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ultimate-vim/sources_non_forked/ale/autoload/ale/c.vim

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" Author: gagbo <gagbobada@gmail.com>, w0rp <devw0rp@gmail.com>, roel0 <postelmansroel@gmail.com>
" Description: Functions for integrating with C-family linters.
call ale#Set('c_parse_makefile', 0)
call ale#Set('c_parse_compile_commands', 0)
let s:sep = has('win32') ? '\' : '/'
" Set just so tests can override it.
let g:__ale_c_project_filenames = ['.git/HEAD', 'configure', 'Makefile', 'CMakeLists.txt']
function! ale#c#GetBuildDirectory(buffer) abort
" Don't include build directory for header files, as compile_commands.json
" files don't consider headers to be translation units, and provide no
" commands for compiling header files.
if expand('#' . a:buffer) =~# '\v\.(h|hpp)$'
return ''
endif
let l:build_dir = ale#Var(a:buffer, 'c_build_dir')
" c_build_dir has the priority if defined
if !empty(l:build_dir)
return l:build_dir
endif
return ale#path#Dirname(ale#c#FindCompileCommands(a:buffer))
endfunction
function! ale#c#FindProjectRoot(buffer) abort
for l:project_filename in g:__ale_c_project_filenames
let l:full_path = ale#path#FindNearestFile(a:buffer, l:project_filename)
if !empty(l:full_path)
let l:path = fnamemodify(l:full_path, ':h')
" Correct .git path detection.
if fnamemodify(l:path, ':t') is# '.git'
let l:path = fnamemodify(l:path, ':h')
endif
return l:path
endif
endfor
return ''
endfunction
function! ale#c#AreSpecialCharsBalanced(option) abort
" Escape \"
let l:option_escaped = substitute(a:option, '\\"', '', 'g')
" Retain special chars only
let l:special_chars = substitute(l:option_escaped, '[^"''()`]', '', 'g')
let l:special_chars = split(l:special_chars, '\zs')
" Check if they are balanced
let l:stack = []
for l:char in l:special_chars
if l:char is# ')'
if len(l:stack) == 0 || get(l:stack, -1) isnot# '('
return 0
endif
call remove(l:stack, -1)
elseif l:char is# '('
call add(l:stack, l:char)
else
if len(l:stack) > 0 && get(l:stack, -1) is# l:char
call remove(l:stack, -1)
else
call add(l:stack, l:char)
endif
endif
endfor
return len(l:stack) == 0
endfunction
function! ale#c#ParseCFlags(path_prefix, cflag_line) abort
let l:split_lines = split(a:cflag_line)
let l:option_index = 0
while l:option_index < len(l:split_lines)
let l:next_option_index = l:option_index + 1
" Join space-separated option
while l:next_option_index < len(l:split_lines)
\&& stridx(l:split_lines[l:next_option_index], '-') != 0
let l:next_option_index += 1
endwhile
let l:option = join(l:split_lines[l:option_index : l:next_option_index-1], ' ')
call remove(l:split_lines, l:option_index, l:next_option_index-1)
call insert(l:split_lines, l:option, l:option_index)
" Ignore invalid or conflicting options
if stridx(l:option, '-') != 0
\|| stridx(l:option, '-o') == 0
\|| stridx(l:option, '-c') == 0
call remove(l:split_lines, l:option_index)
let l:option_index = l:option_index - 1
" Fix relative path
elseif stridx(l:option, '-I') == 0
if !(stridx(l:option, ':') == 2+1 || stridx(l:option, '/') == 2+0)
let l:option = '-I' . a:path_prefix . s:sep . l:option[2:]
call remove(l:split_lines, l:option_index)
call insert(l:split_lines, l:option, l:option_index)
endif
endif
let l:option_index = l:option_index + 1
endwhile
call uniq(l:split_lines)
return join(l:split_lines, ' ')
endfunction
function! ale#c#ParseCFlagsFromMakeOutput(buffer, make_output) abort
if !g:ale_c_parse_makefile
return ''
endif
let l:buffer_filename = expand('#' . a:buffer . ':t')
let l:cflag_line = ''
" Find a line matching this buffer's filename in the make output.
for l:line in a:make_output
if stridx(l:line, l:buffer_filename) >= 0
let l:cflag_line = l:line
break
endif
endfor
let l:makefile_path = ale#path#FindNearestFile(a:buffer, 'Makefile')
let l:makefile_dir = fnamemodify(l:makefile_path, ':p:h')
return ale#c#ParseCFlags(l:makefile_dir, l:cflag_line)
endfunction
" Given a buffer number, find the build subdirectory with compile commands
" The subdirectory is returned without the trailing /
function! ale#c#FindCompileCommands(buffer) abort
" Look above the current source file to find compile_commands.json
let l:json_file = ale#path#FindNearestFile(a:buffer, 'compile_commands.json')
if !empty(l:json_file)
return l:json_file
endif
" Search in build directories if we can't find it in the project.
for l:path in ale#path#Upwards(expand('#' . a:buffer . ':p:h'))
for l:dirname in ale#Var(a:buffer, 'c_build_dir_names')
let l:c_build_dir = l:path . s:sep . l:dirname
let l:json_file = l:c_build_dir . s:sep . 'compile_commands.json'
if filereadable(l:json_file)
return l:json_file
endif
endfor
endfor
return ''
endfunction
" Cache compile_commands.json data in a Dictionary, so we don't need to read
" the same files over and over again. The key in the dictionary will include
" the last modified time of the file.
if !exists('s:compile_commands_cache')
let s:compile_commands_cache = {}
endif
function! s:GetLookupFromCompileCommandsFile(compile_commands_file) abort
let l:empty = [{}, {}]
if empty(a:compile_commands_file)
return l:empty
endif
let l:time = getftime(a:compile_commands_file)
if l:time < 0
return l:empty
endif
let l:key = a:compile_commands_file . ':' . l:time
if has_key(s:compile_commands_cache, l:key)
return s:compile_commands_cache[l:key]
endif
let l:raw_data = []
silent! let l:raw_data = json_decode(join(readfile(a:compile_commands_file), ''))
let l:file_lookup = {}
let l:dir_lookup = {}
for l:entry in l:raw_data
let l:basename = tolower(fnamemodify(l:entry.file, ':t'))
let l:file_lookup[l:basename] = get(l:file_lookup, l:basename, []) + [l:entry]
let l:dirbasename = tolower(fnamemodify(l:entry.directory, ':p:h:t'))
let l:dir_lookup[l:dirbasename] = get(l:dir_lookup, l:dirbasename, []) + [l:entry]
endfor
if !empty(l:file_lookup) && !empty(l:dir_lookup)
let l:result = [l:file_lookup, l:dir_lookup]
let s:compile_commands_cache[l:key] = l:result
return l:result
endif
return l:empty
endfunction
function! ale#c#ParseCompileCommandsFlags(buffer, file_lookup, dir_lookup) abort
" Search for an exact file match first.
let l:basename = tolower(expand('#' . a:buffer . ':t'))
let l:file_list = get(a:file_lookup, l:basename, [])
" A source file matching the header filename.
let l:source_file = ''
if empty(l:file_list) && l:basename =~? '\.h$\|\.hpp$'
for l:suffix in ['.c', '.cpp']
let l:key = fnamemodify(l:basename, ':r') . l:suffix
let l:file_list = get(a:file_lookup, l:key, [])
if !empty(l:file_list)
let l:source_file = l:key
break
endif
endfor
endif
for l:item in l:file_list
" Load the flags for this file, or for a source file matching the
" header file.
if has_key(l:item, 'command')
\&& (
\ bufnr(l:item.file) is a:buffer
\ || (
\ !empty(l:source_file)
\ && l:item.file[-len(l:source_file):] is? l:source_file
\ )
\)
return ale#c#ParseCFlags(l:item.directory, l:item.command)
endif
endfor
" Look for any file in the same directory if we can't find an exact match.
let l:dir = ale#path#Simplify(expand('#' . a:buffer . ':p:h'))
let l:dirbasename = tolower(expand('#' . a:buffer . ':p:h:t'))
let l:dir_list = get(a:dir_lookup, l:dirbasename, [])
for l:item in l:dir_list
if ale#path#Simplify(fnamemodify(l:item.file, ':h')) is? l:dir
\&& has_key(l:item, 'command')
return ale#c#ParseCFlags(l:item.directory, l:item.command)
endif
endfor
return ''
endfunction
function! ale#c#FlagsFromCompileCommands(buffer, compile_commands_file) abort
let l:lookups = s:GetLookupFromCompileCommandsFile(a:compile_commands_file)
let l:file_lookup = l:lookups[0]
let l:dir_lookup = l:lookups[1]
return ale#c#ParseCompileCommandsFlags(a:buffer, l:file_lookup, l:dir_lookup)
endfunction
function! ale#c#GetCFlags(buffer, output) abort
let l:cflags = ' '
if ale#Var(a:buffer, 'c_parse_makefile') && !empty(a:output)
let l:cflags = ale#c#ParseCFlagsFromMakeOutput(a:buffer, a:output)
endif
if ale#Var(a:buffer, 'c_parse_compile_commands')
let l:json_file = ale#c#FindCompileCommands(a:buffer)
if !empty(l:json_file)
let l:cflags = ale#c#FlagsFromCompileCommands(a:buffer, l:json_file)
endif
endif
if l:cflags is# ' '
let l:cflags = ale#c#IncludeOptions(ale#c#FindLocalHeaderPaths(a:buffer))
endif
return l:cflags
endfunction
function! ale#c#GetMakeCommand(buffer) abort
if ale#Var(a:buffer, 'c_parse_makefile')
let l:makefile_path = ale#path#FindNearestFile(a:buffer, 'Makefile')
if !empty(l:makefile_path)
return 'cd '. fnamemodify(l:makefile_path, ':p:h') . ' && make -n'
endif
endif
return ''
endfunction
function! ale#c#RunMakeCommand(buffer, Callback) abort
let l:command = ale#c#GetMakeCommand(a:buffer)
if empty(l:command)
return a:Callback(a:buffer, [])
endif
return ale#command#Run(
\ a:buffer,
\ l:command,
\ {b, output -> a:Callback(a:buffer, output)},
\)
endfunction
" Given a buffer number, search for a project root, and output a List
" of directories to include based on some heuristics.
"
" For projects with headers in the project root, the project root will
" be returned.
"
" For projects with an 'include' directory, that directory will be returned.
function! ale#c#FindLocalHeaderPaths(buffer) abort
let l:project_root = ale#c#FindProjectRoot(a:buffer)
if empty(l:project_root)
return []
endif
" See if we can find .h files directory in the project root.
" If we can, that's our include directory.
if !empty(globpath(l:project_root, '*.h', 0))
return [l:project_root]
endif
" Look for .hpp files too.
if !empty(globpath(l:project_root, '*.hpp', 0))
return [l:project_root]
endif
" If we find an 'include' directory in the project root, then use that.
if isdirectory(l:project_root . '/include')
return [ale#path#Simplify(l:project_root . s:sep . 'include')]
endif
return []
endfunction
" Given a List of include paths, create a string containing the -I include
" options for those paths, with the paths escaped for use in the shell.
function! ale#c#IncludeOptions(include_paths) abort
let l:option_list = []
for l:path in a:include_paths
call add(l:option_list, '-I' . ale#Escape(l:path))
endfor
if empty(l:option_list)
return ''
endif
return join(l:option_list)
endfunction
let g:ale_c_build_dir_names = get(g:, 'ale_c_build_dir_names', [
\ 'build',
\ 'bin',
\])