157 lines
2.5 KiB
Text
157 lines
2.5 KiB
Text
snippet main
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package {
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import flash.display.*;
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import flash.Events.*;
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public class Main extends Sprite {
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public function Main ( ) {
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trace("start");
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stage.scaleMode = StageScaleMode.NO_SCALE;
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stage.addEventListener(Event.RESIZE, resizeListener);
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}
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private function resizeListener (e:Event):void {
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trace("The application window changed size!");
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trace("New width: " + stage.stageWidth);
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trace("New height: " + stage.stageHeight);
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}
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}
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}
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snippet class
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${1:public|internal} class ${2:name} ${0:extends } {
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public function $2 ( ) {
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("start");
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}
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}
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snippet all
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package name {
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${1:public|internal|final} class ${2:name} ${0:extends } {
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private|public| static const FOO = "abc";
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private|public| static var BAR = "abc";
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// class initializer - no JIT !! one time setup
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if Cababilities.os == "Linux|MacOS" {
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FOO = "other";
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}
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// constructor:
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public function $2 ( ){
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super2();
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trace("start");
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}
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public function name (a, b...){
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super.name(..);
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lable:break
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}
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}
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}
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function A(){
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// A can only be accessed within this file
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}
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snippet switch
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switch(${1}){
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case ${2}:
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${0}
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break;
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default:
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}
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snippet case
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case ${1}:
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${0}
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break;
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snippet package
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package ${1:package}{
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${0}
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}
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snippet wh
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while ${1:cond}{
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${0}
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}
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snippet do
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do {
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${0}
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} while (${1:cond})
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snippet wh
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while ${1:cond}{
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${0}
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}
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snippet for enumerate names
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for (${1:var} in ${2:object}){
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${0}
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}
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snippet for enumerate values
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for each (${1:var} in ${2:object}){
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${0}
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}
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snippet get_set
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function get ${1:name} {
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return ${2}
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}
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function set $1 (newValue) {
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${0}
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}
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snippet interface
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interface name {
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function method(${1}):${0:returntype};
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}
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snippet try
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try {
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${1}
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} catch (error:ErrorType) {
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${2}
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} finally {
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${0}
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}
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# For Loop (same as c.snippet)
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snippet for for (..) {..}
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for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {
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${0}
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}
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# Custom For Loop
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snippet forr
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for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {
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${0}
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}
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# If Condition
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snippet if
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if (${1:/* condition */}) {
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${0}
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}
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snippet el
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else {
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${0}
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}
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# Ternary conditional
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snippet t
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${1:/* condition */} ? ${2:a} : ${0:b}
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snippet fun
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function ${1:function_name}(${2})${3}
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{
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${0}
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}
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# FlxSprite (usefull when using the flixel library)
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snippet FlxSprite
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package
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{
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import org.flixel.*
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public class ${1:ClassName} extends ${2:FlxSprite}
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{
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public function $1(${3: X:Number, Y:Number}):void
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{
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super(X,Y);
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${4}
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}
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override public function update():void
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{
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super.update();
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${0}
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}
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}
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}
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