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ultimate-vim/vim_plugin_candinates_src/sketch-0-3-2/sketch.vim

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" File: sketch.vim
" Version: 0.3.2
" Date: 2004-01-18
" Author: Antony Scriven <ads@metawire.org>
" Maintainer: Antony Scriven <ads@metawire.org>
" Description: Line drawing, drag and drop, tables, arrows, boxes, fills,
" using the mouse.
"
" Tutorial version: 2003-10-02
"
" Usage and settings
" ------------------
" See the file sketch.tut for a tutorial. There isn't a help file yet.
"
"
" Change or uncomment this line so you can start or stop Sketch.
" noremap <F1> :call ToggleSketch()<CR>
"
" Don't have a meta/alt key? Use this mapping to switch between square corners
" and rounded corners for boxes/lines
" nnoremap <buffer> <silent> <AnyKeyYouLike> <LeftMouse>:call NextCornerStyle()<CR>
"
" Release notes
" -------------
" 0.3.2 - Tabs still caused garbled screen when dragging transparent
" objects. Fixed.
" 0.3.1 - cursor() can cause problems in a file with tabs when using
" virutal edit mode. Changed to use G and |. Many tutorial
" errors fixed.
" 0.3.0 - Flood fill with arbitrary character added.
" 0.2.3 - Bug 6 fixed.
" 0.2.2 - Error in the tutorial that I thought I'd fixed is now really
" fixed. Thanks to pinkie..
" - Tutorial updated.
" 0.2.1 - Bug 9 fixed.
" - Tutorial updated.
" - Keys rearranged again, sorry. Most important are the line
" drawing actions. These are all accessible via shift and
" control keys. Meta is used for painting/fat erase. This
" shouldn't be much of a loss if your terminal/keyboard
" doesn't have or doesn't like the meta/alt key.
" 0.2.0 - Bug 3 fixed.
" - Bug 1 fixed.
" - Bug 7 fixed.
" - Bug 5 fixed.
" - Corrected tutorial errors.
" Thanks to Tijs Van Den Bogaard.
" Added a quick reference card.
" - Changed some commands around slightly after
" encountering some usability problems:
" Shift+LeftMouse is now paint.
" Control+LeftMouse is brush select.
" Shift+RightMouse is erase.
" Control+RightMouse is fat erase.
" - Vis select then line/box/fill sets the arrowhead.
" - Drag/drop opaque & transparent.
" - Lines/boxes can have round corners: <M-LeftMouse>
" 0.1.1 Bug 2 fixed.
" 0.1.0 Initial beta release
"
"
" Please don't tell me my code is horrible, I know it is. It started as a
" quick test and I've hacked on all sorts of features in a nasty nasty way.
" Using virtualedit seems buggy, or at least how it works isn't entirely
" obvious in certain situations. So I've hacked in some workarounds.
" I'll tidy it up later (honest).
"
" To do, in order of priority (notes and examples at the end of the file)
" -----------------------------------------------------------------------
" - make a better behaved plugin
" <SID> etc
" uses registers in a few places withouth documenting this. Need a scheme to
" avoid this.
" - use the new setreg features if ver = vim6.2
" - vim help file with command reference and link to tutorial
" - Rewrite the code nicely :-)
" >>Version 1
" - diagonals
" - coarser drawing to make straight lines and diagonals easier
" - keyboard support
" ...
" - painting with colours! (horrendously slow last I checked)
"
" Known bugs
" ----------
" 10. Transparent drag doesn't quite work for dragging to column 1.
" 4. Try drawing from below the bottom of the file. I don't think this is
" fixable. But it may be possible to make it react a little more sanely.
" 8. When dragging an object, doesn't quite work right when you are one
" column to the right of your starting point.
" Has this gone away?
"
" Fixed bugs
" ----------
" 9. If mousemodel=popup then rightrelease gives an annoying menu.
" --Solution: save &mousemodel; let mousemodel=''
" 5. Select a line, then left-click to draw it. Now if you
" double-click the arrow is in the correct direction. However, if
" you select a line, then double-click to draw a line+arrow, the
" arrowhead is not in the correct direction.
" -- Fixed by getting rightrelease to handle this.
" 6. Right vertical line of a visual box is drawn one
" column to the right. Happens if the last cursor position of the visual
" selection is on an empty line, and is to the right of the starting
" position.
" 7. Drawing through, e.g., letters produces '+'s. This should be lines.
" 3. Visual selection, then click in another window: the click is
" interpreted with the buffer-local map of the window you are
" drawing in and you get a lot of error messages. This should be
" fixable. (However not for erase :-()
" 1. filling a box: rarely the leftmost, uppermost `-' isn't drawn.
