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ultimate-vim/sources_non_forked/nerdtree/nerdtree_plugin/fs_menu.vim

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" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
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if exists('g:loaded_nerdtree_fs_menu')
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finish
endif
let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file
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if !exists('g:NERDTreeAutoDeleteBuffer')
let g:NERDTreeAutoDeleteBuffer = 0
endif
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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if nerdtree#runningMac()
call NERDTreeAddMenuItem({'text': '(r)eveal the current node in the Finder', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif
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if executable('xdg-open')
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call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
endif
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if nerdtree#runningWindows()
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call NERDTreeAddMenuItem({'text': '(r)eveal the current node in the Explorer', 'shortcut': 'r', 'callback': 'NERDTreeRevealInExplorer'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileWindows'})
endif
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if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
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endif
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call NERDTreeAddMenuItem({'text': (has('clipboard')?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
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if has('unix') || has('osx')
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call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
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call NERDTreeAddMenuItem({'text': '(C)hange node permissions', 'shortcut':'C', 'callback': 'NERDTreeChangePermissions'})
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else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
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if exists('*system')
call NERDTreeAddMenuItem({'text': 'Run (s)ystem command in this directory', 'shortcut':'s', 'callback': 'NERDTreeSystemCommand'})
endif
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"FUNCTION: s:inputPrompt(action){{{1
"returns the string that should be prompted to the user for the given action
"
"Args:
"action: the action that is being performed, e.g. 'delete'
function! s:inputPrompt(action)
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if a:action ==# 'add'
let title = 'Add a childnode'
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let info = "Enter the dir/file name to be created. Dirs end with a '/'"
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let minimal = 'Add node:'
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elseif a:action ==# 'copy'
let title = 'Copy the current node'
let info = 'Enter the new path to copy the node to:'
let minimal = 'Copy to:'
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elseif a:action ==# 'delete'
let title = 'Delete the current node'
let info = 'Are you sure you wish to delete the node:'
let minimal = 'Delete?'
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elseif a:action ==# 'deleteNonEmpty'
let title = 'Delete the current node'
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let info = "STOP! Directory is not empty! To delete, type 'yes'"
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let minimal = 'Delete directory?'
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elseif a:action ==# 'move'
let title = 'Rename the current node'
let info = 'Enter the new path for the node:'
let minimal = 'Move to:'
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endif
if g:NERDTreeMenuController.isMinimal()
redraw! " Clear the menu
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return minimal . ' '
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else
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let divider = '=========================================================='
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return title . "\n" . divider . "\n" . info . "\n"
end
endfunction
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"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
" Go to the next buffer in buffer list if at least one extra buffer is listed
" Otherwise open a new empty buffer
if v:version >= 800
let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
elseif v:version >= 702
let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
else
" Ignore buffer count in this case to make sure we keep the old
" behavior
let l:listedBufferCount = 0
endif
if l:listedBufferCount > 1
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call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':bnext! ' | endif", 1)
else
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call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':enew! ' | endif", 1)
endif
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call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
" 3. We don't need a previous buffer anymore
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call nerdtree#exec('bwipeout! ' . a:bufnum, 0)
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endif
endfunction
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"FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1
"The buffer with the given bufNum is replaced with a new one
"
"Args:
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"bufNum: the buffer that may be deleted
"newNodeName: the name given to the renamed node
"isDirectory: determines how to do the create the new filenames
function! s:renameBuffer(bufNum, newNodeName, isDirectory)
if a:isDirectory
let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t'))
let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'})
else
let quotedFileName = fnameescape(a:newNodeName)
let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
endif
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let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
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let l:tempBufferName = 'NERDTreeRenameTempBuffer'
" 1. swap deleted file buffer with a temporary one
" this step is needed to compensate for case insensitive filesystems
" 1.1. create an intermediate(temporary) buffer
call nerdtree#exec('badd ' . l:tempBufferName, 0)
let l:tempBufNum = bufnr(l:tempBufferName)
" 1.2. ensure that all windows which display the just deleted filename
" display the new temp buffer.
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufNum . " | exec ':e! " . l:tempBufferName . "' | endif", 0)
" 1.3. We don't need the deleted file buffer anymore
try
call nerdtree#exec('confirm bwipeout ' . a:bufNum, 0)
catch
" This happens when answering Cancel if confirmation is needed. Do nothing.
endtry
" 2. swap temporary buffer with the new filename buffer
" 2.1. create the actual new file buffer
call nerdtree#exec('badd ' . quotedFileName, 0)
" 2.2. ensure that all windows which display the temporary buffer
" display a buffer for the new filename.
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . l:tempBufNum . " | exec ':e! " . editStr . "' | endif", 0)
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call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
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" 2.3. We don't need the temporary buffer anymore
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try
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call nerdtree#exec('confirm bwipeout ' . l:tempBufNum, 0)
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catch
" This happens when answering Cancel if confirmation is needed. Do nothing.
endtry
endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected()
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let prompt = s:inputPrompt('add')
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let newNodeName = substitute(input(prompt, curDirNode.path.str() . nerdtree#slash(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
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if newNodeName ==# ''
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call nerdtree#echo('Node Creation Aborted.')
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return
endif
try
let newPath = g:NERDTreePath.Create(newNodeName)
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let parentNode = b:NERDTree.root.findNode(newPath.getParent())
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let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
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if empty(parentNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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elseif parentNode.isOpen || !empty(parentNode.children)
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call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning('Node Not Created.')
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endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected()
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let prompt = s:inputPrompt('move')
let newNodePath = input(prompt, curNode.path.str(), 'file')
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while filereadable(newNodePath)
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" allow renames with different casing when g:NERDTreeCaseSensitiveFS
" is set to either 0 or 3 and the 2 paths are equal
if (g:NERDTreeCaseSensitiveFS == 0 || g:NERDTreeCaseSensitiveFS == 3) &&
\nerdtree#pathEquals(curNode.path.str(), newNodePath)
break
endif
call nerdtree#echoWarning('This destination already exists, Try again.')
" inform the user about the flag if we think it is a false positive
" when g:NERDTreeCaseSensitiveFS is set to 2
if g:NERDTreeCaseSensitiveFS == 2 &&
\!nerdtree#osDefaultCaseSensitiveFS() &&
\nerdtree#pathEquals(curNode.path.str(), newNodePath)
echon "\n(If it is a false positive please consider assigning NERDTreeCaseSensitiveFS's value)"
endif
" prompt the user again
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let newNodePath = substitute(input(prompt, curNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
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endwhile
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if newNodePath ==# ''
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call nerdtree#echo('Node Renaming Aborted.')
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return
endif
try
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if curNode.path.isDirectory
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let l:curPath = escape(curNode.path.str(),'\') . (nerdtree#runningWindows()?'\\':'/') . '.*'
let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# "'.escape(l:curPath,'\').'"')
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else
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let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
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endif
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call curNode.rename(newNodePath)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
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call b:NERDTree.root.refresh()
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call NERDTreeRender()
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" If the file node is open, or files under the directory node are
" open, ask the user if they want to replace the file(s) with the
" renamed files.
if !empty(l:openBuffers)
if curNode.path.isDirectory
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echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . '. Replace these buffers with the new files? (yN)'
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else
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echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . '. Replace this buffer with the new file? (yN)'
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endif
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
for bufNum in l:openBuffers
call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory)
endfor
endif
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endif
call curNode.putCursorHere(1, 0)
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning('Node Not Renamed.')
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endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0
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if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
\ (len(currentNode._glob('*', 1)) > 0))
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let prompt = s:inputPrompt('deleteNonEmpty') . currentNode.path.str() . ': '
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let choice = input(prompt)
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let confirmed = choice ==# 'yes'
else
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let prompt = s:inputPrompt('delete') . currentNode.path.str() . ' (yN): '
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echo prompt
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let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
call currentNode.delete()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
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let bufnum = bufnr('^'.currentNode.path.str().'$')
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if buflisted(bufnum)
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let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? ' (hidden)' : '') .'. Delete this buffer? (yN)'
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call s:promptToDelBuffer(bufnum, prompt)
endif
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning('Could not remove node')
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endtry
else
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call nerdtree#echo('delete aborted')
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endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if !empty(treenode)
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let s:uname = system('uname')
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let stat_cmd = 'stat -c "%s" '
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if s:uname =~? 'Darwin'
let stat_cmd = 'stat -f "%z" '
endif
let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
\ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
\ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
let metadata = split(system(cmd),'\n')
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call nerdtree#echo(metadata[0])
else
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call nerdtree#echo('No information available')
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endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
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let l:node = g:NERDTreeFileNode.GetSelected()
if !empty(l:node)
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let l:path = l:node.path.str()
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call nerdtree#echo(printf('%s:%s MOD:%s BYTES:%d PERMISSIONS:%s',
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\ toupper(getftype(l:path)),
\ fnamemodify(l:path, ':t'),
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\ strftime('%c', getftime(l:path)),
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\ getfsize(l:path),
\ getfperm(l:path)))
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return
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endif
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call nerdtree#echo('node not recognized')
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endfunction
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" FUNCTION: NERDTreeChangePermissions() {{{1
function! NERDTreeChangePermissions()
let l:node = g:NERDTreeFileNode.GetSelected()
let l:prompt = "change node permissions (chmod args): "
let l:newNodePerm = input(l:prompt)
if !empty(l:node)
let l:path = l:node.path.str()
let l:cmd = 'chmod ' .. newNodePerm .. ' ' .. path
let l:error = split(system(l:cmd), '\n')
if !empty(l:error)
call nerdtree#echo(l:error[0])
endif
call b:NERDTree.root.refresh()
call b:NERDTree.render()
return
endif
call nerdtree#echo('node not recognized')
endfunction
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" FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
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let prompt = s:inputPrompt('copy')
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let newNodePath = substitute(input(prompt, currentNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
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if newNodePath !=# ''
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"strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
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call nerdtree#echo('Warning: copying may overwrite files! Continue? (yN)')
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let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
let newNode = currentNode.copy(newNodePath)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
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if empty(newNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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else
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call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
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call nerdtree#echoWarning('Could not copy node')
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endtry
endif
else
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call nerdtree#echo('Copy aborted.')
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endif
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redraw!
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endfunction
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" FUNCTION: NERDTreeCopyPath() {{{1
function! NERDTreeCopyPath()
let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
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if has('clipboard')
if &clipboard ==# 'unnamedplus'
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let @+ = l:nodePath
else
let @* = l:nodePath
endif
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call nerdtree#echo('The path [' . l:nodePath . '] was copied to your clipboard.')
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else
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call nerdtree#echo('The full path is: ' . l:nodePath)
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endif
endfunction
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" FUNCTION: NERDTreeQuickLook() {{{1
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function! NERDTreeQuickLook()
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let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
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endif
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call system('qlmanage -p 2>/dev/null ' . shellescape(l:node.path.str()))
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endfunction
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" FUNCTION: NERDTreeRevealInFinder() {{{1
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function! NERDTreeRevealInFinder()
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let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
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endif
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call system('open -R ' . shellescape(l:node.path.str()))
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endfunction
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" FUNCTION: NERDTreeExecuteFile() {{{1
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function! NERDTreeExecuteFile()
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let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
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endif
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call system('open ' . shellescape(l:node.path.str()))
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endfunction
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" FUNCTION: NERDTreeRevealFileLinux() {{{1
function! NERDTreeRevealFileLinux()
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let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
" Handle the edge case of "/", which has no parent.
if l:node.path.str() ==# '/'
call system('xdg-open /')
return
endif
if empty(l:node.parent)
return
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endif
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call system('xdg-open ' . shellescape(l:node.parent.path.str()))
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endfunction
" FUNCTION: NERDTreeExecuteFileLinux() {{{1
function! NERDTreeExecuteFileLinux()
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let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
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endif
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call system('xdg-open ' . shellescape(l:node.path.str()))
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endfunction
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" FUNCTION: NERDTreeRevealInExplorer() {{{1
function! NERDTreeRevealInExplorer()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
call system('cmd.exe /c explorer /select, ' . shellescape(l:node.path.str()))
endfunction
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" FUNCTION: NERDTreeExecuteFileWindows() {{{1
function! NERDTreeExecuteFileWindows()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
call system('cmd.exe /c start "" ' . shellescape(l:node.path.str()))
endfunction
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" FUNCTION: NERDTreeSystemCommand() {{{1
function! NERDTreeSystemCommand()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
let l:cwd = getcwd()
let l:directory = l:node.path.isDirectory ? l:node.path.str() : l:node.parent.path.str()
execute 'cd '.l:directory
let l:nl = nr2char(10)
echo l:nl . system(input(l:directory . (nerdtree#runningWindows() ? '> ' : ' $ ')))
execute 'cd '.l:cwd
endfunction
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" vim: set sw=4 sts=4 et fdm=marker: