326 lines
9.3 KiB
VimL
326 lines
9.3 KiB
VimL
" ============================================================================
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" CLASS: Opener
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"
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" The Opener class defines an API for 'opening' operations.
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" ============================================================================
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let s:Opener = {}
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let g:NERDTreeOpener = s:Opener
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" FUNCTION: s:Opener._bufInWindows(bnum) {{{1
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" [[STOLEN FROM VTREEEXPLORER.VIM]]
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" Determine the number of windows open to this buffer number.
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" Care of Yegappan Lakshman. Thanks!
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"
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" Args:
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" bnum: the subject buffers buffer number
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function! s:Opener._bufInWindows(bnum)
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let cnt = 0
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let winnum = 1
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while 1
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let bufnum = winbufnr(winnum)
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if bufnum < 0
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break
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endif
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if bufnum ==# a:bnum
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let cnt = cnt + 1
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endif
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let winnum = winnum + 1
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endwhile
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return cnt
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endfunction
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" FUNCTION: Opener._checkToCloseTree(newtab) {{{1
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" Check the class options to see if the tree should be closed now.
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"
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" Args:
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" a:newtab - boolean. If set, only close the tree now if we are opening the
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" target in a new tab. This is needed because we have to close tree before we
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" leave the tab
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function! s:Opener._checkToCloseTree(newtab)
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if self._keepopen
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return
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endif
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if (a:newtab && self._where ==# 't') || !a:newtab
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call g:NERDTree.Close()
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endif
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endfunction
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" FUNCTION: s:Opener._firstUsableWindow() {{{1
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" find the window number of the first normal window
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function! s:Opener._firstUsableWindow()
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let i = 1
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while i <= winnr('$')
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let bnum = winbufnr(i)
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if bnum !=# -1 && getbufvar(bnum, '&buftype') ==# ''
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\ && !getwinvar(i, '&previewwindow')
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\ && (!getbufvar(bnum, '&modified') || &hidden)
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return i
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endif
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let i += 1
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endwhile
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return -1
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endfunction
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" FUNCTION: Opener._gotoTargetWin() {{{1
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function! s:Opener._gotoTargetWin()
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if b:NERDTree.isWinTree()
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if self._where ==# 'v'
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call self._newVSplit()
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elseif self._where ==# 'h'
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call self._newSplit()
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elseif self._where ==# 't'
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tabnew
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endif
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else
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call self._checkToCloseTree(1)
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if self._where ==# 'v'
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call self._newVSplit()
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elseif self._where ==# 'h'
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call self._newSplit()
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elseif self._where ==# 't'
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tabnew
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elseif self._where ==# 'p'
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call self._previousWindow()
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endif
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call self._checkToCloseTree(0)
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endif
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endfunction
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" FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
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" Returns 0 if opening a file from the tree in the given window requires it to
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" be split, 1 otherwise
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"
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" Args:
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" winnumber: the number of the window in question
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function! s:Opener._isWindowUsable(winnumber)
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"gotta split if theres only one window (i.e. the NERD tree)
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if winnr('$') ==# 1
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return 0
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endif
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let oldwinnr = winnr()
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call nerdtree#exec(a:winnumber . 'wincmd p', 1)
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let specialWindow = getbufvar('%', '&buftype') !=# '' || getwinvar('%', '&previewwindow')
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let modified = &modified
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call nerdtree#exec(oldwinnr . 'wincmd p', 1)
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"if its a special window e.g. quickfix or another explorer plugin then we
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"have to split
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if specialWindow
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return 0
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endif
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if &hidden
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return 1
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endif
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return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
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endfunction
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" FUNCTION: Opener.New(path, opts) {{{1
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" Instantiate a new NERDTreeOpener object.
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" Args:
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" a:path: the path object that is to be opened
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" a:opts: a dictionary containing the following optional keys...
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" 'where': specifies whether the node should be opened in new split, in
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" a new tab or, in the last window; takes values 'v', 'h', or 't'
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" 'reuse': if file is already shown in a window, jump there; takes values
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" 'all', 'currenttab', or empty
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" 'keepopen': boolean (0 or 1); if true, the tree window will not be closed
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" 'stay': boolean (0 or 1); if true, remain in tree window after opening
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function! s:Opener.New(path, opts)
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let l:newOpener = copy(self)
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let l:newOpener._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
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let l:newOpener._nerdtree = b:NERDTree
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let l:newOpener._path = a:path
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let l:newOpener._reuse = has_key(a:opts, 'reuse') ? a:opts['reuse'] : ''
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let l:newOpener._stay = nerdtree#has_opt(a:opts, 'stay')
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let l:newOpener._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
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call l:newOpener._saveCursorPos()
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return l:newOpener
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endfunction
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" FUNCTION: Opener._newSplit() {{{1
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function! s:Opener._newSplit()
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let onlyOneWin = (winnr('$') ==# 1)
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let savesplitright = &splitright
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if onlyOneWin
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let &splitright = (g:NERDTreeWinPos ==# 'left')
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endif
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" If only one window (ie. NERDTree), split vertically instead.
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let splitMode = onlyOneWin ? 'vertical' : ''
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" Open the new window
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try
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call nerdtree#exec('wincmd p', 1)
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call nerdtree#exec(splitMode . ' split',1)
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catch /^Vim\%((\a\+)\)\=:E37/
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call g:NERDTree.CursorToTreeWin()
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throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
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catch /^Vim\%((\a\+)\)\=:/
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"do nothing
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endtry
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"resize the tree window if no other window was open before
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if onlyOneWin
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call nerdtree#exec('wincmd p', 1)
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call nerdtree#exec('silent '. splitMode .' resize '. g:NERDTreeWinSize, 1)
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call nerdtree#exec('wincmd p', 0)
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endif
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let &splitright=savesplitright
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endfunction
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" FUNCTION: Opener._newVSplit() {{{1
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function! s:Opener._newVSplit()
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let l:winwidth = winwidth('.')
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let onlyOneWin = (winnr('$') ==# 1)
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let savesplitright = &splitright
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if onlyOneWin
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let &splitright = (g:NERDTreeWinPos ==# 'left')
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let l:winwidth = g:NERDTreeWinSize
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endif
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call nerdtree#exec('wincmd p', 1)
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call nerdtree#exec('vsplit', 1)
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let l:currentWindowNumber = winnr()
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" Restore the NERDTree to its original width.
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call g:NERDTree.CursorToTreeWin()
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execute 'silent vertical resize ' . l:winwidth
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call nerdtree#exec(l:currentWindowNumber . 'wincmd w', 0)
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let &splitright=savesplitright
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endfunction
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" FUNCTION: Opener.open(target) {{{1
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function! s:Opener.open(target)
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if self._path.isDirectory
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call self._openDirectory(a:target)
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return
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endif
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call self._openFile()
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endfunction
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" FUNCTION: Opener._openFile() {{{1
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function! s:Opener._openFile()
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if !self._stay && self._keepopen && get(b:, 'NERDTreeZoomed', 0)
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call b:NERDTree.ui.toggleZoom()
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endif
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if self._reuseWindow()
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return
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endif
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call self._gotoTargetWin()
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if self._stay
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silent call self._path.edit()
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call self._restoreCursorPos()
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return
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endif
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call self._path.edit()
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endfunction
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" FUNCTION: Opener._openDirectory(node) {{{1
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function! s:Opener._openDirectory(node)
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call self._gotoTargetWin()
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if self._nerdtree.isWinTree()
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call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
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else
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if empty(self._where)
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call b:NERDTree.changeRoot(a:node)
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elseif self._where ==# 't'
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call g:NERDTreeCreator.CreateTabTree(a:node.path.str())
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else
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call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
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endif
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endif
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if self._stay
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call self._restoreCursorPos()
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endif
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endfunction
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" FUNCTION: Opener._previousWindow() {{{1
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function! s:Opener._previousWindow()
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if !self._isWindowUsable(winnr('#')) && self._firstUsableWindow() ==# -1
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call self._newSplit()
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else
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try
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if !self._isWindowUsable(winnr('#'))
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call nerdtree#exec(self._firstUsableWindow() . 'wincmd w', 1)
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else
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call nerdtree#exec('wincmd p', 1)
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endif
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catch /^Vim\%((\a\+)\)\=:E37/
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call g:NERDTree.CursorToTreeWin()
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throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
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catch /^Vim\%((\a\+)\)\=:/
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echo v:exception
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endtry
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endif
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endfunction
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" FUNCTION: Opener._restoreCursorPos() {{{1
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function! s:Opener._restoreCursorPos()
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call nerdtree#exec(self._tabnr . 'tabnext', 1)
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call nerdtree#exec(bufwinnr(self._bufnr) . 'wincmd w', 1)
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endfunction
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" FUNCTION: Opener._reuseWindow() {{{1
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" put the cursor in the first window we find for this file
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"
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" return 1 if we were successful
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function! s:Opener._reuseWindow()
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if empty(self._reuse)
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return 0
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endif
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"check the current tab for the window
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let winnr = bufwinnr('^' . self._path.str() . '$')
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if winnr !=# -1
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call nerdtree#exec(winnr . 'wincmd w', 0)
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call self._checkToCloseTree(0)
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return 1
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endif
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if self._reuse ==# 'currenttab'
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return 0
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endif
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"check other tabs
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let tabnr = self._path.tabnr()
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if tabnr
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call self._checkToCloseTree(1)
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call nerdtree#exec(tabnr . 'tabnext', 1)
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let winnr = bufwinnr('^' . self._path.str() . '$')
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call nerdtree#exec(winnr . 'wincmd w', 0)
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return 1
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endif
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return 0
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endfunction
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" FUNCTION: Opener._saveCursorPos() {{{1
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function! s:Opener._saveCursorPos()
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let self._bufnr = bufnr('')
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let self._tabnr = tabpagenr()
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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