" Hopefully fixed by fixing bug 2!
" 2. very rarely the left vertical line of a visual box is drawn one
" column to the right ?? (virtualedit problem or my strlen()
" problem). Happens if the last cursor position of the visual
" selection is on an empty line, and is to the right of the
" starting position.
"
"
" ----------------------------------------------------------------------
" To follow: poorly named, poorly commented, poorly written functions in
" a random order. Sorry.
fun! Cursor(line,col)
exe 'silent norm! ' . a:line . 'G' . a:col . '|'
endfun
fun! ToggleSketch()
if !exists("b:Sketch_loaded")
let b:Sketch_loaded = 1
call Sketch()
echo '[Sketch on]'
norm! zRz.
else
unlet b:Sketch_loaded
call NoSketch()
echo '[Sketch off]'
endif
endfun
fun! NextBrush()
let b:brushes = strpart(b:brushes,1,strlen(b:brushes)-1).b:brushes[0]
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! NextCornerStyle()
if b:roundcorners == 1
let b:roundcorners = 0
else
let b:roundcorners = 1
endif
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! MarkVisStart()
call SketchSavePos('auto')
let b:Vis_start_line = line(".")
let b:Vis_start_col = virtcol(".")
let g:Sketch_winnr = winnr()
endfun
fun! MarkVisEnd()
"Fixes bug 3. Clicking outside of the window where you first made the
"selection.
if winnr() != g:Sketch_winnr
return 'abort'
endif
normal! gv
let b:Vis_end_line = line(".")
let b:Vis_end_col = virtcol(".")
normal! 
return ''
endfun
fun! Sketch()
let b:brushes = '.:#'
let b:Sketch_dir2 = 0
let b:Sketch_dir = 'r'
let b:Sketch_line = 0
let b:Sketch_col = 0
let b:Sketch_savedguiopts = &go
let b:Sketch_savedmousemodel = &mousemodel
set mousemodel=
let b:Vis_start_line = 0
let b:Vis_start_col = 0
let b:Vis_end_line = 0
let b:Vis_end_col = 0
let b:Sketch_erasesize = 1
let g:Sketch_winnr = winnr()
let b:roundcorners = 0
set go+=rb
setl ve=all
"Lines
nnoremap <buffer> <silent> <LeftMouse> <LeftMouse>:call SketchClick('-')<CR>
nnoremap <buffer> <silent> <LeftDrag> <LeftMouse>:call SketchDrag()<CR>
"Arrow
nnoremap <buffer> <silent> <2-LeftMouse> :call SketchClick('>')<CR>
"Single vert bar
nnoremap <buffer> <silent> <3-LeftMouse> :call SketchClick('\|')<CR>
"Painting
nnoremap <buffer> <silent> <C-LeftMouse> <LeftMouse>:call SketchPaint()<CR>
nnoremap <buffer> <silent> <C-LeftDrag> <LeftMouse>:call SketchPaint()<CR>
nnoremap <buffer> <silent> <M-LeftMouse> <LeftMouse>:call NextBrush()<CR>
nnoremap <buffer> <silent> <M-2-LeftMouse> <LeftMouse>:call NextBrush()<CR>
nnoremap <buffer> <silent> <M-3-LeftMouse> <LeftMouse>:call NextBrush()<CR>
nnoremap <buffer> <silent> <M-4-LeftMouse> <LeftMouse>:call NextBrush()<CR>
"Selection
nnoremap <buffer> <silent> <RightMouse> <LeftMouse>:call MarkVisStart()<CR><4-LeftMouse>
vnoremap <buffer> <silent> <RightDrag> <LeftDrag>
vnoremap <buffer> <silent> <RightRelease> <LeftMouse>:call SketchSavePos('auto')<CR>gv
"The gv"ap at the end prevents flicker when M-RightDrag does the undo.
