379 lines
11 KiB
VimL
379 lines
11 KiB
VimL
"CLASS: Creator
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"Creates tab/window/mirror nerdtree windows. Sets up all the window and
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"buffer options and key mappings etc.
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"============================================================
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let s:Creator = {}
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let g:NERDTreeCreator = s:Creator
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"FUNCTION: s:Creator._bindMappings() {{{1
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function! s:Creator._bindMappings()
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"make <cr> do the same as the activate node mapping
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nnoremap <silent> <buffer> <cr> :call nerdtree#ui_glue#invokeKeyMap(g:NERDTreeMapActivateNode)<cr>
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call g:NERDTreeKeyMap.BindAll()
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command! -buffer -nargs=? Bookmark :call nerdtree#ui_glue#bookmarkNode('<args>')
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command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#ui_glue#revealBookmark('<args>')
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command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#ui_glue#openBookmark('<args>')
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command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
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command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>', b:NERDTree)
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command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
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command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
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command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
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endfunction
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"FUNCTION: s:Creator._broadcastInitEvent() {{{1
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function! s:Creator._broadcastInitEvent()
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silent doautocmd User NERDTreeInit
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endfunction
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" FUNCTION: s:Creator.BufNamePrefix() {{{2
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function! s:Creator.BufNamePrefix()
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return 'NERD_tree_'
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endfunction
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"FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
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function! s:Creator.CreateTabTree(name)
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let creator = s:Creator.New()
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call creator.createTabTree(a:name)
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endfunction
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"FUNCTION: s:Creator.createTabTree(a:name) {{{1
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"name: the name of a bookmark or a directory
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function! s:Creator.createTabTree(name)
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let path = self._pathForString(a:name)
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"abort if exception was thrown (bookmark/dir doesn't exist)
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if empty(path)
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return
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endif
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if path == {}
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return
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endif
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"if instructed to, then change the vim CWD to the dir the NERDTree is
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"inited in
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if g:NERDTreeChDirMode != 0
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call path.changeToDir()
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endif
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if g:NERDTree.ExistsForTab()
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if g:NERDTree.IsOpen()
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call g:NERDTree.Close()
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endif
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call self._removeTreeBufForTab()
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endif
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call self._createTreeWin()
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call self._createNERDTree(path, "tab")
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call b:NERDTree.render()
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call b:NERDTree.root.putCursorHere(0, 0)
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call self._broadcastInitEvent()
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endfunction
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"FUNCTION: s:Creator.CreateWindowTree(dir) {{{1
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function! s:Creator.CreateWindowTree(dir)
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let creator = s:Creator.New()
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call creator.createWindowTree(a:dir)
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endfunction
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"FUNCTION: s:Creator.createWindowTree(dir) {{{1
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function! s:Creator.createWindowTree(dir)
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try
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let path = g:NERDTreePath.New(a:dir)
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("Invalid directory name:" . a:name)
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return
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endtry
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"we want the directory buffer to disappear when we do the :edit below
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setlocal bufhidden=wipe
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let previousBuf = expand("#")
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"we need a unique name for each window tree buffer to ensure they are
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"all independent
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exec g:NERDTreeCreatePrefix . " edit " . self._nextBufferName()
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call self._createNERDTree(path, "window")
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let b:NERDTree._previousBuf = bufnr(previousBuf)
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call self._setCommonBufOptions()
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call b:NERDTree.render()
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call self._broadcastInitEvent()
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endfunction
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" FUNCTION: s:Creator._createNERDTree(path) {{{1
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function! s:Creator._createNERDTree(path, type)
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let b:NERDTree = g:NERDTree.New(a:path, a:type)
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"TODO: This is kept for compatability only since many things use
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"b:NERDTreeRoot instead of the new NERDTree.root
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"Remove this one day
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let b:NERDTreeRoot = b:NERDTree.root
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call b:NERDTree.root.open()
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endfunction
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" FUNCTION: s:Creator.CreateMirror() {{{1
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function! s:Creator.CreateMirror()
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let creator = s:Creator.New()
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call creator.createMirror()
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endfunction
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" FUNCTION: s:Creator.createMirror() {{{1
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function! s:Creator.createMirror()
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"get the names off all the nerd tree buffers
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let treeBufNames = []
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for i in range(1, tabpagenr("$"))
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let nextName = self._tabpagevar(i, 'NERDTreeBufName')
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if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName)
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call add(treeBufNames, nextName)
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endif
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endfor
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let treeBufNames = self._uniq(treeBufNames)
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"map the option names (that the user will be prompted with) to the nerd
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"tree buffer names
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let options = {}
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let i = 0
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while i < len(treeBufNames)
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let bufName = treeBufNames[i]
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let treeRoot = getbufvar(bufName, "NERDTree").root
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let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
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let i = i + 1
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endwhile
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"work out which tree to mirror, if there is more than 1 then ask the user
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let bufferName = ''
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if len(keys(options)) > 1
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let choices = ["Choose a tree to mirror"]
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let choices = extend(choices, sort(keys(options)))
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let choice = inputlist(choices)
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if choice < 1 || choice > len(options) || choice ==# ''
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return
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endif
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let bufferName = options[sort(keys(options))[choice-1]]
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elseif len(keys(options)) ==# 1
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let bufferName = values(options)[0]
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else
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call nerdtree#echo("No trees to mirror")
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return
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endif
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if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
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call g:NERDTree.Close()
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endif
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let t:NERDTreeBufName = bufferName
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call self._createTreeWin()
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exec 'buffer ' . bufferName
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if !&hidden
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call b:NERDTree.render()
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endif
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endfunction
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"FUNCTION: s:Creator._createTreeWin() {{{1
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"Inits the NERD tree window. ie. opens it, sizes it, sets all the local
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"options etc
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function! s:Creator._createTreeWin()
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"create the nerd tree window
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let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright "
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let splitSize = g:NERDTreeWinSize
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if !exists('t:NERDTreeBufName')
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let t:NERDTreeBufName = self._nextBufferName()
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silent! exec splitLocation . 'vertical ' . splitSize . ' new'
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silent! exec "edit " . t:NERDTreeBufName
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else
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silent! exec splitLocation . 'vertical ' . splitSize . ' split'
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silent! exec "buffer " . t:NERDTreeBufName
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endif
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setlocal winfixwidth
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call self._setCommonBufOptions()
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endfunction
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"FUNCTION: s:Creator._isBufHidden(nr) {{{1
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function! s:Creator._isBufHidden(nr)
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redir => bufs
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silent ls!
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redir END
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return bufs =~ a:nr . '..h'
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endfunction
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"FUNCTION: s:Creator.New() {{{1
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function! s:Creator.New()
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let newCreator = copy(self)
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return newCreator
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endfunction
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" FUNCTION: s:Creator._nextBufferName() {{{2
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" returns the buffer name for the next nerd tree
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function! s:Creator._nextBufferName()
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let name = s:Creator.BufNamePrefix() . self._nextBufferNumber()
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return name
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endfunction
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" FUNCTION: s:Creator._nextBufferNumber() {{{2
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" the number to add to the nerd tree buffer name to make the buf name unique
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function! s:Creator._nextBufferNumber()
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if !exists("s:Creator._NextBufNum")
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let s:Creator._NextBufNum = 1
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else
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let s:Creator._NextBufNum += 1
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endif
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return s:Creator._NextBufNum
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endfunction
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"FUNCTION: s:Creator._pathForString(str) {{{1
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"find a bookmark or adirectory for the given string
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function! s:Creator._pathForString(str)
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let path = {}
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if g:NERDTreeBookmark.BookmarkExistsFor(a:str)
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let path = g:NERDTreeBookmark.BookmarkFor(a:str).path
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else
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let dir = a:str ==# '' ? getcwd() : a:str
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"hack to get an absolute path if a relative path is given
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if dir =~# '^\.'
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let dir = getcwd() . g:NERDTreePath.Slash() . dir
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endif
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let dir = g:NERDTreePath.Resolve(dir)
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try
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let path = g:NERDTreePath.New(dir)
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echo("No bookmark or directory found for: " . a:str)
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return {}
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endtry
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endif
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if !path.isDirectory
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let path = path.getParent()
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endif
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return path
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endfunction
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" Function: s:Creator._removeTreeBufForTab() {{{1
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function! s:Creator._removeTreeBufForTab()
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let buf = bufnr(t:NERDTreeBufName)
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"if &hidden is not set then it will already be gone
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if buf != -1
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"nerdtree buf may be mirrored/displayed elsewhere
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if self._isBufHidden(buf)
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exec "bwipeout " . buf
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endif
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endif
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unlet t:NERDTreeBufName
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endfunction
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"FUNCTION: s:Creator._setCommonBufOptions() {{{1
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function! s:Creator._setCommonBufOptions()
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"throwaway buffer options
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setlocal noswapfile
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setlocal buftype=nofile
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setlocal bufhidden=hide
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setlocal nowrap
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setlocal foldcolumn=0
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setlocal foldmethod=manual
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setlocal nofoldenable
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setlocal nobuflisted
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setlocal nospell
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if g:NERDTreeShowLineNumbers
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setlocal nu
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else
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setlocal nonu
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if v:version >= 703
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setlocal nornu
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endif
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endif
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iabc <buffer>
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if g:NERDTreeHighlightCursorline
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setlocal cursorline
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endif
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call self._setupStatusline()
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call self._bindMappings()
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setlocal filetype=nerdtree
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endfunction
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"FUNCTION: s:Creator._setupStatusline() {{{1
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function! s:Creator._setupStatusline()
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if g:NERDTreeStatusline != -1
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let &l:statusline = g:NERDTreeStatusline
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endif
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endfunction
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" FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1
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function! s:Creator._tabpagevar(tabnr, var)
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let currentTab = tabpagenr()
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let old_ei = &ei
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set ei=all
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exec "tabnext " . a:tabnr
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let v = -1
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if exists('t:' . a:var)
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exec 'let v = t:' . a:var
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endif
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exec "tabnext " . currentTab
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let &ei = old_ei
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return v
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endfunction
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"FUNCTION: s:Creator.ToggleTabTree(dir) {{{1
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function! s:Creator.ToggleTabTree(dir)
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let creator = s:Creator.New()
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call creator.toggleTabTree(a:dir)
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endfunction
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"FUNCTION: s:Creator.toggleTabTree(dir) {{{1
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"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
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"closed it is restored or initialized (if it doesnt exist)
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"
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"Args:
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"dir: the full path for the root node (is only used if the NERD tree is being
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"initialized.
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function! s:Creator.toggleTabTree(dir)
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if g:NERDTree.ExistsForTab()
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if !g:NERDTree.IsOpen()
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call self._createTreeWin()
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if !&hidden
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call b:NERDTree.render()
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endif
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call b:NERDTree.ui.restoreScreenState()
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else
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call g:NERDTree.Close()
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endif
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else
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call self.createTabTree(a:dir)
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endif
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endfunction
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" Function: s:Creator._uniq(list) {{{1
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" returns a:list without duplicates
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function! s:Creator._uniq(list)
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let uniqlist = []
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for elem in a:list
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if index(uniqlist, elem) ==# -1
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let uniqlist += [elem]
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endif
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endfor
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return uniqlist
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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