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ultimate-vim/vim_plugins_src/VOoM-4.3/VOoM-4.3/plugin/voom/voom_mode_rest.py

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Python

# voom_mode_rest.py
# Last Modified: 2012-04-02
# VOoM -- Vim two-pane outliner, plugin for Python-enabled Vim version 7.x
# Website: http://www.vim.org/scripts/script.php?script_id=2657
# Author: Vlad Irnov (vlad DOT irnov AT gmail DOT com)
# License: This program is free software. It comes without any warranty,
# to the extent permitted by applicable law. You can redistribute it
# and/or modify it under the terms of the Do What The Fuck You Want To
# Public License, Version 2, as published by Sam Hocevar.
# See http://sam.zoy.org/wtfpl/COPYING for more details.
"""
VOoM markup mode for reStructuredText.
See |voom_mode_rest|, ../../doc/voom.txt#*voom_mode_rest*
http://docutils.sourceforge.net/docs/ref/rst/restructuredtext.html#sections
The following are all valid section title adornment characters:
! " # $ % & ' ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | } ~
Some characters are more suitable than others. The following are recommended:
= - ` : . ' " ~ ^ _ * + #
http://docs.python.org/documenting/rest.html#sections
Python recommended styles: ## ** = - ^ "
"""
# All valid section title adornment characters.
AD_CHARS = """ ! " # $ % & ' ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | } ~ """
AD_CHARS = AD_CHARS.split()
# List of adornment styles, in order of preference.
# Adornment style (ad) is a char or double char: '=', '==', '-', '--', '*', etc.
# Char is adornment char, double if there is overline.
AD_STYLES = """ == -- = - * " ' ` ~ : ^ + # . _ """
AD_STYLES = AD_STYLES.split()
# add all other possible styles to AD_STYLES
d = {}.fromkeys(AD_STYLES)
for c in AD_CHARS:
if not c*2 in d:
AD_STYLES.append(c*2)
if not c in d:
AD_STYLES.append(c)
assert len(AD_STYLES)==64
# convert AD_CHARS to dict for faster lookups
AD_CHARS = {}.fromkeys(AD_CHARS)
def hook_makeOutline(VO, blines):
"""Return (tlines, bnodes, levels) for Body lines blines.
blines is either Vim buffer object (Body) or list of buffer lines.
"""
Z = len(blines)
tlines, bnodes, levels = [], [], []
tlines_add, bnodes_add, levels_add = tlines.append, bnodes.append, levels.append
ENC = VO.enc
# {adornment style: level, ...}
# Level indicates when the first instance of this style was found.
ads_levels = {}
# diagram of Body lines when a headline is detected
# trailing whitespace always removed with rstrip()
# a b c
# ------ L3, blines[i-2] -- an overline or blank line
# head L2, blines[i-1] -- title line, not blank, <= than underline, can be inset only if overline
# ------ L1, blines[i] -- current line, always underline
# x y z
L1, L2, L3 = '','',''
gotHead = False
for i in xrange(Z):
L2, L3 = L1, L2
L1 = blines[i].rstrip()
# current line must be underline and title line cannot be blank
if not (L1 and L2 and (L1[0] in AD_CHARS) and L1.lstrip(L1[0])==''):
continue
# underline must be as long as headline text
if len(L1) < len(L2.decode(ENC,'replace')):
continue
# there is no overline; L3 must be blank line; L2 must be not inset
if not L3 and len(L2)==len(L2.lstrip()):
#if len(L1) < len(L2.decode(ENC,'replace')): continue
gotHead = True
ad = L1[0]
head = L2.strip()
bnode = i
# there is overline -- bnode is lnum of overline!
elif L3==L1:
#if len(L1) < len(L2.decode(ENC,'replace')): continue
gotHead = True
ad = L1[0]*2
head = L2.strip()
bnode = i-1
if gotHead:
if not ad in ads_levels:
ads_levels[ad] = len(ads_levels)+1
lev = ads_levels[ad]
gotHead = False
L1, L2, L3 = '','',''
tline = ' %s|%s' %('. '*(lev-1), head)
tlines_add(tline)
bnodes_add(bnode)
levels_add(lev)
# save ads_levels for outline operations
# don't clobber VO.ads_levels when parsing clipboard during Paste
# which is the only time blines is not Body
if blines is VO.Body:
VO.ads_levels = ads_levels
return (tlines, bnodes, levels)
def hook_newHeadline(VO, level, blnum, tlnum):
"""Return (tree_head, bodyLines).
tree_head is new headline string in Tree buffer (text after |).
bodyLines is list of lines to insert in Body buffer.
"""
tree_head = 'NewHeadline'
ads_levels = VO.ads_levels
levels_ads = dict([[v,k] for k,v in ads_levels.items()])
if level in levels_ads:
ad = levels_ads[level]
else:
ad = get_new_ad(levels_ads, ads_levels, level)
if len(ad)==1:
bodyLines = [tree_head, ad*11, '']
elif len(ad)==2:
ad = ad[0]
bodyLines = [ad*11, tree_head, ad*11, '']
# Add blank line when inserting after non-blank Body line.
if VO.Body[blnum-1].strip():
bodyLines[0:0] = ['']
return (tree_head, bodyLines)
#def hook_changeLevBodyHead(VO, h, levDelta):
# DO NOT CREATE THIS HOOK
def hook_doBodyAfterOop(VO, oop, levDelta, blnum1, tlnum1, blnum2, tlnum2, blnumCut, tlnumCut):
# this is instead of hook_changeLevBodyHead()
#print oop, levDelta, blnum1, tlnum1, blnum2, tlnum2, tlnumCut, blnumCut
Body = VO.Body
Z = len(Body)
bnodes, levels = VO.bnodes, VO.levels
ENC = VO.enc
# blnum1 blnum2 is first and last lnums of Body region pasted, inserted
# during up/down, or promoted/demoted.
if blnum1:
assert blnum1 == bnodes[tlnum1-1]
if tlnum2 < len(bnodes):
assert blnum2 == bnodes[tlnum2]-1
else:
assert blnum2 == Z
# blnumCut is Body lnum after which a region was removed during 'cut',
# 'up', 'down'. We need to check if there is blank line between nodes
# used to be separated by the cut/moved region to prevent headline loss.
if blnumCut:
if tlnumCut < len(bnodes):
assert blnumCut == bnodes[tlnumCut]-1
else:
assert blnumCut == Z
# Total number of added lines minus number of deleted lines.
b_delta = 0
### After 'cut' or 'up': insert blank line if there is none
# between the nodes used to be separated by the cut/moved region.
if (oop=='cut' or oop=='up') and (0 < blnumCut < Z) and Body[blnumCut-1].strip():
Body[blnumCut:blnumCut] = ['']
update_bnodes(VO, tlnumCut+1 ,1)
b_delta+=1
if oop=='cut':
return
### Prevent loss of headline after last node in the region:
# insert blank line after blnum2 if blnum2 is not blank, that is insert
# blank line before bnode at tlnum2+1.
if blnum2 < Z and Body[blnum2-1].strip():
Body[blnum2:blnum2] = ['']
update_bnodes(VO, tlnum2+1 ,1)
b_delta+=1
### Change levels and/or styles of headlines in the affected region.
# Always do this after Paste, even if level is unchanged -- adornments can
# be different when pasting from other outlines.
# Examine each headline, from bottom to top, and change adornment style.
# To change from underline to overline style:
# insert overline.
# To change from overline to underline style:
# delete overline if there is blank before it;
# otherwise change overline to blank line;
# remove inset from headline text.
# Update bnodes after inserting or deleting a line.
if levDelta or oop=='paste':
ads_levels = VO.ads_levels
levels_ads = dict([[v,k] for k,v in ads_levels.items()])
