51db5b9267
Signed-off-by: shenwenjie <shenwenjie@sensetime.com>
502 lines
20 KiB
Text
502 lines
20 KiB
Text
*develop.txt* For Vim version 7.4. Last change: 2013 Apr 27
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VIM REFERENCE MANUAL by Bram Moolenaar
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Development of Vim. *development*
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This text is important for those who want to be involved in further developing
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Vim.
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1. Design goals |design-goals|
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2. Coding style |coding-style|
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3. Design decisions |design-decisions|
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4. Assumptions |design-assumptions|
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See the file README.txt in the "src" directory for an overview of the source
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code.
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Vim is open source software. Everybody is encouraged to contribute to help
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improving Vim. For sending patches a context diff "diff -c" is preferred.
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Also see http://www.vim.org/tips/tip.php?tip_id=618.
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Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch.
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==============================================================================
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1. Design goals *design-goals*
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Most important things come first (roughly).
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Note that quite a few items are contradicting. This is intentional. A
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balance must be found between them.
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VIM IS... VI COMPATIBLE *design-compatible*
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First of all, it should be possible to use Vim as a drop-in replacement for
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Vi. When the user wants to, he can use Vim in compatible mode and hardly
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notice any difference with the original Vi.
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Exceptions:
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- We don't reproduce obvious Vi bugs in Vim.
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- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a
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reference. But support for other versions is also included when possible.
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The Vi part of POSIX is not considered a definitive source.
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- Vim adds new commands, you cannot rely on some command to fail because it
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didn't exist in Vi.
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- Vim will have a lot of features that Vi doesn't have. Going back from Vim
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to Vi will be a problem, this cannot be avoided.
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- Some things are hardly ever used (open mode, sending an e-mail when
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crashing, etc.). Those will only be included when someone has a good reason
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why it should be included and it's not too much work.
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- For some items it is debatable whether Vi compatibility should be
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maintained. There will be an option flag for these.
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VIM IS... IMPROVED *design-improved*
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The IMproved bits of Vim should make it a better Vi, without becoming a
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completely different editor. Extensions are done with a "Vi spirit".
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- Use the keyboard as much as feasible. The mouse requires a third hand,
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which we don't have. Many terminals don't have a mouse.
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- When the mouse is used anyway, avoid the need to switch back to the
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keyboard. Avoid mixing mouse and keyboard handling.
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- Add commands and options in a consistent way. Otherwise people will have a
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hard time finding and remembering them. Keep in mind that more commands and
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options will be added later.
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- A feature that people do not know about is a useless feature. Don't add
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obscure features, or at least add hints in documentation that they exist.
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- Minimize using CTRL and other modifiers, they are more difficult to type.
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- There are many first-time and inexperienced Vim users. Make it easy for
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them to start using Vim and learn more over time.
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- There is no limit to the features that can be added. Selecting new features
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is one based on (1) what users ask for, (2) how much effort it takes to
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implement and (3) someone actually implementing it.
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VIM IS... MULTI PLATFORM *design-multi-platform*
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Vim tries to help as many users on as many platforms as possible.
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- Support many kinds of terminals. The minimal demands are cursor positioning
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and clear-screen. Commands should only use key strokes that most keyboards
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have. Support all the keys on the keyboard for mapping.
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- Support many platforms. A condition is that there is someone willing to do
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Vim development on that platform, and it doesn't mean messing up the code.
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- Support many compilers and libraries. Not everybody is able or allowed to
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install another compiler or GUI library.
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- People switch from one platform to another, and from GUI to terminal
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version. Features should be present in all versions, or at least in as many
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as possible with a reasonable effort. Try to avoid that users must switch
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between platforms to accomplish their work efficiently.
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- That a feature is not possible on some platforms, or only possible on one
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platform, does not mean it cannot be implemented. [This intentionally
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contradicts the previous item, these two must be balanced.]
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VIM IS... WELL DOCUMENTED *design-documented*
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- A feature that isn't documented is a useless feature. A patch for a new
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feature must include the documentation.
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- Documentation should be comprehensive and understandable. Using examples is
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recommended.
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- Don't make the text unnecessarily long. Less documentation means that an
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item is easier to find.
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VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
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Using Vim must not be a big attack on system resources. Keep it small and
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fast.
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- Computers are becoming faster and bigger each year. Vim can grow too, but
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no faster than computers are growing. Keep Vim usable on older systems.
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- Many users start Vim from a shell very often. Startup time must be short.
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- Commands must work efficiently. The time they consume must be as small as
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possible. Useful commands may take longer.
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- Don't forget that some people use Vim over a slow connection. Minimize the
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communication overhead.
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- Items that add considerably to the size and are not used by many people
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should be a feature that can be disabled.
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- Vim is a component among other components. Don't turn it into a massive
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application, but have it work well together with other programs.
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VIM IS... MAINTAINABLE *design-maintain*
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- The source code should not become a mess. It should be reliable code.
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- Use the same layout in all files to make it easy to read |coding-style|.
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- Use comments in a useful way! Quoting the function name and argument names
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is NOT useful. Do explain what they are for.
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- Porting to another platform should be made easy, without having to change
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too much platform-independent code.
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- Use the object-oriented spirit: Put data and code together. Minimize the
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knowledge spread to other parts of the code.
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VIM IS... FLEXIBLE *design-flexible*
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Vim should make it easy for users to work in their preferred styles rather
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than coercing its users into particular patterns of work. This can be for
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items with a large impact (e.g., the 'compatible' option) or for details. The
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defaults are carefully chosen such that most users will enjoy using Vim as it
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is. Commands and options can be used to adjust Vim to the desire of the user
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and its environment.
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VIM IS... NOT *design-not*
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- Vim is not a shell or an Operating System. You will not be able to run a
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shell inside Vim or use it to control a debugger. This should work the
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other way around: Use Vim as a component from a shell or in an IDE.
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A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
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everything but the kitchen sink, but some people say that you can clean one
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with it. ;-)"
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To use Vim with gdb see: http://www.agide.org and http://clewn.sf.net.
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- Vim is not a fancy GUI editor that tries to look nice at the cost of
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being less consistent over all platforms. But functional GUI features are
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welcomed.
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==============================================================================
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2. Coding style *coding-style*
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These are the rules to use when making changes to the Vim source code. Please
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stick to these rules, to keep the sources readable and maintainable.
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This list is not complete. Look in the source code for more examples.
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MAKING CHANGES *style-changes*
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The basic steps to make changes to the code:
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1. Adjust the documentation. Doing this first gives you an impression of how
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your changes affect the user.
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2. Make the source code changes.
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3. Check ../doc/todo.txt if the change affects any listed item.
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4. Make a patch with "diff -c" against the unmodified code and docs.
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5. Make a note about what changed and include it with the patch.
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USE OF COMMON FUNCTIONS *style-functions*
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Some functions that are common to use, have a special Vim version. Always
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consider using the Vim version, because they were introduced with a reason.
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NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
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free() vim_free() Checks for freeing NULL
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malloc() alloc() Checks for out of memory situation
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malloc() lalloc() Like alloc(), but has long argument
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strcpy() STRCPY() Includes cast to (char *), for char_u * args
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strchr() vim_strchr() Accepts special characters
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strrchr() vim_strrchr() Accepts special characters
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isspace() vim_isspace() Can handle characters > 128
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iswhite() vim_iswhite() Only TRUE for tab and space
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memcpy() mch_memmove() Handles overlapped copies
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bcopy() mch_memmove() Handles overlapped copies
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memset() vim_memset() Uniform for all systems
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NAMES *style-names*
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Function names can not be more than 31 characters long (because of VMS).
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Don't use "delete" as a variable name, C++ doesn't like it.
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Because of the requirement that Vim runs on as many systems as possible, we
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need to avoid using names that are already defined by the system. This is a
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list of names that are known to cause trouble. The name is given as a regexp
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pattern.
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is.*() POSIX, ctype.h
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to.*() POSIX, ctype.h
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d_.* POSIX, dirent.h
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l_.* POSIX, fcntl.h
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gr_.* POSIX, grp.h
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pw_.* POSIX, pwd.h
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sa_.* POSIX, signal.h
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mem.* POSIX, string.h
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str.* POSIX, string.h
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wcs.* POSIX, string.h
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st_.* POSIX, stat.h
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tms_.* POSIX, times.h
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tm_.* POSIX, time.h
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c_.* POSIX, termios.h
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MAX.* POSIX, limits.h
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__.* POSIX, system
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_[A-Z].* POSIX, system
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E[A-Z0-9]* POSIX, errno.h
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.*_t POSIX, for typedefs. Use .*_T instead.
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wait don't use as argument to a function, conflicts with types.h
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index shadows global declaration
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time shadows global declaration
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new C++ reserved keyword
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try Borland C++ doesn't like it to be used as a variable.
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clear Mac curses.h
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echo Mac curses.h
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instr Mac curses.h
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meta Mac curses.h
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newwin Mac curses.h
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nl Mac curses.h
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overwrite Mac curses.h
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refresh Mac curses.h
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scroll Mac curses.h
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typeahead Mac curses.h
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basename() GNU string function
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dirname() GNU string function
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get_env_value() Linux system function
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VARIOUS *style-various*
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Typedef'ed names should end in "_T": >
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typedef int some_T;
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Define'ed names should be uppercase: >
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#define SOME_THING
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Features always start with "FEAT_": >
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#define FEAT_FOO
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Don't use '\"', some compilers can't handle it. '"' works fine.
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Don't use:
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#if HAVE_SOME
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Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
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Use
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#ifdef HAVE_SOME
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or
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#if defined(HAVE_SOME)
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STYLE *style-examples*
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General rule: One statement per line.
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Wrong: if (cond) a = 1;
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OK: if (cond)
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a = 1;
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Wrong: while (cond);
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OK: while (cond)
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;
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Wrong: do a = 1; while (cond);
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OK: do
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a = 1;
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while (cond);
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Functions start with:
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Wrong: int function_name(int arg1, int arg2)
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OK: /*
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* Explanation of what this function is used for.
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*
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* Return value explanation.
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*/
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int
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function_name(arg1, arg2)
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int arg1; /* short comment about arg1 */
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int arg2; /* short comment about arg2 */
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{
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int local; /* comment about local */
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local = arg1 * arg2;
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NOTE: Don't use ANSI style function declarations. A few people still have to
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use a compiler that doesn't support it.
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SPACES AND PUNCTUATION *style-spaces*
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No space between a function name and the bracket:
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Wrong: func (arg);
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OK: func(arg);
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Do use a space after if, while, switch, etc.
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Wrong: if(arg) for(;;)
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OK: if (arg) for (;;)
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Use a space after a comma and semicolon:
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Wrong: func(arg1,arg2); for (i = 0;i < 2;++i)
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OK: func(arg1, arg2); for (i = 0; i < 2; ++i)
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Use a space before and after '=', '+', '/', etc.
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Wrong: var=a*5;
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OK: var = a * 5;
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In general: Use empty lines to group lines of code together. Put a comment
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just above the group of lines. This makes it easier to quickly see what is
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being done.
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OK: /* Prepare for building the table. */
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get_first_item();
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table_idx = 0;
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/* Build the table */
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while (has_item())
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table[table_idx++] = next_item();
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/* Finish up. */
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cleanup_items();
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generate_hash(table);
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==============================================================================
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3. Design decisions *design-decisions*
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Folding
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Several forms of folding should be possible for the same buffer. For example,
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have one window that shows the text with function bodies folded, another
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window that shows a function body.
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Folding is a way to display the text. It should not change the text itself.
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Therefore the folding has been implemented as a filter between the text stored
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in a buffer (buffer lines) and the text displayed in a window (logical lines).
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Naming the window
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The word "window" is commonly used for several things: A window on the screen,
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the xterm window, a window inside Vim to view a buffer.
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To avoid confusion, other items that are sometimes called window have been
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given another name. Here is an overview of the related items:
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screen The whole display. For the GUI it's something like 1024x768
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pixels. The Vim shell can use the whole screen or part of it.
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shell The Vim application. This can cover the whole screen (e.g.,
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when running in a console) or part of it (xterm or GUI).
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window View on a buffer. There can be several windows in Vim,
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together with the command line, menubar, toolbar, etc. they
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fit in the shell.
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Spell checking *develop-spell*
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When spell checking was going to be added to Vim a survey was done over the
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available spell checking libraries and programs. Unfortunately, the result
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was that none of them provided sufficient capabilities to be used as the spell
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checking engine in Vim, for various reasons:
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- Missing support for multi-byte encodings. At least UTF-8 must be supported,
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so that more than one language can be used in the same file.
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Doing on-the-fly conversion is not always possible (would require iconv
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support).
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- For the programs and libraries: Using them as-is would require installing
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them separately from Vim. That's mostly not impossible, but a drawback.
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- Performance: A few tests showed that it's possible to check spelling on the
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fly (while redrawing), just like syntax highlighting. But the mechanisms
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used by other code are much slower. Myspell uses a hashtable, for example.
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The affix compression that most spell checkers use makes it slower too.
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- For using an external program like aspell a communication mechanism would
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have to be setup. That's complicated to do in a portable way (Unix-only
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would be relatively simple, but that's not good enough). And performance
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will become a problem (lots of process switching involved).
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- Missing support for words with non-word characters, such as "Etten-Leur" and
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"et al.", would require marking the pieces of them OK, lowering the
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reliability.
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- Missing support for regions or dialects. Makes it difficult to accept
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all English words and highlight non-Canadian words differently.
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- Missing support for rare words. Many words are correct but hardly ever used
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and could be a misspelled often-used word.
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- For making suggestions the speed is less important and requiring to install
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another program or library would be acceptable. But the word lists probably
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differ, the suggestions may be wrong words.
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Spelling suggestions *develop-spell-suggestions*
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For making suggestions there are two basic mechanisms:
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1. Try changing the bad word a little bit and check for a match with a good
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word. Or go through the list of good words, change them a little bit and
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check for a match with the bad word. The changes are deleting a character,
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inserting a character, swapping two characters, etc.
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2. Perform soundfolding on both the bad word and the good words and then find
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matches, possibly with a few changes like with the first mechanism.
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The first is good for finding typing mistakes. After experimenting with
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hashtables and looking at solutions from other spell checkers the conclusion
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was that a trie (a kind of tree structure) is ideal for this. Both for
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reducing memory use and being able to try sensible changes. For example, when
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inserting a character only characters that lead to good words need to be
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tried. Other mechanisms (with hashtables) need to try all possible letters at
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every position in the word. Also, a hashtable has the requirement that word
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boundaries are identified separately, while a trie does not require this.
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That makes the mechanism a lot simpler.
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Soundfolding is useful when someone knows how the words sounds but doesn't
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know how it is spelled. For example, the word "dictionary" might be written
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as "daktonerie". The number of changes that the first method would need to
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try is very big, it's hard to find the good word that way. After soundfolding
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the words become "tktnr" and "tkxnry", these differ by only two letters.
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To find words by their soundfolded equivalent (soundalike word) we need a list
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of all soundfolded words. A few experiments have been done to find out what
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the best method is. Alternatives:
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1. Do the sound folding on the fly when looking for suggestions. This means
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walking through the trie of good words, soundfolding each word and
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checking how different it is from the bad word. This is very efficient for
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memory use, but takes a long time. On a fast PC it takes a couple of
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seconds for English, which can be acceptable for interactive use. But for
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some languages it takes more than ten seconds (e.g., German, Catalan),
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which is unacceptable slow. For batch processing (automatic corrections)
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it's too slow for all languages.
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2. Use a trie for the soundfolded words, so that searching can be done just
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like how it works without soundfolding. This requires remembering a list
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of good words for each soundfolded word. This makes finding matches very
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fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
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For some languages more than the original word list.
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3. Like the second alternative, but reduce the amount of memory by using affix
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compression and store only the soundfolded basic word. This is what Aspell
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does. Disadvantage is that affixes need to be stripped from the bad word
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before soundfolding it, which means that mistakes at the start and/or end
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of the word will cause the mechanism to fail. Also, this becomes slow when
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the bad word is quite different from the good word.
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The choice made is to use the second mechanism and use a separate file. This
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way a user with sufficient memory can get very good suggestions while a user
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who is short of memory or just wants the spell checking and no suggestions
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doesn't use so much memory.
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Word frequency
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For sorting suggestions it helps to know which words are common. In theory we
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could store a word frequency with the word in the dictionary. However, this
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requires storing a count per word. That degrades word tree compression a lot.
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And maintaining the word frequency for all languages will be a heavy task.
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Also, it would be nice to prefer words that are already in the text. This way
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the words that appear in the specific text are preferred for suggestions.
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What has been implemented is to count words that have been seen during
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displaying. A hashtable is used to quickly find the word count. The count is
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initialized from words listed in COMMON items in the affix file, so that it
|
|
also works when starting a new file.
|
|
|
|
This isn't ideal, because the longer Vim is running the higher the counts
|
|
become. But in practice it is a noticeable improvement over not using the word
|
|
count.
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|
|
|
==============================================================================
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|
4. Assumptions *design-assumptions*
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|
|
|
Size of variables:
|
|
char 8 bit signed
|
|
char_u 8 bit unsigned
|
|
int 32 or 64 bit signed (16 might be possible with limited features)
|
|
unsigned 32 or 64 bit unsigned (16 as with ints)
|
|
long 32 or 64 bit signed, can hold a pointer
|
|
|
|
Note that some compilers cannot handle long lines or strings. The C89
|
|
standard specifies a limit of 509 characters.
|
|
|
|
vim:tw=78:ts=8:ft=help:norl:
|