532 lines
8.9 KiB
Text
532 lines
8.9 KiB
Text
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# cs.snippets
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# ===========
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#
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# Standard C-Sharp snippets for snipmate.
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#
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# Largely ported over from Visual Studio 2010 snippets plus
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# a few snippets from Resharper plus a few widely known snippets.
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#
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# Most snippets on elements (i.e. classes, properties)
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# follow suffix conventions. The order of suffixes to a snippet
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# is fixed.
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#
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# Snippet Suffix Order
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# --------------------
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# 1. Access Modifiers
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# 2. Class Modifiers
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#
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# Access Modifier Suffix Table
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# ----------------------------
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# + = public
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# & = internal
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# | = protected
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# - = private
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#
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# Example: `cls&` expands to `internal class $1`.
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# Access modifiers might be doubled to indicate
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# different modifiers for get/set on properties.
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# Example: `pb+-` expands to `public bool $1 { get; private set; }`
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#
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# Class Modifier Table
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# --------------------
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# ^ = static
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# % = abstract
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#
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# Example: `cls|%` expands to `protected abstract class $1`
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#
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# On method and property snippets, you can directly set
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# one of the common types int, string and bool, if desired,
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# just by appending the type modifier.
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#
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# Type Modifier Table
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# -------------------
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# i = integer
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# s = string
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# b = bool
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#
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# Example: `pi+&` expands to `public int $1 { get; internal set; }`
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#
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# I'll most propably add more stuff in here like
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# * List/Array constructio
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# * Mostly used generics
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# * Linq
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# * Funcs, Actions, Predicates
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# * Lambda
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# * Events
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#
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# Feedback is welcome!
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#
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# Main
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snippet sim
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${1:public} static int Main(string[] args)
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{
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${0}
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return 0;
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}
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snippet simc
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public class Application
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{
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${1:public} static int Main(string[] args)
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{
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${0}
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return 0;
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}
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}
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snippet svm
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${1:public} static void Main(string[] args)
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{
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${0}
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}
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# if condition
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snippet if
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if (${1:true})
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{
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${0:${VISUAL}}
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}
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snippet el
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else
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{
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${0:${VISUAL}}
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}
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snippet ifs
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if (${1})
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${0:${VISUAL}}
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# ternary conditional
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snippet t
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${1} ? ${2} : ${0}
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snippet ?
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${1} ? ${2} : ${0}
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# do while loop
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snippet do
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do
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{
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${0:${VISUAL}}
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} while (${1:true});
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# while loop
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snippet wh
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while (${1:true})
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{
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${0:${VISUAL}}
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}
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# for loop
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snippet for
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for (int ${1:i} = 0; $1 < ${2:count}; $1${3:++})
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{
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${0}
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}
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snippet forr
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for (int ${1:i} = ${2:length}; $1 >= 0; $1--)
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{
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${0}
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}
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# foreach
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snippet fore
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foreach (${1:var} ${2:entry} in ${3})
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{
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${0}
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}
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snippet foreach
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foreach (${1:var} ${2:entry} in ${3})
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{
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${0}
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}
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snippet each
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foreach (${1:var} ${2:entry} in ${3})
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{
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${0}
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}
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# interfaces
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snippet interface
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public interface ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet if+
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public interface ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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# class bodies
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snippet class
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public class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls
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${2:public} class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls+
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public class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls+^
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public static class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls&
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internal class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls&^
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internal static class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls|
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protected class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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snippet cls|%
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protected abstract class ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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# constructor
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snippet ctor
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public ${1:`vim_snippets#Filename()`}()
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{
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${0}
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}
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# properties - auto properties by default.
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# default type is int with layout get / set.
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snippet prop
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${1:public} ${2:int} ${3} { get; set; }
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snippet p
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${1:public} ${2:int} ${3} { get; set; }
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snippet p+
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public ${1:int} ${2} { get; set; }
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snippet p+&
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public ${1:int} ${2} { get; internal set; }
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snippet p+|
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public ${1:int} ${2} { get; protected set; }
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snippet p+-
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public ${1:int} ${2} { get; private set; }
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snippet p&
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internal ${1:int} ${2} { get; set; }
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snippet p&|
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internal ${1:int} ${2} { get; protected set; }
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snippet p&-
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internal ${1:int} ${2} { get; private set; }
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snippet p|
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protected ${1:int} ${2} { get; set; }
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snippet p|-
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protected ${1:int} ${2} { get; private set; }
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snippet p-
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private ${1:int} ${2} { get; set; }
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# property - bool
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snippet pi
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${1:public} int ${2} { get; set; }
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snippet pi+
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public int ${1} { get; set; }
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snippet pi+&
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public int ${1} { get; internal set; }
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snippet pi+|
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public int ${1} { get; protected set; }
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snippet pi+-
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public int ${1} { get; private set; }
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snippet pi&
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internal int ${1} { get; set; }
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snippet pi&|
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internal int ${1} { get; protected set; }
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snippet pi&-
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internal int ${1} { get; private set; }
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snippet pi|
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protected int ${1} { get; set; }
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snippet pi|-
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protected int ${1} { get; private set; }
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snippet pi-
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private int ${1} { get; set; }
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# property - bool
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snippet pb
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${1:public} bool ${2} { get; set; }
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snippet pb+
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public bool ${1} { get; set; }
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snippet pb+&
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public bool ${1} { get; internal set; }
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snippet pb+|
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public bool ${1} { get; protected set; }
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snippet pb+-
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public bool ${1} { get; private set; }
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snippet pb&
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internal bool ${1} { get; set; }
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snippet pb&|