# Add adornment styles for new levels. Can't do this in the main loop
# because it goes backwards and thus will add styles in reverse order.
for i in xrange(tlnum1, tlnum2+1):
lev = levels[i-1]
if not lev in levels_ads:
ad = get_new_ad(levels_ads, ads_levels, lev)
levels_ads[lev] = ad
ads_levels[ad] = lev
for i in xrange(tlnum2, tlnum1-1, -1):
# required level (VO.levels has been updated)
lev = levels[i-1]
# required adornment style
ad = levels_ads[lev]
# deduce current adornment style
bln = bnodes[i-1]
L1 = Body[bln-1].rstrip()
L2 = Body[bln].rstrip()
if bln+1 < len(Body):
L3 = Body[bln+1].rstrip()
else:
L3 = ''
ad_ = deduce_ad_style(L1,L2,L3,ENC)
# change adornment style
# see deduce_ad_style() for diagram
if ad_==ad:
continue
elif len(ad_)==1 and len(ad)==1:
Body[bln] = ad*len(L2)
elif len(ad_)==2 and len(ad)==2:
Body[bln-1] = ad[0]*len(L1)
Body[bln+1] = ad[0]*len(L3)
elif len(ad_)==1 and len(ad)==2:
# change underline if different
if not ad_ == ad[0]:
Body[bln] = ad[0]*len(L2)
# insert overline; current bnode doesn't change
Body[bln-1:bln-1] = [ad[0]*len(L2)]
update_bnodes(VO, i+1, 1)
b_delta+=1
elif len(ad_)==2 and len(ad)==1:
# change underline if different
if not ad_[0] == ad:
Body[bln+1] = ad*len(L3)
# remove headline inset if any
if not len(L2) == len(L2.lstrip()):
Body[bln] = L2.lstrip()
# check if line before overline is blank
if bln >1:
L0 = Body[bln-2].rstrip()
else:
L0 = ''
# there is blank before overline
# delete overline; current bnode doesn't change
if not L0:
Body[bln-1:bln] = []
update_bnodes(VO, i+1, -1)
b_delta-=1
# there is no blank before overline
# change overline to blank; only current bnode needs updating
else:
Body[bln-1] = ''
bnodes[i-1]+=1
### Prevent loss of first headline: make sure it is preceded by a blank line
blnum1 = bnodes[tlnum1-1]
if blnum1 > 1 and Body[blnum1-2].strip():
Body[blnum1-1:blnum1-1] = ['']
update_bnodes(VO, tlnum1 ,1)
b_delta+=1
### After 'down' : insert blank line if there is none
# between the nodes used to be separated by the moved region.
if oop=='down' and (0 < blnumCut < Z) and Body[blnumCut-1].strip():
Body[blnumCut:blnumCut] = ['']
update_bnodes(VO, tlnumCut+1 ,1)
b_delta+=1
assert len(Body) == Z + b_delta
def update_bnodes(VO, tlnum, delta):
"""Update VO.bnodes by adding/substracting delta to each bnode
starting with bnode at tlnum and to the end.
"""
bnodes = VO.bnodes
for i in xrange(tlnum, len(bnodes)+1):
bnodes[i-1] += delta
def get_new_ad(levels_ads, ads_levels, level):
"""Return adornment style for new level, that is level missing from
levels_ads and ads_levels.
"""
for ad in AD_STYLES:
if not ad in ads_levels:
return ad
# all 64 adornment styles are in use, return style for level 64
assert len(levels_ads)==64
return levels_ads[64]
def deduce_ad_style(L1,L2,L3,ENC):
"""Deduce adornment style given first 3 lines of Body node.
1st line is bnode line. Lines must be rstripped.
"""
# '--' style '-' style
#
# L0 L0 Body[bln-2]
# ---- L1 head L1 <--bnode Body[bln-1]
# head L2 ---- L2 Body[bln]
# ---- L3 text L3 Body[bln+1]
# bnode is overline
if L1==L3 and (L1[0] in AD_CHARS) and L1.lstrip(L1[0])=='' and (len(L1) >= len(L2.decode(ENC,'replace'))):
ad = 2*L1[0]
# bnode is headline text
elif (L2[0] in AD_CHARS) and L2.lstrip(L2[0])=='' and (len(L2) >= len(L1.decode(ENC,'replace'))):
ad = L2[0]
else:
print L1
print L2
print L3
print ENC
assert None
return ad
# wrong if perverse headline like this (correct ad style is '-')
#
# ^^^^^
# -----
# ^^^^^
# text
def deduce_ad_style_test(VO):
""" Test to verify deduce_ad_style(). Execute from Vim
:py voom.VOOMS[1].mModule.deduce_ad_style_test(voom.VOOMS[1])
"""
bnodes, levels, Body = VO.bnodes, VO.levels, VO.Body
ads_levels = VO.ads_levels
levels_ads = dict([[v,k] for k,v in ads_levels.items()])
ENC = VO.enc
for i in xrange(2, len(bnodes)+1):
bln = bnodes[i-1]
L1 = Body[bln-1].rstrip()
L2 = Body[bln].rstrip()
if bln+1 < len(Body):
L3 = Body[bln+1].rstrip()
else:
L3 = ''
ad = deduce_ad_style(L1,L2,L3,ENC)
lev = levels[i-1]
print i, ad, levels_ads[lev]
assert ad == levels_ads[lev]