vnoremap <buffer> <silent> <S-RightMouse> <LeftMouse>:call VisSaveDims()<CR>gv"pygv"pp:let b:above = @p<CR>
nnoremap <buffer> <silent> <S-RightDrag> u<LeftMouse>:call VisWithSavedDims()<CR>"pp
nnoremap <buffer> <silent> <RightDrag> u<LeftMouse>:call VisWithSavedDims()<CR>:call PasteTransparent()<CR>:call VisWithSavedDims()<CR>"pp
"Erase
nnoremap <buffer> <silent> <C-RightMouse> <LeftMouse>:call SketchErase('small')<CR>
nnoremap <buffer> <silent> <C-RightDrag> <LeftMouse>:call SketchErase('small')<CR>
nnoremap <buffer> <silent> <M-RightMouse> <LeftMouse>:call SketchErase('big')<CR>
nnoremap <buffer> <silent> <M-RightDrag> <LeftMouse>:call SketchErase('big')<CR>
vnoremap <buffer> <silent> <RightMouse> <LeftMouse>:call VisSaveDims()<CR>gv"pygv"pp:let b:above = @p<CR>gv:call SketchErase('vblock')<CR><LeftMouse>
" vnoremap <buffer> <silent> <RightMouse> <LeftMouse>:call VisSaveDims()<CR>gv"py:let b:above = @p<CR>gv:call SketchErase('vblock')<CR><LeftMouse>
vnoremap <buffer> <silent> <2-RightMouse> <LeftMouse>:call VisSaveDims()<CR>gv"pygv"pp:let b:above = @p<CR>gv:call SketchErase('vblock')<CR><LeftMouse>
"vnoremap <buffer> <silent> <RightMouse> :call SketchErase('vblock')<CR><LeftMouse>
"Fill
vnoremap <buffer> <silent> <LeftMouse> <LeftMouse>:call SketchFillBox('transparent')<CR>
vnoremap <buffer> <silent> <S-LeftMouse> <LeftMouse>:call SketchFillBox('opaque')<CR>
vnoremap <buffer> <silent> <C-LeftMouse> <LeftMouse>:call SketchFillBrush('opaque')<CR>
nnoremap <buffer> <silent> <S-LeftMouse> <LeftMouse>:call NextCornerStyle()<CR>
nnoremap <buffer> <silent> <S-2-LeftMouse> <LeftMouse>:call NextCornerStyle()<CR>
nnoremap <buffer> <silent> <S-3-LeftMouse> <LeftMouse>:call NextCornerStyle()<CR>
nnoremap <buffer> <silent> <S-4-LeftMouse> <LeftMouse>:call NextCornerStyle()<CR>
nnoremap <buffer> <leader>f :call <SID>Fill()<CR>
endfun
" Replace tabs in a:str with the correct number of spaces.
" Need to supply the tabstop value and the offset from the left edge of the
" screen.
" This implements the fix for version 0.3.2.
fun! s:EscapeAll(str)
return escape(a:str, '\.*^$[]')
endfun
let s:spc = ' '
fun! s:Detab(str, ts, offset)
let i = 0
let n = 0
let str = a:str
while 1
let i = match(str, '\t\|\n', i)
if i == -1 | break | endif
if str[i] == "\n"
let n = i + 1
else
let numspaces = a:ts - ((i - n + a:offset) % a:ts)
let str = substitute(str, '\t', strpart(s:spc, 0, numspaces ), '')
endif
let i = i + 1
endwhile
return str
endfun
fun! PasteTransparent() range
normal! gv"oy
let above = b:above
"
"s:Detab() has a noticeable impact on speed. So make sure there
"really are tabs before removing them!
if @o =~ '\t'
let below = s:Detab(@o,&ts,virtcol('.')-1)
else
let below = @o
endif
"Need this if..endif, because you can't write .\{0} in a regexp.
if above[0] == ' '
let above = substitute(above, ' ', escape(below[0],'&'), '')
endif
let i = 1
while i < strlen(above)
if above[i] == ' '
let above = substitute(above, '\(.\{'.i.'}\).', '\1'.escape(below[i],'&'), '')
endif
let i = i + 1
endwhile
let @p = above
"normal! ms
let pos = SavePos(0)
$ put p
"Need the zero. If @p has leading spaces, cursor will be on first non-blank
"of the line.
normal! 0G$h"pydG
exe pos
endfun
fun! Move()
if exists("b:vis_just_saved")
"TRAILING SPACE
normal! gvr
let b:vis_just_saved = 0
endif
endfun
fun! VisSaveDims() range
normal! gv
if virtcol(".") > b:Vis_start_col
let b:viswidth = virtcol(".") - b:Vis_start_col + 1
else
let b:viswidth = b:Vis_start_col - virtcol(".") + 1
endif
if line(".") > b:Vis_start_line
let b:visheight = line(".") - b:Vis_start_line + 1
else
let b:visheight = b:Vis_start_line - line(".") + 1
endif
let b:vis_just_saved = 1
let b:erase_or_drag = 'drag'
endfun
fun! VisWithSavedDims()
if b:viswidth == 1 && b:visheight == 1
return
elseif b:viswidth == 1
exe 'normal! '.(b:visheight-1).'jo'
elseif b:visheight == 1
exe 'normal! '.(b:viswidth-1).'lo'
else
exe 'normal! '.(b:viswidth-1).'l'.(b:visheight-1).'jo'
endif
endfun
fun! NoSketch()
let &go = b:Sketch_savedguiopts
let &mousemodel = b:Sketch_savedmousemodel
setl ve=
nunmap <buffer> <LeftMouse>
nunmap <buffer> <LeftDrag>
"Arrow
nunmap <buffer> <2-LeftMouse>
"Single vert bar
nunmap <buffer> <3-LeftMouse>
"Painting
nunmap <buffer> <C-LeftMouse>
nunmap <buffer> <C-LeftDrag>
nunmap <buffer> <M-LeftMouse>
nunmap <buffer> <M-2-LeftMouse>
nunmap <buffer> <M-3-LeftMouse>
nunmap <buffer> <M-4-LeftMouse>
"Selection
nunmap <buffer> <RightMouse>
vunmap <buffer> <RightDrag>
vunmap <buffer> <RightRelease>
vunmap <buffer> <S-RightMouse>
nunmap <buffer> <S-RightDrag>
nunmap <buffer> <RightDrag>
"Erase
nunmap <buffer> <C-RightMouse>
nunmap <buffer> <C-RightDrag>
nunmap <buffer> <M-RightMouse>
nunmap <buffer> <M-RightDrag>
vunmap <buffer> <RightMouse>
vunmap <buffer> <2-RightMouse>
"Fill
vunmap <buffer> <LeftMouse>
vunmap <buffer> <S-LeftMouse>
vunmap <buffer> <C-LeftMouse>
nunmap <buffer> <S-LeftMouse>
nunmap <buffer> <S-2-LeftMouse>
nunmap <buffer> <S-3-LeftMouse>
nunmap <buffer> <S-4-LeftMouse>
nunmap <buffer> <leader>f
endfun
fun! SketchFillBrush(style) range
if MarkVisEnd() == 'abort'
return
endif
if a:style == 'opaque'
exe "normal! gvr".b:brushes[0]
endif
endfun
fun! SketchFillBox(style) range
"Fixes bug 3.
if MarkVisEnd() == 'abort'
return
endif
if a:style == 'opaque'
"TRAILING SPACE
normal! gvr
endif
if b:Vis_start_line < b:Vis_end_line
let top = b:Vis_start_line
let bot = b:Vis_end_line
else
let top = b:Vis_end_line
let bot = b:Vis_start_line
endif
if b:Vis_start_col < b:Vis_end_col
let left = b:Vis_start_col
let right = b:Vis_end_col
else
let left = b:Vis_end_col
let right = b:Vis_start_col
endif
"Lots of bugginess if we are in virtual columns, so lets pad it first.
let lnum = top
while lnum <= bot
let line = getline(lnum)
"Handle lines with tabs
"X:let len = strlen(line)
exe "norm! " . lnum . "G"
let len = virtcol("$") - 1
if (len) < right "pad the line.
let i = 1
while i < (right - len)
let line = line . ' '
let i = i + 1
endwhile
call setline(lnum, line)
endif
let lnum = lnum + 1
endwhile
"Don't draw corners. If we are just drawing a line then we want to check
"for a join first. Need to test for greater than 1, not 0 because we are
"not including corners.
if (bot-top) > 1
"Wake up vim. Also fixes bug 2, bug 6.
normal! lh
call Cursor(top,left)
let n = (bot-top-2)==0 ? '' : (bot-top-2).'j'
normal! lh
exe 'normal! jlh'.n.'r|'
call Cursor(top,right)
normal! lh
"Seems to be a bug. If I don't do lh after visual block selction, it goes
"wrong.
exe 'normal! jlh'.n.'r|'
endif
if (right-left) > 1
"Also bugginess if we don't wake vim up with a cursor movement before
"calling cursor()
normal! l
call Cursor(top,left)
let n = (right-left-2)==0 ? '' : (right-left-2).'l'
exe 'normal! llh'.n.'r-'
normal! l
call Cursor(bot,left)
exe 'normal! llh'.n.'r-'
endif
"Want to draw the '-' last, because we have triple click to insert a single
"'|'. So now we can rightclick leftclick to insert a single '-' over a
"character.
if top == bot
"Horizontal line.
call Cursor(top,left)
normal! lh
if GetChar() == '|'
normal! r+
else
normal! r-
endif
call Cursor(top,right)
normal! lh
if GetChar() == '|'
normal! r+
else
normal! r-
endif
elseif left == right
"Vertical line.
call Cursor(top,left)
normal! lh
if GetChar() == '-'
normal! r+
else
normal! r|
endif
call Cursor(bot,left)
if GetChar() == '-'
normal! r+
else
normal! r|
endif
else
if b:roundcorners == 1
call Cursor(top,left)
normal! r.
call Cursor(top,right)
normal! r.
call Cursor(bot,left)
normal! r'
call Cursor(bot,right)
normal! r'
else
call Cursor(top,left)
normal! r+
call Cursor(top,right)
normal! r+
call Cursor(bot,left)
normal! r+
call Cursor(bot,right)
normal! r+
endif
endif
call Cursor(b:Vis_end_line, b:Vis_end_col)
" Determine shape of box to set the direction.
"/2 because letters are narrower than they are tall.
if (right-left)/2 >= (bot-top)
"Short fat box.
if b:Vis_end_col > b:Vis_start_col
call SketchSavePos('r')
else
call SketchSavePos('l')
endif
else
"Tall thin box.
if b:Vis_end_line > b:Vis_start_line
call SketchSavePos('d')
else
call SketchSavePos('u')
endif
endif
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! MoreLines(where)
if a:where == 'below'
let pos = SavePos(0)
normal! G12o
exe pos
else
let pos = SavePos(12)
normal! 1G12O
exe pos
endif
endfun
fun! SavePos(offset)
let c = virtcol(".")
let l1 = line(".")
normal! H
let l2 = line(".")
return 'call Cursor('.(l2 + a:offset).',1)| exe "normal! zt"|call Cursor('.(l1 + a:offset).',1)|exe "normal! '.(c-1).'l"'
endfun
fun! SketchPaint()
call SketchSavePos('auto')
if b:brushes[0] == '.'
normal! r.
elseif b:brushes[0] == ':'
normal! r:lr:h
elseif b:brushes[0] == '#'
normal! hr#lr#lr#hhjr#lr#lr#hk
endif
silent call AddLineIfAtBoundary()
endfun
fun! SketchErase(size) range
if winnr() != g:Sketch_winnr
return
endif
if a:size == 'vblock'
if MarkVisEnd() == 'abort'
return
endif
"TRAILING SPACE
normal! gvr
else
if a:size == ''
let size = b:Sketch_erasesize
else
let size = a:size
endif
if size == 'small'
"TRAILING SPACE
normal! r
let b:Sketch_erasesize = size
elseif size == 'big'
normal! hkR hhjR hhjR hk
let b:Sketch_erasesize = size
endif
call SketchSavePos('auto')
silent call AddLineIfAtBoundary()
endif
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! SketchClick(char)
if a:char == '>'
call SketchArrow()
elseif a:char == '|'
call SketchBar()
else
"This fixes bug 7.
if IsBlankChar() || (GetChar() != '-' && GetChar() != '|')
exe "normal! r" . a:char
let b:Sketch_firstclick = 1
else
normal! r+
let b:Sketch_firstclick = 0
endif
if a:char == '-'
call SketchSavePos('r')
else
call SketchSavePos('d')
endif
endif
silent call AddLineIfAtBoundary()
endfun
fun! AddLineIfAtBoundary()
"Tried adding line at top of file as well, but I didn't think it
"worked very well.
if line(".") == line("$")
$ put _
endif
call Cursor(b:Sketch_line,b:Sketch_col)
endfun
fun! SketchArrow()
if b:Sketch_dir2 == 'r'
normal! r>
elseif b:Sketch_dir2 == 'l'
normal! r<
elseif b:Sketch_dir2 == 'u'
normal! r^
elseif b:Sketch_dir2 == 'd'
normal! rv
endif
call SketchSavePos(b:Sketch_dir2)
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! SketchBar()
normal! r|
call SketchSavePos(b:Sketch_dir)
endfun
fun! Debug()
echo "Line: ".b:Sketch_line." Col: ".b:Sketch_col." Dir: ".b:Sketch_dir
endfun
fun! SketchDrag()
"Moving vertically (current col == last saved col)
if virtcol(".") == b:Sketch_col
"This fixes bug 7.
if IsBlankChar() || (GetChar() !~ '-\|+')
normal! r|
else
normal! r+
endif
if b:Sketch_dir =~ 'r\|l'
if b:Sketch_firstclick
call SketchAtSavedPos('|')
else
if b:roundcorners == 1
"Previously moved horizontally, now moving up
if line(".") < b:Sketch_line
call SketchAtSavedPos("'")
"Moving down
else
call SketchAtSavedPos('.')
endif
else
call SketchAtSavedPos('+')
endif
endif
endif
"[TODO] I think this is redundant, as rightrelease now sets this.
if line(".") > b:Sketch_line
call SketchSavePos('d')
else
call SketchSavePos('u')
endif
"Otherwise, must be moving horizontally
else
"This fixes bug 7.
if IsBlankChar() || (GetChar() !~ '|\|+')
normal! r-
else
normal! r+
endif
if b:Sketch_dir =~ 'd\|u'
if b:roundcorners == 1
"Was moving up
if b:Sketch_dir == 'u'
call SketchAtSavedPos(".")
"Moving down
else
call SketchAtSavedPos("'")
endif
else
call SketchAtSavedPos('+')
endif
endif
"I think this is redundant, as rightrelease now sets this.
if virtcol(".") > b:Sketch_col
call SketchSavePos('r')
else
call SketchSavePos('l')
endif
endif
let b:Sketch_firstclick = 0
silent call AddLineIfAtBoundary()
echo '['.b:brushes[0].']['.((b:roundcorners==1)?'Round':'Square').']'
endfun
fun! IsBlankChar()
let char = GetChar()
if (char == ' ') || (char == '')
return 1
else
return 0
endif
endfun
fun! GetChar()
return strpart(getline("."),virtcol(".")-1,1)
endfun
fun! SketchSavePos(dir)
let b:Sketch_dir2 = b:Sketch_dir
if a:dir == 'auto'
if (line(".") > b:Sketch_line)
let b:Sketch_dir = 'd'
elseif (line(".") < b:Sketch_line)
let b:Sketch_dir = 'u'
elseif (virtcol(".") > b:Sketch_col)
let b:Sketch_dir = 'r'
elseif (virtcol(".") < b:Sketch_col)
let b:Sketch_dir = 'l'
endif
else
let b:Sketch_dir = a:dir
endif
let b:Sketch_line = line(".")
let b:Sketch_col = virtcol(".")
endfun
fun! SketchAtSavedPos(char)
let col = virtcol(".")
let line = line(".")
call Cursor(b:Sketch_line,b:Sketch_col)
exe "normal! r".a:char
"You can have fun if you reverse line and col
call Cursor(line,col)
endfun
"
"-- Flood fill functions -----------------------------------
"
fun! s:Field(string, num, delim)
" Return the field specified by integer a:num from a:string where fields are
" delimited by the character a:delim.
if a:num < 1
return ''
elseif a:num == 1
return matchstr(a:string, '[^' . a:delim . ']*')
else
return matchstr(a:string, '\([^' . a:delim . ']*' . a:delim . '\)\{' . (a:num - 1) . '}\zs[^' . a:delim . ']*')
endif
endfun
fun! s:Unlet()
let i = 1
while i <= s:TOS
exe 'unlet s:fillinfo' . i
let i = i + 1
endwhile
endfun
" The fill algorithm might as well be recursive. However Vim has reasonably
" strict limits on the depth of recursion. It is quite hard to break this
" algorithm if done recursively, but it is possible with a large complicated
" diagram. Just in case this is a problem for someone, I've implemented the
" algorithm imperatively, using a couple of explicit stacks. Happily, this
" also seems to speed things up.
"
" The fill starts off horizontally. When a line has been filled as far as it
" can, the line, the leftmost cell and the rightmost cell are pushed onto a
" stack. Information from a stack is popped, and this is used to check each
" cell above and below those just filled. If any of these are not a boundary
" character then go back to the start of this paragraph.
"
" If I also encode the vertical direction in which the fill is progressing,
" then I can make a simple optimization to reduce the number of cells that
" need checking.
fun! s:PushFillInfo(line, L, R, dir) "dir can be 'u' up or 'd' down
let s:TOS = s:TOS + 1
exe 'let s:fillinfo' . s:TOS . '="' . a:line . ',' . a:L . ',' . a:R . ',' . a:dir . '"'
endfun
fun! s:PopFillInfo()
exe 'let fillinfo = s:fillinfo' . s:TOS
exe 'unlet s:fillinfo' . s:TOS
let s:TOS = s:TOS - 1
let line = s:Field(fillinfo, 1, ',')
let L = s:Field(fillinfo, 2, ',')
let R = s:Field(fillinfo, 3, ',')
let dir = s:Field(fillinfo, 4, ',')
return 'let line=' . line . '|let L=' . L . '|let R=' . R . '|let dir="' . dir . '"'
endfun
fun! s:IsBoundary()
return @" ==# s:fillchar || @" == '|' || @" == '-' || @" == '' || @" == '+' || @" == '\' || @" == '/' || @" == '<' || @" == '>'
endfun
" Returns a string that you can execute to store the leftmost column in L and
" the rightmost column in R. E.g. :exe Fill_line()
fun! s:Fill_line()
let line = line('.') | let col = col('.')
"Fill current char
let R = col | let L = col
silent norm! yl
if !s:IsBoundary()
exe 'silent norm! r' . s:fillchar
endif
"Fill to the left
let i = col
let L = 1
while i > 1
silent norm! hyl
let i = i - 1
if s:IsBoundary()
let L = i + 1
break
else
exe 'silent norm! r' . s:fillchar
endif
endwhile
call Cursor(line, col)
"Fill to the right
let i = col
let R = col('$') - 1
while i < (col('$') - 1)
silent norm! lyl
let i = i + 1
if s:IsBoundary()
let R = i - 1
break
else
exe 'silent norm! r' . s:fillchar
endif
endwhile
return 'let L=' . L . '|let R=' . R
endfun
fun! <SID>Fill()
" The variables used for the stack get unlet as the function progresses.
" However if the user hits <C-C> before filling has finished, we could
" potentially be left with many variables in memory. So each time Fill() is
" run, first check that nothing is left over from the previous Fill(). If
" it is then remove the variables before prompting the user for the fill
" character. This way the user won't notice the delay.
if exists("s:fillinfo1")
call s:Unlet()
endif
let s:TOS = 0
"Get input from user. Use only the first character supplied.
call inputsave()
let s:fillchar = input("Enter the fill character: ")[0]
call inputrestore()
if s:fillchar == ''
redraw!
echo 'Fill aborted.'
return
endif
echo 'Working, please wait.'
let saved_ve = &ve
let &ve = ''
let lastline = line('$')
silent norm! yl
if s:IsBoundary()
redraw!
echo 'On a boundary.'
return
endif
let line = line('.') | let col = col('.')
let restorecursor = "call Cursor(" . line . "," . col . ")"
silent exe s:Fill_line()
call s:PushFillInfo(line, L, R, 'u')
call s:PushFillInfo(line, L, R, 'd')
while s:TOS > 0
exe s:PopFillInfo()
let l = L | let r = R
if dir == 'u'
if line > 1
exe 'silent norm! ' . (line - 1). 'G' . L . '|'
else
continue
endif
let i = l
while i <= r
silent norm! yl
if !s:IsBoundary()
silent exe s:Fill_line()
call s:PushFillInfo(line - 1, L, R, 'u')
" Eliminate some (but not all) of the cells already checked.
" This is actually slightly faster than eliminating all the
" cells already checked! (shown underneath). Perhaps because of
" the extra stack accesses being more expensive than looping
" over a few already checked cells?
if R > r || L < l
call s:PushFillInfo(line - 1, L, R, 'd')
endif
"if L < l
" call s:PushFillInfo(line - 1, L, l - 1, 'd')
"endif
"if R > r
" call s:PushFillInfo(line - 1, l + 1, R, 'd')
"endif
" Finish early if possible.
if R >= r
break
else
let i = R + 1
endif
else
let i = i + 1
endif
exe 'silent norm! ' . i . '|'
endwhile
else "assume dir == 'd'
if line < lastline
exe 'silent norm! ' . (line + 1). 'G' . L . '|'
else
continue
endif
let i = l
while i <= r
silent norm! yl
if !s:IsBoundary()
silent exe s:Fill_line()
call s:PushFillInfo(line + 1, L, R, 'd')
" Eliminate some (but not all) of the cells already checked.
if R > r || L < l
call s:PushFillInfo(line + 1, L, R, 'u')
endif
"if L < l
" call s:PushFillInfo(line + 1, L, l - 1, 'u')
"endif
"if R > r
" call s:PushFillInfo(line + 1, l + 1, R, 'u')
"endif
" Finish early if possible.
if R >= r
break
else
let i = R + 1
endif
else
let i = i + 1
endif
exe 'silent norm! ' . i . '|'
endwhile
endif
endwhile
redraw!
let &ve = saved_ve
exe restorecursor
echo 'Fill finished.'
endfun
"
"Implement diagonals like this:
" /
" \/
" /\ _
" / \ /|
" _ _ .----------------' \ /
" /| |\ \ / / X
" / \ \| |/ / / \
" <20> <20> / \
"
"
"Implement painting with colours like this:
"syn match y /y/
"syn match x /x/
"hi y guifg=#cc7788 guibg=#cc7788
"hi x guifg=#8877cc guibg=#8877cc
"map \x :let brush = 'x'<CR>
"map \y :let brush = 'y'<CR>
"map <rightdrag> <leftmouse>:exe 'normal! r'.brush <CR>
"map <rightmouse> <leftmouse>:exe 'normal! r'.brush <CR>
"
" Even though Sketch doesn't have diagonals yet,
" this was easy thanks to the copy+drag actions.
