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ultimate-vim/sources_non_forked/nerdtree/lib/nerdtree/opener.vim

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VimL

" ============================================================================
" CLASS: Opener
"
" The Opener class defines an API for 'opening' operations.
" ============================================================================
let s:Opener = {}
let g:NERDTreeOpener = s:Opener
" FUNCTION: s:Opener._bufInWindows(bnum) {{{1
" [[STOLEN FROM VTREEEXPLORER.VIM]]
" Determine the number of windows open to this buffer number.
" Care of Yegappan Lakshman. Thanks!
"
" Args:
" bnum: the subject buffers buffer number
function! s:Opener._bufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum ==# a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction
" FUNCTION: Opener._checkToCloseTree(newtab) {{{1
" Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see
" if the tree should be closed now.
"
" Args:
" a:newtab - boolean. If set, only close the tree now if we are opening the
" target in a new tab. This is needed because we have to close tree before we
" leave the tab
function! s:Opener._checkToCloseTree(newtab)
if self._keepopen
return
endif
if (a:newtab && self._where ==# 't') || !a:newtab
call g:NERDTree.CloseIfQuitOnOpen()
endif
endfunction
" FUNCTION: s:Opener._firstUsableWindow() {{{1
" find the window number of the first normal window
function! s:Opener._firstUsableWindow()
let i = 1
while i <= winnr('$')
let bnum = winbufnr(i)
if bnum !=# -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden)
return i
endif
let i += 1
endwhile
return -1
endfunction
" FUNCTION: Opener._gotoTargetWin() {{{1
function! s:Opener._gotoTargetWin()
if b:NERDTree.isWinTree()
if self._where ==# 'v'
call self._newVSplit()
elseif self._where ==# 'h'
call self._newSplit()
elseif self._where ==# 't'
tabnew
endif
else
call self._checkToCloseTree(1)
if self._where ==# 'v'
call self._newVSplit()
elseif self._where ==# 'h'
call self._newSplit()
elseif self._where ==# 't'
tabnew
elseif self._where ==# 'p'
call self._previousWindow()
endif
call self._checkToCloseTree(0)
endif
endfunction
" FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
" Returns 0 if opening a file from the tree in the given window requires it to
" be split, 1 otherwise
"
" Args:
" winnumber: the number of the window in question
function! s:Opener._isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree)
if winnr('$') ==# 1
return 0
endif
let oldwinnr = winnr()
call nerdtree#exec(a:winnumber . 'wincmd p', 1)
let specialWindow = getbufvar('%', '&buftype') !=# '' || getwinvar('%', '&previewwindow')
let modified = &modified
call nerdtree#exec(oldwinnr . 'wincmd p', 1)
"if its a special window e.g. quickfix or another explorer plugin then we
"have to split
if specialWindow
return 0
endif
if &hidden
return 1
endif
return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
endfunction
" FUNCTION: Opener.New(path, opts) {{{1
" Instantiate a new NERDTreeOpener object.
" Args:
" a:path: the path object that is to be opened
" a:opts: a dictionary containing the following optional keys...
" 'where': specifies whether the node should be opened in new split, in
" a new tab or, in the last window; takes values 'v', 'h', or 't'
" 'reuse': if file is already shown in a window, jump there; takes values
" 'all', 'currenttab', or empty
" 'keepopen': boolean (0 or 1); if true, the tree window will not be closed
" 'stay': boolean (0 or 1); if true, remain in tree window after opening
function! s:Opener.New(path, opts)
let l:newOpener = copy(self)
let l:newOpener._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
let l:newOpener._nerdtree = b:NERDTree
let l:newOpener._path = a:path
let l:newOpener._reuse = has_key(a:opts, 'reuse') ? a:opts['reuse'] : ''
let l:newOpener._stay = nerdtree#has_opt(a:opts, 'stay')
let l:newOpener._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
call l:newOpener._saveCursorPos()
return l:newOpener
endfunction
" FUNCTION: Opener._newSplit() {{{1
function! s:Opener._newSplit()
let onlyOneWin = (winnr('$') ==# 1)
let savesplitright = &splitright
if onlyOneWin
let &splitright = (g:NERDTreeWinPos ==# 'left')
endif
" If only one window (ie. NERDTree), split vertically instead.
let splitMode = onlyOneWin ? 'vertical' : ''
" Open the new window
try
call nerdtree#exec('wincmd p', 1)
call nerdtree#exec(splitMode . ' split',1)
catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin()
throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
catch /^Vim\%((\a\+)\)\=:/
"do nothing
endtry
"resize the tree window if no other window was open before
if onlyOneWin
let size = exists('b:NERDTreeOldWindowSize') ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call nerdtree#exec('wincmd p', 1)
call nerdtree#exec('silent '. splitMode .' resize '. size, 1)
call nerdtree#exec('wincmd p', 0)
endif
let &splitright=savesplitright
endfunction
" FUNCTION: Opener._newVSplit() {{{1
function! s:Opener._newVSplit()
let l:winwidth = winwidth('.')
let onlyOneWin = (winnr('$') ==# 1)
let savesplitright = &splitright
if onlyOneWin
let &splitright = (g:NERDTreeWinPos ==# 'left')
let l:winwidth = g:NERDTreeWinSize
endif
call nerdtree#exec('wincmd p', 1)
call nerdtree#exec('vsplit', 1)
let l:currentWindowNumber = winnr()
" Restore the NERDTree to its original width.
call g:NERDTree.CursorToTreeWin()
execute 'silent vertical resize ' . l:winwidth
call nerdtree#exec(l:currentWindowNumber . 'wincmd w', 0)
let &splitright=savesplitright
endfunction
" FUNCTION: Opener.open(target) {{{1
function! s:Opener.open(target)
if self._path.isDirectory
call self._openDirectory(a:target)
return
endif
call self._openFile()
endfunction
" FUNCTION: Opener._openFile() {{{1
function! s:Opener._openFile()
if !self._stay && !nerdtree#and(g:NERDTreeQuitOnOpen,1) && exists('b:NERDTreeZoomed') && b:NERDTreeZoomed
call b:NERDTree.ui.toggleZoom()
endif
if self._reuseWindow()
return
endif
call self._gotoTargetWin()
if self._stay
silent call self._path.edit()
call self._restoreCursorPos()
return
endif
call self._path.edit()
endfunction
" FUNCTION: Opener._openDirectory(node) {{{1
function! s:Opener._openDirectory(node)
call self._gotoTargetWin()
if self._nerdtree.isWinTree()
call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
else
if empty(self._where)
call b:NERDTree.changeRoot(a:node)
elseif self._where ==# 't'
call g:NERDTreeCreator.CreateTabTree(a:node.path.str())
else
call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
endif
endif
if self._stay
call self._restoreCursorPos()
endif
endfunction
" FUNCTION: Opener._previousWindow() {{{1
function! s:Opener._previousWindow()
if !self._isWindowUsable(winnr('#')) && self._firstUsableWindow() ==# -1
call self._newSplit()
else
try
if !self._isWindowUsable(winnr('#'))
call nerdtree#exec(self._firstUsableWindow() . 'wincmd w', 1)
else
call nerdtree#exec('wincmd p', 1)
endif
catch /^Vim\%((\a\+)\)\=:E37/
call g:NERDTree.CursorToTreeWin()
throw 'NERDTree.FileAlreadyOpenAndModifiedError: '. self._path.str() .' is already open and modified.'
catch /^Vim\%((\a\+)\)\=:/
echo v:exception
endtry
endif
endfunction
" FUNCTION: Opener._restoreCursorPos() {{{1
function! s:Opener._restoreCursorPos()
call nerdtree#exec(self._tabnr . 'tabnext', 1)
call nerdtree#exec(bufwinnr(self._bufnr) . 'wincmd w', 1)
endfunction
" FUNCTION: Opener._reuseWindow() {{{1
" put the cursor in the first window we find for this file
"
" return 1 if we were successful
function! s:Opener._reuseWindow()
if empty(self._reuse)
return 0
endif
"check the current tab for the window
let winnr = bufwinnr('^' . self._path.str() . '$')
if winnr !=# -1
call nerdtree#exec(winnr . 'wincmd w', 0)
call self._checkToCloseTree(0)
return 1
endif
if self._reuse ==# 'currenttab'
return 0
endif
"check other tabs
let tabnr = self._path.tabnr()
if tabnr
call self._checkToCloseTree(1)
call nerdtree#exec(tabnr . 'tabnext', 1)
let winnr = bufwinnr('^' . self._path.str() . '$')
call nerdtree#exec(winnr . 'wincmd w', 0)
return 1
endif
return 0
endfunction
" FUNCTION: Opener._saveCursorPos() {{{1
function! s:Opener._saveCursorPos()
let self._bufnr = bufnr('')
let self._tabnr = tabpagenr()
endfunction
" vim: set sw=4 sts=4 et fdm=marker: