERDTreeMinimalUI=1
<
------------------------------------------------------------------------------
*'NERDTreeDirArrows'*
Values: 0 or 1
Default: 0.
This option is used to change the default look of directory nodes displayed in
the tree. When set to 0 it shows old-school bars (|), + and ~ chars. If set to
1 it shows right and down arrows. Use one of the follow lines to set this
option: >
let NERDTreeDirArrows=0
let NERDTreeDirArrows=1
<
------------------------------------------------------------------------------
*'NERDTreeCascadeOpenSingleChildDir'*
Values: 0 or 1
@ -1205,7 +1187,7 @@ Use this API if you want to run a callback for events on Path objects. E.G >
"This function will be called whenever a Path object is created.
"a:event is an object that contains a bunch of relevant info -
"including the path in question. See lib/event.vim for details.
"including the path in question. See lib/nerdtree/event.vim for details.
endfunction
<
Current events supported:
@ -1235,187 +1217,8 @@ The latest stable versions can be found at
The latest dev versions are on github
http://github.com/scrooloose/nerdtree
==============================================================================
6. Changelog *NERDTreeChangelog*
Next
- add 'scope' argument to the key map API
- add NERDTreeCustomIgnoreFilter hook - needs doc
- add magic [[dir]] and [[file]] flags to NERDTreeIgnore
- add support for custom path filters. See :help NERDTreeAddPathFilter()
- add path listener API. See :help NERDTreePathListenerAPI.
4.2.0
- Add NERDTreeDirArrows option to make the UI use pretty arrow chars
instead of the old +~| chars to define the tree structure (sickill)
- shift the syntax highlighting out into its own syntax file (gnap)
- add some mac specific options to the filesystem menu - for macvim
only (andersonfreitas)
- Add NERDTreeMinimalUI option to remove some non functional parts of the
nerdtree ui (camthompson)
- tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the
new behaviour (benjamingeiger)
- if no name is given to :Bookmark, make it default to the name of the
target file/dir (minyoung)
- use 'file' completion when doing copying, create, and move
operations (EvanDotPro)
- lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly
Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
4.1.0
features:
- NERDTreeFind to reveal the node for the current buffer in the tree,
see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by
Doug McInnes) into the script.
- make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan
Ritter and Rémi Prévost.
- truncate the root node if wider than the tree window. Thanks to Victor
Gonzalez.
bugfixes:
- really fix window state restoring
- fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky,
jfilip1024, and Chris Chambers
4.0.0
- add a new programmable menu system (see :help NERDTreeMenu).
- add new APIs to add menus/menu-items to the menu system as well as
custom key mappings to the NERD tree buffer (see :help NERDTreeAPI).
- removed the old API functions
- added a mapping to maximize/restore the size of nerd tree window, thanks
to Guillaume Duranceau for the patch. See :help NERDTree-A for details.
- fix a bug where secondary nerd trees (netrw hijacked trees) and
NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey.
- fix a bug where the script ignored directories whose name ended in a dot,
thanks to Aggelos Orfanakos for the patch.
- fix a bug when using the x mapping on the tree root, thanks to Bryan
Venteicher for the patch.
- fix a bug where the cursor position/window size of the nerd tree buffer
wasnt being stored on closing the window, thanks to Richard Hart.
- fix a bug where NERDTreeMirror would mirror the wrong tree
3.1.1
- fix a bug where a non-listed no-name buffer was getting created every
time the tree windows was created, thanks to Derek Wyatt and owen1
- make <CR> behave the same as the 'o' mapping
- some helptag fixes in the doc, thanks strull
- fix a bug when using :set nohidden and opening a file where the previous
buf was modified. Thanks iElectric
- other minor fixes
3.1.0
New features:
- add mappings to open files in a vsplit, see :help NERDTree-s and :help
NERDTree-gs
- make the statusline for the nerd tree window default to something
hopefully more useful. See :help 'NERDTreeStatusline'
Bugfixes:
- make the hijack netrw functionality work when vim is started with "vim
<some dir>" (thanks to Alf Mikula for the patch).
- fix a bug where the CWD wasnt being changed for some operations even when
NERDTreeChDirMode==2 (thanks to Lucas S. Buchala)
- add -bar to all the nerd tree :commands so they can chain with other
:commands (thanks to tpope)
- fix bugs when ignorecase was set (thanks to nach)
- fix a bug with the relative path code (thanks to nach)
- fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach)
3.0.1
Bugfixes:
- fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden
was not set
- fix a bug where :NERDTree <path> would fail if <path> was relative and
didnt start with a ./ or ../ Thanks to James Kanze.
- make the q mapping work with secondary (:e <dir> style) trees,
thanks to jamessan
- fix a bunch of small bugs with secondary trees
More insane refactoring.
3.0.0
- hijack netrw so that doing an :edit <directory> will put a NERD tree in
the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw'
- allow sharing of trees across tabs, see :help :NERDTreeMirror
- remove "top" and "bottom" as valid settings for NERDTreeWinPos
- change the '<tab>' mapping to 'i'
- change the 'H' mapping to 'I'
- lots of refactoring
==============================================================================
7. Credits *NERDTreeCredits*
Thanks to the following people for testing, bug reports, ideas etc. Without
you I probably would have got bored of the hacking the NERD tree and
just downloaded pr0n instead.
Tim Carey-Smith (halorgium)
Vigil
Nick Brettell
Thomas Scott Urban
Terrance Cohen
Yegappan Lakshmanan
Jason Mills
Michael Geddes (frogonwheels)
Yu Jun
Michael Madsen
AOYAMA Shotaro
Zhang Weiwu
Niels Aan de Brugh
Olivier Yiptong
Zhang Shuhan
Cory Echols
Piotr Czachur
Yuan Jiang
Matan Nassau
Maxim Kim
Charlton Wang
Matt Wozniski (godlygeek)
knekk
Sean Chou
Ryan Penn
Simon Peter Nicholls
Michael Foobar
Tomasz Chomiuk
Denis Pokataev
Tim Pope (tpope)
James Kanze
James Vega (jamessan)
Frederic Chanal (nach)
Alf Mikula
Lucas S. Buchala
Curtis Harvey
Guillaume Duranceau
Richard Hart (hates)
Doug McInnes
Stefan Ritter
Rémi Prévost
Victor Gonzalez
Stephan Baumeister
Ricky
jfilip1024
Chris Chambers
Vitaly Bogdanov
Patrick O'Loughlin (paddyoloughlin)
Cam Thompson (camthompson)
Marcin Kulik (sickill)
Steve DeWald (sdewald)
Ivan Necas (iNecas)
George Ang (gnap)
Evan Coury (EvanDotPro)
Andrew Radev (AndrewRadev)
Matt Gauger (mathias)
Scott Stevenson (scottstvnsn)
Anderson Freitas (andersonfreitas)
Kamil K. Lemański (kml)
Yehuda Katz (wycats)
Min-Young Wu (minyoung)
Benjamin Geiger (benjamingeiger)
==============================================================================
8. License *NERDTreeLicense*
6. License *NERDTreeLicense*
The NERD tree is released under the wtfpl.
See http://sam.zoy.org/wtfpl/COPYING.

@ -3,9 +3,9 @@
let s:Bookmark = {}
let g:NERDTreeBookmark = s:Bookmark
" FUNCTION: Bookmark.activate() {{{1
function! s:Bookmark.activate(...)
call self.open(a:0 ? a:1 : {})
" FUNCTION: Bookmark.activate(nerdtree) {{{1
function! s:Bookmark.activate(nerdtree, ...)
call self.open(a:nerdtree, a:0 ? a:1 : {})
endfunction
" FUNCTION: Bookmark.AddBookmark(name, path) {{{1
@ -87,6 +87,7 @@ function! s:Bookmark.CacheBookmarks(silent)
let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
let path = fnamemodify(path, ':p')
try
let bookmark = s:Bookmark.New(name, g:NERDTreePath.New(path))
@ -127,26 +128,18 @@ endfunction
" Delete this bookmark. If the node for this bookmark is under the current
" root, then recache bookmarks for its Path object
function! s:Bookmark.delete()
let node = {}
try
let node = self.getNode(1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
endtry
call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self))
if !empty(node)
call node.path.cacheDisplayString()
endif
call s:Bookmark.Write()
endfunction
" FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{1
" FUNCTION: Bookmark.getNode(nerdtree, searchFromAbsoluteRoot) {{{1
" Gets the treenode for this bookmark
"
" Args:
" searchFromAbsoluteRoot: specifies whether we should search from the current
" tree root, or the highest cached node
function! s:Bookmark.getNode(searchFromAbsoluteRoot)
let searchRoot = a:searchFromAbsoluteRoot ? g:NERDTreeDirNode.AbsoluteTreeRoot() : b:NERDTreeRoot
function! s:Bookmark.getNode(nerdtree, searchFromAbsoluteRoot)
let searchRoot = a:searchFromAbsoluteRoot ? a:nerdtree.root.AbsoluteTreeRoot() : a:nerdtree.root
let targetNode = searchRoot.findNode(self.path)
if empty(targetNode)
throw "NERDTree.BookmarkedNodeNotFoundError: no node was found for bookmark: " . self.name
@ -154,12 +147,12 @@ function! s:Bookmark.getNode(searchFromAbsoluteRoot)
return targetNode
endfunction
" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{1
" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree) {{{1
" Class method that finds the bookmark with the given name and returns the
" treenode for it.
function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot)
function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot, nerdtree)
let bookmark = s:Bookmark.BookmarkFor(a:name)
return bookmark.getNode(a:searchFromAbsoluteRoot)
return bookmark.getNode(nerdtree, a:searchFromAbsoluteRoot)
endfunction
" FUNCTION: Bookmark.GetSelected() {{{1
@ -209,8 +202,11 @@ function! s:Bookmark.New(name, path)
return newBookmark
endfunction
" FUNCTION: Bookmark.open([options]) {{{1
" FUNCTION: Bookmark.open(nerdtree, [options]) {{{1
"Args:
"
"nerdtree: the tree to load open the bookmark in
"
"A dictionary containing the following keys (all optional):
" 'where': Specifies whether the node should be opened in new split/tab or in
" the previous window. Can be either 'v' (vertical split), 'h'
@ -219,11 +215,11 @@ endfunction
" 'keepopen': dont close the tree window
" 'stay': open the file, but keep the cursor in the tree win
"
function! s:Bookmark.open(...)
function! s:Bookmark.open(nerdtree, ...)
let opts = a:0 ? a:1 : {}
if self.path.isDirectory && !has_key(opts, 'where')
call self.toRoot()
call self.toRoot(a:nerdtree)
else
let opener = g:NERDTreeOpener.New(self.path, opts)
call opener.open(self)
@ -265,26 +261,24 @@ function! s:Bookmark.str()
return '>' . self.name . ' ' . pathStr
endfunction
" FUNCTION: Bookmark.toRoot() {{{1
" FUNCTION: Bookmark.toRoot(nerdtree) {{{1
" Make the node for this bookmark the new tree root
function! s:Bookmark.toRoot()
function! s:Bookmark.toRoot(nerdtree)
if self.validate()
try
let targetNode = self.getNode(1)
let targetNode = self.getNode(a:nerdtree, 1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
let targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path)
let targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path, a:nerdtree)
endtry
call targetNode.makeRoot()
call b:NERDTree.render()
call targetNode.putCursorHere(0, 0)
call a:nerdtree.changeRoot(targetNode)
endif
endfunction
" FUNCTION: Bookmark.ToRoot(name) {{{1
" FUNCTION: Bookmark.ToRoot(name, nerdtree) {{{1
" Make the node for this bookmark the new tree root
function! s:Bookmark.ToRoot(name)
function! s:Bookmark.ToRoot(name, nerdtree)
let bookmark = s:Bookmark.BookmarkFor(a:name)
call bookmark.toRoot()
call bookmark.toRoot(a:nerdtree)
endfunction
" FUNCTION: Bookmark.validate() {{{1
@ -293,7 +287,6 @@ function! s:Bookmark.validate()
return 1
else
call s:Bookmark.CacheBookmarks(1)
call b:NERDTree.render()
call nerdtree#echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.")
return 0
endif
@ -304,7 +297,7 @@ endfunction
function! s:Bookmark.Write()
let bookmarkStrings = []
for i in s:Bookmark.Bookmarks()
call add(bookmarkStrings, i.name . ' ' . i.path.str())
call add(bookmarkStrings, i.name . ' ' . fnamemodify(i.path.str(), ':~'))
endfor
"add a blank line before the invalid ones

@ -1,5 +1,5 @@
"CLASS: Creator
"Creates primary/secondary/mirror nerdtree windows. Sets up all the window and
"Creates tab/window/mirror nerdtree windows. Sets up all the window and
"buffer options and key mappings etc.
"============================================================
let s:Creator = {}
@ -16,7 +16,7 @@ function! s:Creator._bindMappings()
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#ui_glue#revealBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#ui_glue#openBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>', b:NERDTree)
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
@ -32,22 +32,26 @@ function! s:Creator.BufNamePrefix()
return 'NERD_tree_'
endfunction
"FUNCTION: s:Creator.CreatePrimary(a:name) {{{1
function! s:Creator.CreatePrimary(name)
"FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
function! s:Creator.CreateTabTree(name)
let creator = s:Creator.New()
call creator.createPrimary(a:name)
call creator.createTabTree(a:name)
endfunction
"FUNCTION: s:Creator.createPrimary(a:name) {{{1
"FUNCTION: s:Creator.createTabTree(a:name) {{{1
"name: the name of a bookmark or a directory
function! s:Creator.createPrimary(name)
function! s:Creator.createTabTree(name)
let path = self._pathForString(a:name)
"abort if exception was thrown (bookmark/dir doesn't exist)
if empty(path)
return
endif
if path == {}
return
endif
"if instructed to, then change the vim CWD to the dir the NERDTree is
"inited in
if g:NERDTreeChDirMode != 0
@ -58,32 +62,26 @@ function! s:Creator.createPrimary(name)
if g:NERDTree.IsOpen()
call g:NERDTree.Close()
endif
unlet t:NERDTreeBufName
call self._removeTreeBufForTab()
endif
call self._createTreeWin()
call self._createNERDTree(path)
let b:NERDTreeType = "primary"
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
call self._createNERDTree(path, "tab")
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call b:NERDTree.root.putCursorHere(0, 0)
call self._broadcastInitEvent()
endfunction
"FUNCTION: s:Creator.CreateSecondary(dir) {{{1
function! s:Creator.CreateSecondary(dir)
"FUNCTION: s:Creator.CreateWindowTree(dir) {{{1
function! s:Creator.CreateWindowTree(dir)
let creator = s:Creator.New()
call creator.createSecondary(a:dir)
call creator.createWindowTree(a:dir)
endfunction
"FUNCTION: s:Creator.createSecondary(dir) {{{1
function! s:Creator.createSecondary(dir)
"FUNCTION: s:Creator.createWindowTree(dir) {{{1
function! s:Creator.createWindowTree(dir)
try
let path = g:NERDTreePath.New(a:dir)
catch /^NERDTree.InvalidArgumentsError/
@ -96,14 +94,13 @@ function! s:Creator.createSecondary(dir)
let previousBuf = expand("#")
"we need a unique name for each secondary tree buffer to ensure they are
"we need a unique name for each window tree buffer to ensure they are
"all independent
exec "silent edit " . self._nextBufferName()
let b:NERDTreePreviousBuf = bufnr(previousBuf)
call self._createNERDTree(path)
call self._createNERDTree(path, "window")
let b:NERDTree._previousBuf = bufnr(previousBuf)
call self._setCommonBufOptions()
let b:NERDTreeType = "secondary"
call b:NERDTree.render()
@ -111,8 +108,8 @@ function! s:Creator.createSecondary(dir)
endfunction
" FUNCTION: s:Creator._createNERDTree(path) {{{1
function! s:Creator._createNERDTree(path)
let b:NERDTree = g:NERDTree.New(a:path)
function! s:Creator._createNERDTree(path, type)
let b:NERDTree = g:NERDTree.New(a:path, a:type)
"TODO: This is kept for compatability only since many things use
"b:NERDTreeRoot instead of the new NERDTree.root
"Remove this one day
@ -145,7 +142,7 @@ function! s:Creator.createMirror()
let i = 0
while i < len(treeBufNames)
let bufName = treeBufNames[i]
let treeRoot = getbufvar(bufName, "NERDTreeRoot")
let treeRoot = getbufvar(bufName, "NERDTree").root
let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
let i = i + 1
endwhile
@ -201,6 +198,15 @@ function! s:Creator._createTreeWin()
call self._setCommonBufOptions()
endfunction
"FUNCTION: s:Creator._isBufHidden(nr) {{{1
function! s:Creator._isBufHidden(nr)
redir => bufs
silent ls!
redir END
return bufs =~ a:nr . '..h'
endfunction
"FUNCTION: s:Creator.New() {{{1
function! s:Creator.New()
let newCreator = copy(self)
@ -245,7 +251,7 @@ function! s:Creator._pathForString(str)
let path = g:NERDTreePath.New(dir)
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("No bookmark or directory found for: " . a:str)
return
return {}
endtry
endif
if !path.isDirectory
@ -255,6 +261,23 @@ function! s:Creator._pathForString(str)
return path
endfunction
" Function: s:Creator._removeTreeBufForTab() {{{1
function! s:Creator._removeTreeBufForTab()
let buf = bufnr(t:NERDTreeBufName)
"if &hidden is not set then it will already be gone
if buf != -1
"nerdtree buf may be mirrored/displayed elsewhere
if self._isBufHidden(buf)
exec "bwipeout " . buf
endif
endif
unlet t:NERDTreeBufName
endfunction
"FUNCTION: s:Creator._setCommonBufOptions() {{{1
function! s:Creator._setCommonBufOptions()
"throwaway buffer options
@ -283,12 +306,6 @@ function! s:Creator._setCommonBufOptions()
endif
call self._setupStatusline()
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
call self._bindMappings()
setlocal filetype=nerdtree
endfunction
@ -318,20 +335,20 @@ function! s:Creator._tabpagevar(tabnr, var)
return v
endfunction
"FUNCTION: s:Creator.TogglePrimary(dir) {{{1
function! s:Creator.TogglePrimary(dir)
"FUNCTION: s:Creator.ToggleTabTree(dir) {{{1
function! s:Creator.ToggleTabTree(dir)
let creator = s:Creator.New()
call creator.togglePrimary(a:dir)
call creator.toggleTabTree(a:dir)
endfunction
"FUNCTION: s:Creator.togglePrimary(dir) {{{1
"FUNCTION: s:Creator.toggleTabTree(dir) {{{1
"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
"closed it is restored or initialized (if it doesnt exist)
"
"Args:
"dir: the full path for the root node (is only used if the NERD tree is being
"initialized.
function! s:Creator.togglePrimary(dir)
function! s:Creator.toggleTabTree(dir)
if g:NERDTree.ExistsForTab()
if !g:NERDTree.IsOpen()
call self._createTreeWin()
@ -343,7 +360,7 @@ function! s:Creator.togglePrimary(dir)
call g:NERDTree.Close()
endif
else
call self.createPrimary(a:dir)
call self.createTabTree(a:dir)
endif
endfunction

@ -8,8 +8,30 @@ function! s:NERDTree.AddPathFilter(callback)
call add(s:NERDTree.PathFilters(), a:callback)
endfunction
"FUNCTION: s:NERDTree.changeRoot(node) {{{1
function! s:NERDTree.changeRoot(node)
if a:node.path.isDirectory
let self.root = a:node
else
call a:node.cacheParent()
let self.root = a:node.parent
endif
call self.root.open()
"change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode ==# 2
exec "cd " . self.root.path.str({'format': 'Edit'})
endif
call self.render()