" +-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
" |\...........\...........\...........\...........\...........\...........\...........\...........\
" |:\...........\...........\...........\...........\...........\...........\...........\...........\
" |::+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
" |::|\...........\...........\ |::| |::| |::| |::|\...........\...........\
" |::|:\...........\...........\ |::| |::| |::| |::|:\...........\...........\
" +::|::+-----------+-----------+-----+::|--------+::|--------+::|--------+::|::+-----------+-----------+
" |\:|::|\...........\...........\.....\:|.........\:|.........\:|.........\:|::|\...........\...........\
" |:\|::|:\...........\...........\.....\|..........\|..........\|..........\|::|:\...........\...........\
" |::+::|::+-----------+-----------+-----+-----------+-----------+-----------+::|::+-----------+-----------+
" |::|\:|::|\...........\...........\ |::| |::| |::| |::|\:|::|\...........\...........\
" |::|:\|::|:\...........\...........\|::| |::| |::| |::|:\|::|:\...........\...........\
" +::|::+::|::+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
" \:|::|\:|::|\...........\...........\...........\...........\...........\...........\...........\...........\
" \|::|:\|::|:\...........\...........\...........\...........\...........\...........\...........\...........\
" +::|::|::|::+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
" \:|::|\:|::|......\:|::|......\:|::| |::| |::| |::|\:|::|\:|::|......\:|::|......\:|::|
" \|::|:\|::|.......\|::|.......\|::| |::| |::| |::| \|::|:\|::|.......\|::|.......\|::|
" +::|::+::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|
" \:|::|\:|.........\:|.........\.|.........\:|.........\:|.........\:|.........\:|.........\:|.........\:|
" \|::|:\|..........\|..........\|..........\|..........\|..........\|..........\|..........\|..........\|
" +::|::+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
" \:|::|......\:|::|......\:|::| |::| |::| |::| \:|::|......\:|::|......\:|::|
" \|::|.......\|::|.......\|::| |::| |::| |::| \|::|.......\|::|.......\|::|
" +::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|--------+::|
" \:|.........\:|.........\:|.........\:|.........\:|.........\:|.........\:|.........\:|.........\:|
" \|..........\|..........\|..........\|..........\|..........\|..........\|..........\|..........\|
" +-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
"
"
" +--------------------+ +--------------------+ +--------------------+ +--------------------+
" | | | | | | | |
" +---|----------------+ | +---|----------------+ | +---|----------------+ | +---|----------------+ |
" | | | | | | | | | | | | | | | |
" | | +--------------------+ | +--------------------| | +--------------------+ | +--------------------+
" | | | | | | | | | | | | | | | | | | | | |
" | +---|----------------+ | +---|----------------+ | +---|----------------+ | +---|----------------+ |
" | | | | | | | | | | | | | | | | | | | | |
" | | | | | | | | | | | | | | | | | | | | |
" | |---|----------------| | |---|----------------| | |---|----------------| | |---|----------------| |
" | | | | | | | | | | | | | | | | | | | | |
" +---|---|------------+ | |---|---|------------+ | +---|---|------------+ | |---|---|------------+ | |
" |---|----------------| | |---|----------------| | |---|----------------| | |---|----------------| |
" | +--------------------+ | +--------------------+ | +--------------------+ | +--------------------+
" +---|----------------+ | +---|----------------+ | +---|----------------+ | +---|----------------+ |
" | +--------------------+ | +--------------------+ | +--------------------+ | +--------------------+
" | | +--------------------+ | +--------------------| | +--------------------+ | +--------------------+
" | | | | | | | | | | | | | | | | | | | | |
" | +---|----------------+ | +---|----------------+ | +---|----------------+ | +---|----------------+ |
" | | | | | | | | | | | | | | | | | | | | |
" | | | | | | | | | | | | | | | | | | | | |
" | |---|----------------| | |---|----------------| | |---|----------------| | |---|----------------| |
" | | | | | | | | | | | | | | | | | | | | |
" +---|---|------------+ | |---|---|------------+ | +---|---|------------+ | |---|---|------------+ | |
" | | | | | | | | | | | | | | | |
" | +--------------------+ | +--------------------+ | +--------------------+ | +--------------------+
" | | | | | | | |
" +--------------------+ +--------------------+ +--------------------+ +--------------------+
"
"
"
" Not that you'd ever want to draw anything like this, but it is easy. Big
" screen helps :-)