136 lines
4.2 KiB
Markdown
136 lines
4.2 KiB
Markdown
# comfortable-motion.vim
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Brings physics-based smooth scrolling to the Vim/Neovim world!
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This is highly motivated by the lack of a plugin similar to my favorite Emacs package [emacs-inertial-scroll](https://github.com/kiwanami/emacs-inertial-scroll).
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Scroll with `C-d`/`C-u`:
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![Scroll with `C-d`/`C-u`](https://cloud.githubusercontent.com/assets/158553/21579969/841ab468-d013-11e6-8ce6-aa5442d52b6b.gif)
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Scroll with `C-f`/`C-b`:
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![Scroll with `C-f`/`C-b`](https://cloud.githubusercontent.com/assets/158553/21579968/841929ea-d013-11e6-82fb-e0f3d3e8e896.gif)
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## Requirements
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This plugin depends on the timer API, which requires Vim/Neovim to be at least the following version:
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- Vim 7.4.1578 or above
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- Neovim 0.1.5 or above
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However, currently, this plugin is only tested on Vim 8.0 and Neovim 0.1.7, i.e. my current development environment.
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## Installation
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For example, with [vim-plug](https://github.com/junegunn/vim-plug):
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```vim
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Plug 'yuttie/comfortable-motion.vim'
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```
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## Configuration
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Please note that the following mappings for `<C-d>` and `<C-u>` are not ones for you if you expect they scroll a buffer just half a window.
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### Scrolling Method
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This plugin relies on `<C-e>` and `<C-y>` by default to actually scroll a window.
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You can customize these keys to other combinations like `j` and `k` as follows:
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```vim
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let g:comfortable_motion_scroll_down_key = "j"
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let g:comfortable_motion_scroll_up_key = "k"
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```
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This results in:
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![Different scrolling method](https://cloud.githubusercontent.com/assets/158553/24331179/ebc5b106-1269-11e7-90c2-747a68dec44b.gif)
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Please note that you cannot choose complex keys consisting of multiple motions, e.g. `$j`.
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This is because the current implementation prepends the number of scroll amount to the keys, e.g. `5$j`, and executes it once per simulation tick.
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### Keys and Mouse Wheel
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By default, the following key mappings are defined.
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```vim
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nnoremap <silent> <C-d> :call comfortable_motion#flick(100)<CR>
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nnoremap <silent> <C-u> :call comfortable_motion#flick(-100)<CR>
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nnoremap <silent> <C-f> :call comfortable_motion#flick(200)<CR>
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nnoremap <silent> <C-b> :call comfortable_motion#flick(-200)<CR>
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```
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To prevent the plugin from defining those default key mappings,
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you can set `g:comfortable_motion_no_default_key_mappings` to 1.
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```vim
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let g:comfortable_motion_no_default_key_mappings = 1
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```
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Additionally, if your Vim/NeoVim has mouse support, you can get mouse wheel to scroll a window by the following mappings:
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```vim
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noremap <silent> <ScrollWheelDown> :call comfortable_motion#flick(40)<CR>
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noremap <silent> <ScrollWheelUp> :call comfortable_motion#flick(-40)<CR>
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```
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You may need to enable the `mouse` option for the above to work, for example, by `set mouse=a`.
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### Simulation Parameters
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There are three configurable parameters:
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* `g:comfortable_motion_interval` [default: 1000.0 / 60]
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* `g:comfortable_motion_friction` [default: 80.0]
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* `g:comfortable_motion_air_drag` [default: 2.0]
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For example, with any of the following configurations, you can get `<C-u>`/`<C-d>` (with the
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default impulse value of `-100`/`100`) to scroll a window about 25 lines, but
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tastes are different.
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### Friction & Air Resistance
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```vim
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let g:comfortable_motion_friction = 80.0
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let g:comfortable_motion_air_drag = 2.0
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```
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### Friction Only
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```vim
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let g:comfortable_motion_friction = 200.0
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let g:comfortable_motion_air_drag = 0.0
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```
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### Air Resistance Only
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```vim
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let g:comfortable_motion_friction = 0.0
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let g:comfortable_motion_air_drag = 4.0
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```
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## Advanced Configurations
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If you would like to use scrolling proportional to the window height,
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you may use settings such as these:
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```vim
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let g:comfortable_motion_no_default_key_mappings = 1
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let g:comfortable_motion_impulse_multiplier = 1 " Feel free to increase/decrease this value.
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nnoremap <silent> <C-d> :call comfortable_motion#flick(g:comfortable_motion_impulse_multiplier * winheight(0) * 2)<CR>
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nnoremap <silent> <C-u> :call comfortable_motion#flick(g:comfortable_motion_impulse_multiplier * winheight(0) * -2)<CR>
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nnoremap <silent> <C-f> :call comfortable_motion#flick(g:comfortable_motion_impulse_multiplier * winheight(0) * 4)<CR>
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nnoremap <silent> <C-b> :call comfortable_motion#flick(g:comfortable_motion_impulse_multiplier * winheight(0) * -4)<CR>
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```
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## License
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MIT License
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