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internal bool ${1} { get; protected set; }
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snippet pb&-
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internal bool ${1} { get; private set; }
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snippet pb|
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protected bool ${1} { get; set; }
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snippet pb|-
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protected bool ${1} { get; private set; }
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snippet pb-
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private bool ${1} { get; set; }
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# property - string
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snippet ps
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${1:public} string ${2} { get; set; }
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snippet ps+
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public string ${1} { get; set; }
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snippet ps+&
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public string ${1} { get; internal set; }
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snippet ps+|
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public string ${1} { get; protected set; }
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snippet ps+-
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public string ${1} { get; private set; }
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snippet ps&
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internal string ${1} { get; set; }
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snippet ps&|
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internal string ${1} { get; protected set; }
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snippet ps&-
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internal string ${1} { get; private set; }
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snippet ps|
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protected string ${1} { get; set; }
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snippet ps|-
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protected string ${1} { get; private set; }
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snippet ps-
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private string ${1} { get; set; }
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# members - void
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snippet m
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${1:public} ${2:void} ${3}(${4})
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{
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${0}
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}
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snippet m+
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public ${1:void} ${2}(${3})
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{
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${0}
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}
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snippet m&
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internal ${1:void} ${2}(${3})
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{
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${0}
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}
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snippet m|
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protected ${1:void} ${2}(${3})
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{
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${0}
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}
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snippet m-
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private ${1:void} ${2}(${3})
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{
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${0}
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}
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# members - int
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snippet mi
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${1:public} int ${2}(${3})
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{
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${0:return 0;}
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}
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snippet mi+
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public int ${1}(${2})
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{
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${0:return 0;}
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}
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snippet mi&
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internal int ${1}(${2})
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{
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${0:return 0;}
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}
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snippet mi|
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protected int ${1}(${2})
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{
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${0:return 0;}
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}
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snippet mi-
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private int ${1}(${2})
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{
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${0:return 0;}
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}
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# members - bool
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snippet mb
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${1:public} bool ${2}(${3})
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{
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${0:return false;}
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}
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snippet mb+
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public bool ${1}(${2})
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{
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${0:return false;}
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}
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snippet mb&
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internal bool ${1}(${2})
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{
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${0:return false;}
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}
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snippet mb|
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protected bool ${1}(${2})
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{
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${0:return false;}
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}
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snippet mb-
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private bool ${1}(${2})
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{
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${0:return false;}
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}
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# members - string
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snippet ms
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${1:public} string ${2}(${3})
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{
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${0:return "";}
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}
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snippet ms+
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public string ${1}(${2})
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{
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${0:return "";}
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}
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snippet ms&
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internal string ${1}(${2})
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{
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${0:return "";}
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}
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snippet ms|
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protected string ${1:}(${2:})
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{
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${0:return "";}
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}
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snippet ms-
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private string ${1}(${2})
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{
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${0:return "";}
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}
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# structure
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snippet struct
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public struct ${1:`vim_snippets#Filename()`}
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{
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${0}
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}
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# enumeration
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snippet enum
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enum ${1}
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{
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${0}
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}
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snippet enum+
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public enum ${1}
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{
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${0}
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}
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# preprocessor directives
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snippet #if
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#if
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${0}
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#endif
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# inline xml documentation
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snippet ///
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/// <summary>
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/// ${0}
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/// </summary>
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snippet <p
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<param name="${1}">${2:$1}</param>
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snippet <ex
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<exception cref="${1:System.Exception}">${2}</exception>
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snippet <r
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<returns>${1}</returns>
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snippet <s
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<see cref="${1}"/>
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snippet <rem
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<remarks>${1}</remarks>
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snippet <c
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<code>${1}</code>
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snippet cw
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Console.WriteLine(${1});
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# equals override
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snippet eq
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public override bool Equals(object obj)
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{
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if (obj == null || GetType() != obj.GetType())
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{
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return false;
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}
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${0:throw new NotImplementedException();}
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return base.Equals(obj);
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}
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# exception
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snippet exc
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public class ${1:MyException} : ${2:Exception}
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{
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public $1() { }
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public $1(string message) : base(message) { }
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public $1(string message, Exception inner) : base(message, inner) { }
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protected $1(
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System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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: base(info, context) { }
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}
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# indexer
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snippet index
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public ${1:object} this[${2:int} index]
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{
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get { ${0} }
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set { ${0} }
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}
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# eventhandler
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snippet inv
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EventHandler temp = ${1:MyEvent};
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if (${2:temp} != null)
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{
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$2();
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}
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# lock
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snippet lock
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lock (${1:this})
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{
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${0}
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}
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# namespace
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snippet namespace
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namespace ${1:MyNamespace}
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{
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${0}
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}
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# property
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snippet prop
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public ${1:int} ${2:MyProperty} { get; set; }
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snippet propf
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private ${1:int} ${2:myVar};
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public $1 ${3:MyProperty}
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{
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get { return $2; }
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||
|
set { $2 = value; }
|
||
|
}
|
||
|
snippet propg
|
||
|
public ${1:int} ${2:MyProperty} { get; private set; }
|
||
|
# switch
|
||
|
snippet switch
|
||
|
switch (${1:switch_on})
|
||
|
{
|
||
|
${0}
|
||
|
default:
|
||
|
}
|
||
|
# try
|
||
|
snippet try
|
||
|
try
|
||
|
{
|
||
|
${0:${VISUAL}}
|
||
|
}
|
||
|
catch (${1:System.Exception})
|
||
|
{
|
||
|
throw;
|
||
|
}
|
||
|
snippet tryf
|
||
|
try
|
||
|
{
|
||
|
${0:${VISUAL}}
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
${1}
|
||
|
}
|
||
|
# using
|
||
|
snippet usi
|
||
|
using (${1:resource})
|
||
|
{
|
||
|
${0}
|
||
|
}
|