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" ============================================================================
" CLASS: UI
" ============================================================================
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let s:UI = {}
let g:NERDTreeUI = s:UI
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" FUNCTION: s:UI.centerView() {{{2
" centers the nerd tree window around the cursor (provided the nerd tree
" options permit)
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function! s:UI.centerView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
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let lines_to_bottom = winheight(g:NERDTree.GetWinNum()) - current_line
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if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
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" FUNCTION: s:UI._dumpHelp {{{1
" prints out the quick help
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function! s:UI._dumpHelp()
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if self.getShowHelp()
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let help = "\" NERDTree (" . nerdtree#version() . ") quickhelp~\n"
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let help .= "\" ============================\n"
let help .= "\" File node mappings~\n"
let help .= "\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n"
let help .= "\" <CR>,\n"
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if self.nerdtree.isTabTree()
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let help .= "\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
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else
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let help .= "\" ". g:NERDTreeMapActivateNode .": open in current window\n"
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endif
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if self.nerdtree.isTabTree()
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let help .= "\" ". g:NERDTreeMapPreview .": preview\n"
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endif
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let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let help .= "\" middle-click,\n"
let help .= "\" ". g:NERDTreeMapOpenSplit .": open split\n"
let help .= "\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let help .= "\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n"
let help .= "\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Directory node mappings~\n"
let help .= "\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
let help .= "\" ". g:NERDTreeMapActivateNode .": open & close node\n"
let help .= "\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
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let help .= "\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let help .= "\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let help .= "\" current node recursively\n"
let help .= "\" middle-click,\n"
let help .= "\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Bookmark table mappings~\n"
let help .= "\" double-click,\n"
let help .= "\" ". g:NERDTreeMapActivateNode .": open bookmark\n"
let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let help .= "\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Tree navigation mappings~\n"
let help .= "\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let help .= "\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let help .= "\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let help .= "\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let help .= "\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let help .= "\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Filesystem mappings~\n"
let help .= "\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let help .= "\" selected dir\n"
let help .= "\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let help .= "\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let help .= "\" but leave old root open\n"
let help .= "\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let help .= "\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let help .= "\" ". g:NERDTreeMapMenu .": Show menu\n"
let help .= "\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let help .= "\" selected dir\n"
let help .= "\" ". g:NERDTreeMapCWD .":change tree root to CWD\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Tree filtering mappings~\n"
let help .= "\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (self.getShowHidden() ? "on" : "off") . ")\n"
let help .= "\" ". g:NERDTreeMapToggleFilters .": file filters (" . (self.isIgnoreFilterEnabled() ? "on" : "off") . ")\n"
let help .= "\" ". g:NERDTreeMapToggleFiles .": files (" . (self.getShowFiles() ? "on" : "off") . ")\n"
let help .= "\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (self.getShowBookmarks() ? "on" : "off") . ")\n"
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" add quickhelp entries for each custom key map
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let help .= "\"\n\" ----------------------------\n"
let help .= "\" Custom mappings~\n"
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for i in g:NERDTreeKeyMap.All()
if !empty(i.quickhelpText)
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let help .= "\" ". i.key .": ". i.quickhelpText ."\n"
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endif
endfor
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let help .= "\"\n\" ----------------------------\n"
let help .= "\" Other mappings~\n"
let help .= "\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let help .= "\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let help .= "\" the NERDTree window\n"
let help .= "\" ". g:NERDTreeMapHelp .": toggle help\n"
let help .= "\"\n\" ----------------------------\n"
let help .= "\" Bookmark commands~\n"
let help .= "\" :Bookmark [<name>]\n"
let help .= "\" :BookmarkToRoot <name>\n"
let help .= "\" :RevealBookmark <name>\n"
let help .= "\" :OpenBookmark <name>\n"
let help .= "\" :ClearBookmarks [<names>]\n"
let help .= "\" :ClearAllBookmarks\n"
silent! put =help
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elseif !self.isMinimal()
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let help ="\" Press ". g:NERDTreeMapHelp ." for help\n"
silent! put =help
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endif
endfunction
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" FUNCTION: s:UI.new(nerdtree) {{{1
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function! s:UI.New(nerdtree)
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
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let newObj._showHelp = 0
let newObj._ignoreEnabled = 1
let newObj._showFiles = g:NERDTreeShowFiles
let newObj._showHidden = g:NERDTreeShowHidden
let newObj._showBookmarks = g:NERDTreeShowBookmarks
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return newObj
endfunction
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" FUNCTION: s:UI.getPath(ln) {{{1
" Return the "Path" object for the node that is rendered on the given line
" number. If the "up a dir" line is selected, return the "Path" object for
" the parent of the root. Return the empty dictionary if the given line
" does not reference a tree node.
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function! s:UI.getPath(ln)
let line = getline(a:ln)
let rootLine = self.getRootLineNum()
if a:ln == rootLine
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return self.nerdtree.root.path
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endif
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if line ==# s:UI.UpDirLine()
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return self.nerdtree.root.path.getParent()
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endif
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if a:ln < rootLine
return {}
endif
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let indent = self._indentLevelFor(line)
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" remove the tree parts and the leading space
let curFile = self._stripMarkup(line)
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let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = self._stripMarkup(curLine)
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" have we reached the top of the tree?
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if lnum == rootLine
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let dir = self.nerdtree.root.path.str({'format': 'UI'}) . dir
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break
endif
if curLineStripped =~# '/$'
let lpindent = self._indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
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let curFile = self.nerdtree.root.path.drive . dir . curFile
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let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
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" FUNCTION: s:UI.getLineNum(file_node){{{1
" returns the line number this node is rendered on, or -1 if it isnt rendered
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function! s:UI.getLineNum(file_node)
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" if the node is the root then return the root line no.
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if a:file_node.isRoot()
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return self.getRootLineNum()
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endif
let totalLines = line("$")
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" the path components we have matched so far
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let pathcomponents = [substitute(self.nerdtree.root.path.str({'format': 'UI'}), '/ *$', '', '')]
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" the index of the component we are searching for
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let curPathComponent = 1
let fullpath = a:file_node.path.str({'format': 'UI'})
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let lnum = self.getRootLineNum()
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while lnum > 0
let lnum = lnum + 1
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" have we reached the bottom of the tree?
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if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = self._indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = self._stripMarkup(curLine)
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let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
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" FUNCTION: s:UI.getRootLineNum(){{{1
" gets the line number of the root node
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function! s:UI.getRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
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" FUNCTION: s:UI.getShowBookmarks() {{{1
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function! s:UI.getShowBookmarks()
return self._showBookmarks
endfunction
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" FUNCTION: s:UI.getShowFiles() {{{1
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function! s:UI.getShowFiles()
return self._showFiles
endfunction
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" FUNCTION: s:UI.getShowHelp() {{{1
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function! s:UI.getShowHelp()
return self._showHelp
endfunction
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" FUNCTION: s:UI.getShowHidden() {{{1
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function! s:UI.getShowHidden()
return self._showHidden
endfunction
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" FUNCTION: s:UI._indentLevelFor(line) {{{1
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function! s:UI._indentLevelFor(line)
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" have to do this work around because match() returns bytes, not chars
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let numLeadBytes = match(a:line, '\M\[^ '.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']')
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" The next line is a backward-compatible workaround for strchars(a:line(0:numLeadBytes-1]). strchars() is in 7.3+
let leadChars = len(split(a:line[0:numLeadBytes-1], '\zs'))
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return leadChars / s:UI.IndentWid()
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endfunction
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" FUNCTION: s:UI.IndentWid() {{{1
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function! s:UI.IndentWid()
return 2
endfunction
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" FUNCTION: s:UI.isIgnoreFilterEnabled() {{{1
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function! s:UI.isIgnoreFilterEnabled()
return self._ignoreEnabled == 1
endfunction
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" FUNCTION: s:UI.isMinimal() {{{1
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function! s:UI.isMinimal()
return g:NERDTreeMinimalUI
endfunction
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" FUNCTION: s:UI.MarkupReg() {{{1
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function! s:UI.MarkupReg()
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return '^\(['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+\)'
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endfunction
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" FUNCTION: s:UI._renderBookmarks {{{1
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function! s:UI._renderBookmarks()
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if !self.isMinimal()
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call setline(line(".")+1, ">----------Bookmarks----------")
call cursor(line(".")+1, col("."))
endif
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if g:NERDTreeBookmarksSort == 1 || g:NERDTreeBookmarksSort == 2
call g:NERDTreeBookmark.SortBookmarksList()
endif
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for i in g:NERDTreeBookmark.Bookmarks()
call setline(line(".")+1, i.str())
call cursor(line(".")+1, col("."))
endfor
call setline(line(".")+1, '')
call cursor(line(".")+1, col("."))
endfunction
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" FUNCTION: s:UI.restoreScreenState() {{{1
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"
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" Sets the screen state back to what it was when nerdtree#saveScreenState was last
" called.
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"
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" Assumes the cursor is in the NERDTree window
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function! s:UI.restoreScreenState()
if !has_key(self, '_screenState')
return
endif
exec("silent vertical resize " . self._screenState['oldWindowSize'])
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(self._screenState['oldTopLine'], 0)
normal! zt
call setpos(".", self._screenState['oldPos'])
let &scrolloff=old_scrolloff
endfunction
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" FUNCTION: s:UI.saveScreenState() {{{1
" Saves the current cursor position in the current buffer and the window
" scroll position
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function! s:UI.saveScreenState()
let win = winnr()
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call g:NERDTree.CursorToTreeWin()
let self._screenState = {}
let self._screenState['oldPos'] = getpos(".")
let self._screenState['oldTopLine'] = line("w0")
let self._screenState['oldWindowSize']= winwidth("")
call nerdtree#exec(win . "wincmd w")
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endfunction
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" FUNCTION: s:UI.setShowHidden(val) {{{1
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function! s:UI.setShowHidden(val)
let self._showHidden = a:val
endfunction
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" FUNCTION: s:UI._stripMarkup(line){{{1
" returns the given line with all the tree parts stripped off
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"
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" Args:
" line: the subject line
function! s:UI._stripMarkup(line)
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let line = a:line
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" remove the tree parts and the leading space
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let line = substitute (line, g:NERDTreeUI.MarkupReg(),"","")
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" strip off any read only flag
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let line = substitute (line, ' \['.g:NERDTreeGlyphReadOnly.'\]', "","")
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" strip off any bookmark flags
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let line = substitute (line, ' {[^}]*}', "","")
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" strip off any executable flags
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let line = substitute (line, '*\ze\($\| \)', "","")
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" strip off any generic flags
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let line = substitute (line, '\[[^]]*\]', "","")
let line = substitute (line,' -> .*',"","") " remove link to
return line
endfunction
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" FUNCTION: s:UI.render() {{{1
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function! s:UI.render()
setlocal modifiable
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" remember the top line of the buffer and the current line so we can
" restore the view exactly how it was
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let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
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" delete all lines in the buffer (being careful not to clobber a register)
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silent 1,$delete _
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call self._dumpHelp()
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" delete the blank line before the help and add one after it
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if !self.isMinimal()
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call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
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if self.getShowBookmarks()
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call self._renderBookmarks()
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endif
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" add the 'up a dir' line
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if !self.isMinimal()
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call setline(line(".")+1, s:UI.UpDirLine())
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call cursor(line(".")+1, col("."))
endif
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" draw the header line
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let header = self.nerdtree.root.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
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call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
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" draw the tree
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silent put =self.nerdtree.root.renderToString()
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" delete the blank line at the top of the buffer
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silent 1,1delete _
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" restore the view
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let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
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" FUNCTION: UI.renderViewSavingPosition {{{1
" Renders the tree and ensures the cursor stays on the current node or the
" current nodes parent if it is no longer available upon re-rendering
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function! s:UI.renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
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" go up the tree till we find a node that will be visible or till we run
" out of nodes
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while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
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call self.render()
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if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction
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" FUNCTION: s:UI.toggleHelp() {{{1
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function! s:UI.toggleHelp()
let self._showHelp = !self._showHelp
endfunction
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" FUNCTION: s:UI.toggleIgnoreFilter() {{{1
" toggles the use of the NERDTreeIgnore option
function! s:UI.toggleIgnoreFilter()
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let self._ignoreEnabled = !self._ignoreEnabled
call self.renderViewSavingPosition()
call self.centerView()
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endfunction
" FUNCTION: s:UI.toggleShowBookmarks() {{{1
" toggles the display of bookmarks
function! s:UI.toggleShowBookmarks()
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let self._showBookmarks = !self._showBookmarks
if self.getShowBookmarks()
call self.nerdtree.render()
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call g:NERDTree.CursorToBookmarkTable()
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else
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call self.renderViewSavingPosition()
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endif
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call self.centerView()
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endfunction
" FUNCTION: s:UI.toggleShowFiles() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowFiles()
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let self._showFiles = !self._showFiles
call self.renderViewSavingPosition()
call self.centerView()
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endfunction
" FUNCTION: s:UI.toggleShowHidden() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowHidden()
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let self._showHidden = !self._showHidden
call self.renderViewSavingPosition()
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call self.centerView()
endfunction
" FUNCTION: s:UI.toggleZoom() {{{1
" zoom (maximize/minimize) the NERDTree window
function! s:UI.toggleZoom()
if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
exec "silent vertical resize ". size
let b:NERDTreeZoomed = 0
else
exec "vertical resize"
let b:NERDTreeZoomed = 1
endif
endfunction
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" FUNCTION: s:UI.UpDirLine() {{{1
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function! s:UI.UpDirLine()
return '.. (up a dir)'
endfunction
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" vim: set sw=4 sts=4 et fdm=marker: