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ultimate-vim/bundle/tlib/autoload/tlib/agent.vim
2014-05-09 21:28:39 +02:00

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VimL

" agent.vim
" @Author: Tom Link (micathom AT gmail com?subject=[vim])
" @Website: http://www.vim.org/account/profile.php?user_id=4037
" @License: GPL (see http://www.gnu.org/licenses/gpl.txt)
" @Created: 2007-06-24.
" @Last Change: 2014-02-06.
" @Revision: 0.1.251
" :filedoc:
" Various agents for use as key handlers in tlib#input#List()
" Number of items to move when pressing <c-up/down> in the input list window.
TLet g:tlib_scroll_lines = 10
" General {{{1
function! tlib#agent#Exit(world, selected) "{{{3
if a:world.key_mode == 'default'
call a:world.CloseScratch()
let a:world.state = 'exit empty escape'
let a:world.list = []
" let a:world.base = []
call a:world.ResetSelected()
else
let a:world.key_mode = 'default'
let a:world.state = 'redisplay'
endif
return a:world
endf
function! tlib#agent#CopyItems(world, selected) "{{{3
let @* = join(a:selected, "\n")
let a:world.state = 'redisplay'
return a:world
endf
" InputList related {{{1
function! tlib#agent#PageUp(world, selected) "{{{3
let a:world.offset -= (winheight(0) / 2)
let a:world.state = 'scroll'
return a:world
endf
function! tlib#agent#PageDown(world, selected) "{{{3
let a:world.offset += (winheight(0) / 2)
let a:world.state = 'scroll'
return a:world
endf
function! tlib#agent#Home(world, selected) "{{{3
let a:world.prefidx = 1
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#End(world, selected) "{{{3
let a:world.prefidx = len(a:world.list)
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#Up(world, selected, ...) "{{{3
TVarArg ['lines', 1]
let a:world.idx = ''
if a:world.prefidx > lines
let a:world.prefidx -= lines
else
let a:world.prefidx = len(a:world.list)
endif
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#Down(world, selected, ...) "{{{3
TVarArg ['lines', 1]
let a:world.idx = ''
if a:world.prefidx <= (len(a:world.list) - lines)
let a:world.prefidx += lines
else
let a:world.prefidx = 1
endif
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#UpN(world, selected) "{{{3
return tlib#agent#Up(a:world, a:selected, g:tlib_scroll_lines)
endf
function! tlib#agent#DownN(world, selected) "{{{3
return tlib#agent#Down(a:world, a:selected, g:tlib_scroll_lines)
endf
function! tlib#agent#ShiftLeft(world, selected) "{{{3
let a:world.offset_horizontal -= (winwidth(0) / 2)
if a:world.offset_horizontal < 0
let a:world.offset_horizontal = 0
endif
let a:world.state = 'display shift'
return a:world
endf
function! tlib#agent#ShiftRight(world, selected) "{{{3
let a:world.offset_horizontal += (winwidth(0) / 2)
let a:world.state = 'display shift'
return a:world
endf
function! tlib#agent#Reset(world, selected) "{{{3
let a:world.state = 'reset'
return a:world
endf
function! tlib#agent#ToggleRestrictView(world, selected) "{{{3
if empty(a:world.filtered_items)
return tlib#agent#RestrictView(a:world, a:selected)
else
return tlib#agent#UnrestrictView(a:world, a:selected)
endif
endf
function! tlib#agent#RestrictView(world, selected) "{{{3
" TLogVAR a:selected
let filtered_items = map(copy(a:selected), 'index(a:world.base, v:val) + 1')
" TLogVAR 1, filtered_items
let filtered_items = filter(filtered_items, 'v:val > 0')
" TLogVAR 2, filtered_items
if !empty(filtered_items)
let a:world.filtered_items = filtered_items
endif
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#UnrestrictView(world, selected) "{{{3
let a:world.filtered_items = []
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#Input(world, selected) "{{{3
let flt0 = a:world.CleanFilter(a:world.filter[0][0])
let flt1 = input('Filter: ', flt0)
echo
if flt1 != flt0
if empty(flt1)
call getchar(0)
else
call a:world.SetFrontFilter(flt1)
endif
endif
let a:world.state = 'display'
return a:world
endf
" Suspend (see |tlib#agent#Suspend|) the input loop and jump back to the
" original position in the parent window.
function! tlib#agent#SuspendToParentWindow(world, selected) "{{{3
let world = a:world
let winnr = world.win_wnr
" TLogVAR winnr
if winnr != -1
let world = tlib#agent#Suspend(world, a:selected)
if world.state =~ '\<suspend\>'
call world.SwitchWindow('win')
" let pos = world.cursor
" " TLogVAR pos
" if !empty(pos)
" call setpos('.', pos)
" endif
return world
endif
endif
let world.state = 'redisplay'
return world
endf
" Suspend lets you temporarily leave the input loop of
" |tlib#input#List|. You can resume editing the list by pressing <c-z>,
" <m-z>. <space>, <c-LeftMouse> or <MiddleMouse> in the suspended window.
" <cr> and <LeftMouse> will immediatly select the item under the cursor.
" < will select the item but the window will remain opened.
function! tlib#agent#Suspend(world, selected) "{{{3
if a:world.allow_suspend
" TAssert IsNotEmpty(a:world.scratch)
" TLogDBG bufnr('%')
let br = tlib#buffer#Set(a:world.scratch)
" TLogVAR br, a:world.bufnr, a:world.scratch
if bufnr('%') != a:world.scratch
echohl WarningMsg
echom "tlib#agent#Suspend: Internal error: Not a scratch buffer:" bufname('%')
echohl NONE
endif
" TLogVAR bufnr('%'), bufname('%'), a:world.scratch
call tlib#autocmdgroup#Init()
exec 'autocmd TLib BufEnter <buffer='. a:world.scratch .'> call tlib#input#Resume("world", 0, '. a:world.scratch .')'
let b:tlib_world = a:world
exec br
let a:world.state = 'exit suspend'
else
echom 'Suspend disabled'
let a:world.state = 'redisplay'
endif
return a:world
endf
function! tlib#agent#Help(world, selected) "{{{3
let a:world.state = 'help'
return a:world
endf
function! tlib#agent#OR(world, selected) "{{{3
if !empty(a:world.filter[0])
call insert(a:world.filter[0], '')
endif
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#AND(world, selected) "{{{3
if !empty(a:world.filter[0])
call insert(a:world.filter, [''])
endif
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#ReduceFilter(world, selected) "{{{3
call a:world.ReduceFilter()
let a:world.offset = 1
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#PopFilter(world, selected) "{{{3
call a:world.PopFilter()
let a:world.offset = 1
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#Debug(world, selected) "{{{3
" echo string(world.state)
echo string(a:world.filter)
echo string(a:world.idx)
echo string(a:world.prefidx)
echo string(a:world.sel_idx)
call getchar()
let a:world.state = 'display'
return a:world
endf
function! tlib#agent#Select(world, selected) "{{{3
call a:world.SelectItem('toggle', a:world.prefidx)
" let a:world.state = 'display keepcursor'
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#SelectUp(world, selected) "{{{3
call a:world.SelectItem('toggle', a:world.prefidx)
if a:world.prefidx > 1
let a:world.prefidx -= 1
endif
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#SelectDown(world, selected) "{{{3
call a:world.SelectItem('toggle', a:world.prefidx)
if a:world.prefidx < len(a:world.list)
let a:world.prefidx += 1
endif
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#SelectAll(world, selected) "{{{3
let listrange = range(1, len(a:world.list))
let mode = empty(filter(copy(listrange), 'index(a:world.sel_idx, a:world.GetBaseIdx(v:val)) == -1'))
\ ? 'toggle' : 'set'
for i in listrange
call a:world.SelectItem(mode, i)
endfor
let a:world.state = 'display keepcursor'
return a:world
endf
function! tlib#agent#ToggleStickyList(world, selected) "{{{3
let a:world.sticky = !a:world.sticky
let a:world.state = 'display keepcursor'
return a:world
endf
" EditList related {{{1
function! tlib#agent#EditItem(world, selected) "{{{3
let lidx = a:world.prefidx
" TLogVAR lidx
" TLogVAR a:world.table
let bidx = a:world.GetBaseIdx(lidx)
" TLogVAR bidx
let item = a:world.GetBaseItem(bidx)
let item = input(lidx .'@'. bidx .': ', item)
if item != ''
call a:world.SetBaseItem(bidx, item)
endif
let a:world.state = 'display'
return a:world
endf
" Insert a new item below the current one.
function! tlib#agent#NewItem(world, selected) "{{{3
let basepi = a:world.GetBaseIdx(a:world.prefidx)
let item = input('New item: ')
call insert(a:world.base, item, basepi)
let a:world.state = 'reset'
return a:world
endf
function! tlib#agent#DeleteItems(world, selected) "{{{3
let remove = copy(a:world.sel_idx)
let basepi = a:world.GetBaseIdx(a:world.prefidx)
if index(remove, basepi) == -1
call add(remove, basepi)
endif
" call map(remove, 'a:world.GetBaseIdx(v:val)')
for idx in reverse(sort(remove))
call remove(a:world.base, idx - 1)
endfor
let a:world.state = 'display'
call a:world.ResetSelected()
" let a:world.state = 'reset'
return a:world
endf
function! tlib#agent#Cut(world, selected) "{{{3
let world = tlib#agent#Copy(a:world, a:selected)
return tlib#agent#DeleteItems(world, a:selected)
endf
function! tlib#agent#Copy(world, selected) "{{{3
let a:world.clipboard = []
let bidxs = copy(a:world.sel_idx)
call add(bidxs, a:world.GetBaseIdx(a:world.prefidx))
for bidx in sort(bidxs)
call add(a:world.clipboard, a:world.GetBaseItem(bidx))
endfor
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#Paste(world, selected) "{{{3
if has_key(a:world, 'clipboard')
for e in reverse(copy(a:world.clipboard))
call insert(a:world.base, e, a:world.prefidx)
endfor
endif
let a:world.state = 'display'
call a:world.ResetSelected()
return a:world
endf
function! tlib#agent#EditReturnValue(world, rv) "{{{3
return [a:world.state !~ '\<exit\>', a:world.base]
endf
" Files related {{{1
function! tlib#agent#ViewFile(world, selected) "{{{3
if !empty(a:selected)
let back = a:world.SwitchWindow('win')
" TLogVAR back
if !&hidden && &l:modified
let cmd0 = 'split'
let cmd1 = 'sbuffer'
else
let cmd0 = 'edit'
let cmd1 = 'buffer'
endif
call tlib#file#With(cmd0, cmd1, a:selected, a:world)
" TLogVAR &filetype
exec back
let a:world.state = 'display'
endif
return a:world
endf
function! tlib#agent#EditFile(world, selected) "{{{3
return tlib#agent#Exit(tlib#agent#ViewFile(a:world, a:selected), a:selected)
endf
function! tlib#agent#EditFileInSplit(world, selected) "{{{3
call a:world.CloseScratch()
" call tlib#file#With('edit', 'buffer', a:selected[0:0], a:world)
" call tlib#file#With('split', 'sbuffer', a:selected[1:-1], a:world)
call tlib#file#With('split', 'sbuffer', a:selected, a:world)
return tlib#agent#Exit(a:world, a:selected)
endf
function! tlib#agent#EditFileInVSplit(world, selected) "{{{3
call a:world.CloseScratch()
" call tlib#file#With('edit', 'buffer', a:selected[0:0], a:world)
" call tlib#file#With('vertical split', 'vertical sbuffer', a:selected[1:-1], a:world)
let winpos = tlib#fixes#Winpos()
call tlib#file#With('vertical split', 'vertical sbuffer', a:selected, a:world)
if !empty(winpos)
exec winpos
endif
return tlib#agent#Exit(a:world, a:selected)
endf
function! tlib#agent#EditFileInTab(world, selected) "{{{3
" TLogVAR a:selected
call a:world.CloseScratch()
call tlib#file#With('tabedit', 'tab sbuffer', a:selected, a:world)
return tlib#agent#Exit(a:world, a:selected)
endf
function! tlib#agent#ToggleScrollbind(world, selected) "{{{3
let a:world.scrollbind = get(a:world, 'scrollbind') ? 0 : 1
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#ShowInfo(world, selected)
let lines = []
for f in a:selected
if filereadable(f)
let desc = [getfperm(f), strftime('%c', getftime(f)), getfsize(f) .' bytes', getftype(f)]
call add(lines, fnamemodify(f, ':p'))
call add(lines, ' '. join(desc, '; '))
endif
endfor
let a:world.temp_lines = lines
let a:world.state = 'printlines'
return a:world
endf
" Buffer related {{{1
function! tlib#agent#PreviewLine(world, selected) "{{{3
let l = a:selected[0]
let ww = winnr()
exec a:world.win_wnr .'wincmd w'
call tlib#buffer#ViewLine(l, 1)
exec ww .'wincmd w'
let a:world.state = 'redisplay'
return a:world
endf
" If not called from the scratch, we assume/guess that we don't have to
" suspend the input-evaluation loop.
function! tlib#agent#GotoLine(world, selected) "{{{3
if !empty(a:selected)
" let l = a:selected[0]
" " TLogVAR l
" let back = a:world.SwitchWindow('win')
" " TLogVAR back
" " if a:world.win_wnr != winnr()
" " let world = tlib#agent#Suspend(a:world, a:selected)
" " exec a:world.win_wnr .'wincmd w'
" " endif
" call tlib#buffer#ViewLine(l)
" exec back
" let a:world.state = 'display'
let l = a:selected[0]
if a:world.win_wnr != winnr()
let world = tlib#agent#Suspend(a:world, a:selected)
exec a:world.win_wnr .'wincmd w'
endif
call tlib#buffer#ViewLine(l, 1)
endif
return a:world
endf
function! tlib#agent#DoAtLine(world, selected) "{{{3
if !empty(a:selected)
let cmd = input('Command: ', '', 'command')
if !empty(cmd)
call a:world.SwitchWindow('win')
" let pos = getpos('.')
let view = winsaveview()
for l in a:selected
call tlib#buffer#ViewLine(l, '')
exec cmd
endfor
" call setpos('.', pos)
call winrestview(view)
endif
endif
call a:world.ResetSelected()
let a:world.state = 'exit'
return a:world
endf
function! tlib#agent#Wildcard(world, selected) "{{{3
if !empty(a:world.filter[0])
let rx_type = a:world.matcher.FilterRxPrefix()
let flt0 = a:world.CleanFilter(a:world.filter[0][0])
if rx_type == '\V'
let flt0 .= '\.\{-}'
else
let flt0 .= '.\{-}'
endif
call a:world.SetFrontFilter(flt0)
endif
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#Null(world, selected) "{{{3
let a:world.state = 'redisplay'
return a:world
endf
function! tlib#agent#ExecAgentByName(world, selected) "{{{3
let s:agent_names_world = a:world
let agent_names = {'Help': 'tlib#agent#Help'}
for def in values(a:world.key_map[a:world.key_mode])
if has_key(def, 'help') && !empty(def.help) && has_key(def, 'agent') && !empty(def.agent)
let agent_names[def.help] = def.agent
endif
endfor
let s:agent_names = sort(keys(agent_names))
let command = input('Command: ', '', 'customlist,tlib#agent#CompleteAgentNames')
" TLogVAR command
if !has_key(agent_names, command)
" TLogVAR command
silent! let matches = filter(keys(agent_names), 'v:val =~ command')
" TLogVAR matches
if len(matches) == 1
let command = matches[0]
endif
endif
if has_key(agent_names, command)
let agent = agent_names[command]
return call(agent, [a:world, a:selected])
else
if !empty(command)
echohl WarningMsg
echom "Unknown command:" command
echohl NONE
sleep 1
endif
let a:world.state = 'display'
return a:world
endif
endf
function! tlib#agent#CompleteAgentNames(ArgLead, CmdLine, CursorPos)
return filter(copy(s:agent_names), 'stridx(v:val, a:ArgLead) != -1')
endf