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# cs.snippets
# ===========
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#
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# Standard C-Sharp snippets for snipmate.
#
# Largely ported over from Visual Studio 2010 snippets plus
# a few snippets from Resharper plus a few widely known snippets.
#
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# Most snippets on elements (i.e. classes, properties)
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# follow suffix conventions. The order of suffixes to a snippet
# is fixed.
#
# Snippet Suffix Order
# --------------------
# 1. Access Modifiers
# 2. Class Modifiers
#
# Access Modifier Suffix Table
# ----------------------------
# + = public
# & = internal
# | = protected
# - = private
#
# Example: `cls&` expands to `internal class $1`.
# Access modifiers might be doubled to indicate
# different modifiers for get/set on properties.
# Example: `pb+-` expands to `public bool $1 { get; private set; }`
#
# Class Modifier Table
# --------------------
# ^ = static
# % = abstract
#
# Example: `cls|%` expands to `protected abstract class $1`
#
# On method and property snippets, you can directly set
# one of the common types int, string and bool, if desired,
# just by appending the type modifier.
#
# Type Modifier Table
# -------------------
# i = integer
# s = string
# b = bool
#
# Example: `pi+&` expands to `public int $1 { get; internal set; }`
#
# I'll most propably add more stuff in here like
# * List/Array constructio
# * Mostly used generics
# * Linq
# * Funcs, Actions, Predicates
# * Lambda
# * Events
#
# Feedback is welcome!
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#
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# Main
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snippet sim
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${1:public }static int Main(string[] args) {
${0}
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return 0;
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}
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snippet simc
public class Application {
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${1:public }static int Main(string[] args) {
${0}
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return 0;
}
}
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snippet svm
${1:public }static void Main(string[] args) {
${0}
}
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# if condition
snippet if
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if (${1:true}) {
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${0:${VISUAL}}
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}
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snippet el
else {
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${0:${VISUAL}}
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}
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snippet ifs
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if (${1})
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${0:${VISUAL}}
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# ternary conditional
snippet t
${1} ? ${2} : ${0}
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snippet ?
${1} ? ${2} : ${0}
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# do while loop
snippet do
do {
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${0:${VISUAL}}
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} while (${1:true});
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# while loop
snippet wh
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while (${1:true}) {
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${0:${VISUAL}}
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}
# for loop
snippet for
for (int ${1:i} = 0; $1 < ${2:count}; $1${3:++}) {
${0}
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}
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snippet forr
for (int ${1:i} = ${2:length}; $1 >= 0; $1--) {
${0}
}
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# foreach
snippet fore
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foreach (${1:var} ${2:entry} in ${3}) {
${0}
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}
snippet foreach
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foreach (${1:var} ${2:entry} in ${3}) {
${0}
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}
snippet each
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foreach (${1:var} ${2:entry} in ${3}) {
${0}
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}
# interfaces
snippet interface
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public interface ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet if+
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public interface ${1:`vim_snippets#Filename()`} {
${0}
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}
# class bodies
snippet class
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public class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls
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${2:public} class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls+
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public class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls+^
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public static class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls&
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internal class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls&^
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internal static class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls|
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protected class ${1:`vim_snippets#Filename()`} {
${0}
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}
snippet cls|%
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protected abstract class ${1:`vim_snippets#Filename()`} {
${0}
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}
# constructor
snippet ctor
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public ${1:`vim_snippets#Filename()`}() {
${0}
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}
# properties - auto properties by default.
# default type is int with layout get / set.
snippet prop
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${1:public} ${2:int} ${3} { get; set; }
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snippet p
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${1:public} ${2:int} ${3} { get; set; }
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snippet p+
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public ${1:int} ${2} { get; set; }
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snippet p+&
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public ${1:int} ${2} { get; internal set; }
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snippet p+|
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public ${1:int} ${2} { get; protected set; }
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snippet p+-
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public ${1:int} ${2} { get; private set; }
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snippet p&
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internal ${1:int} ${2} { get; set; }
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snippet p&|
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internal ${1:int} ${2} { get; protected set; }
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snippet p&-
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internal ${1:int} ${2} { get; private set; }
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snippet p|
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protected ${1:int} ${2} { get; set; }
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snippet p|-
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protected ${1:int} ${2} { get; private set; }
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snippet p-
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private ${1:int} ${2} { get; set; }
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# property - bool
snippet pi
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${1:public} int ${2} { get; set; }
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snippet pi+
public int ${1} { get; set; }
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snippet pi+&
public int ${1} { get; internal set; }
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snippet pi+|
public int ${1} { get; protected set; }
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snippet pi+-
public int ${1} { get; private set; }
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snippet pi&
internal int ${1} { get; set; }
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snippet pi&|
internal int ${1} { get; protected set; }
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snippet pi&-
internal int ${1} { get; private set; }
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snippet pi|
protected int ${1} { get; set; }
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snippet pi|-
protected int ${1} { get; private set; }
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snippet pi-
private int ${1} { get; set; }
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# property - bool
snippet pb
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${1:public} bool ${2} { get; set; }
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snippet pb+
public bool ${1} { get; set; }
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snippet pb+&
public bool ${1} { get; internal set; }
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snippet pb+|
public bool ${1} { get; protected set; }
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snippet pb+-
public bool ${1} { get; private set; }
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snippet pb&
internal bool ${1} { get; set; }
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snippet pb&|
internal bool ${1} { get; protected set; }
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snippet pb&-
internal bool ${1} { get; private set; }
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snippet pb|
protected bool ${1} { get; set; }
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snippet pb|-
protected bool ${1} { get; private set; }
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snippet pb-
private bool ${1} { get; set; }
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# property - string
snippet ps
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${1:public} string ${2} { get; set; }
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snippet ps+
public string ${1} { get; set; }
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snippet ps+&
public string ${1} { get; internal set; }
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snippet ps+|
public string ${1} { get; protected set; }
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snippet ps+-
public string ${1} { get; private set; }
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snippet ps&
internal string ${1} { get; set; }
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snippet ps&|
internal string ${1} { get; protected set; }
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snippet ps&-
internal string ${1} { get; private set; }
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snippet ps|
protected string ${1} { get; set; }
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snippet ps|-
protected string ${1} { get; private set; }
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snippet ps-
private string ${1} { get; set; }
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# members - void
snippet m
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${1:public} ${2:void} ${3}(${4}) {
${0}
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}
snippet m+
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public ${1:void} ${2}(${3}) {
${0}
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}
snippet m&
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internal ${1:void} ${2}(${3}) {
${0}
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}
snippet m|
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protected ${1:void} ${2}(${3}) {
${0}
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}
snippet m-
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private ${1:void} ${2}(${3}) {
${0}
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}
# members - int
snippet mi
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${1:public} int ${2}(${3}) {
${0:return 0;}
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}
snippet mi+
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public int ${1}(${2}) {
${0:return 0;}
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}
snippet mi&
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internal int ${1}(${2}) {
${0:return 0;}
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}
snippet mi|
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protected int ${1}(${2}) {
${0:return 0;}
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}
snippet mi-
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private int ${1}(${2}) {
${0:return 0;}
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}
# members - bool
snippet mb
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${1:public} bool ${2}(${3}) {
${0:return false;}
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}
snippet mb+
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public bool ${1}(${2}) {
${0:return false;}
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}
snippet mb&
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internal bool ${1}(${2}) {
${0:return false;}
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}
snippet mb|
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protected bool ${1}(${2}) {
${0:return false;}
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}
snippet mb-
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private bool ${1}(${2}) {
${0:return false;}
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}
# members - string
snippet ms
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${1:public} string ${2}(${3}) {
${0:return "";}
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}
snippet ms+
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public string ${1}(${2}) {
${0:return "";}
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}
snippet ms&
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internal string ${1}(${2}) {
${0:return "";}
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}
snippet ms|
protected string ${1:}(${2:}) {
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${0:return "";}
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}
snippet ms-
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private string ${1}(${2}) {
${0:return "";}
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}
# structure
snippet struct
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public struct ${1:`vim_snippets#Filename()`} {
${0}
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}
# enumeration
snippet enum
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enum ${1} {
${0}
}
snippet enum+
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public enum ${1} {
${0}
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}
# preprocessor directives
snippet #if
#if
${0}
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#endif
# inline xml documentation
snippet ///
/// <summary>
/// ${0}
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/// </summary>
snippet <p
<param name="${1}">${2:$1}</param>
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snippet <ex
<exception cref="${1:System.Exception}">${2}</exception>
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snippet <r
<returns>${1}</returns>{
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snippet <s
<see cref="${1}"/>
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snippet <rem
<remarks>${1}</remarks>
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snippet <c
<code>${1}</code>
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snippet cw
Console.WriteLine(${1});
# equals override
snippet eq
public override bool Equals(object obj) {
if (obj == null || GetType() != obj.GetType()) {
return false;
}
${0:throw new NotImplementedException();}
return base.Equals(obj);
}
# exception
snippet exc
public class ${1:MyException} : ${2:Exception} {
public $1() { }
public $1(string message) : base(message) { }
public $1(string message, Exception inner) : base(message, inner) { }
protected $1(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context)
: base(info, context) { }
}
# indexer
snippet index
public ${1:object} this[${2:int} index] {
get { ${0} }
set { ${0} }
}
# eventhandler
snippet inv
EventHandler temp = ${1:MyEvent};
if (${2:temp} != null) {
$2();
}
# lock
snippet lock
lock (${1:this}) {
${0}
}
# namespace
snippet namespace
namespace ${1:MyNamespace} {
${0}
}
# property
snippet prop
public ${1:int} ${2:MyProperty} { get; set; }
snippet propf
private ${1:int} ${2:myVar};
public $1 ${3:MyProperty} {
get { return $2; }
set { $2 = value; }
}
snippet propg
public ${1:int} ${2:MyProperty} { get; private set; }
# switch
snippet switch
switch (${1:switch_on}) {
${0}
default:
}
# try
snippet try
try {
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${0:${VISUAL}}
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}
catch (${1:System.Exception}) {
throw;
}
snippet tryf
try {
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${0:${VISUAL}}
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}
finally {
${1}
}
# using
snippet usi
using(${1:resource}) {
${0}
}