# cs.snippets # =========== # # Standard C-Sharp snippets for snipmate. # # Largely ported over from Visual Studio 2010 snippets plus # a few snippets from Resharper plus a few widely known snippets. # # Most snippets on elements (i.e. classes, properties) # follow suffix conventions. The order of suffixes to a snippet # is fixed. # # Snippet Suffix Order # -------------------- # 1. Access Modifiers # 2. Class Modifiers # # Access Modifier Suffix Table # ---------------------------- # + = public # & = internal # | = protected # - = private # # Example: `cls&` expands to `internal class $1`. # Access modifiers might be doubled to indicate # different modifiers for get/set on properties. # Example: `pb+-` expands to `public bool $1 { get; private set; }` # # Class Modifier Table # -------------------- # ^ = static # % = abstract # # Example: `cls|%` expands to `protected abstract class $1` # # On method and property snippets, you can directly set # one of the common types int, string and bool, if desired, # just by appending the type modifier. # # Type Modifier Table # ------------------- # i = integer # s = string # b = bool # # Example: `pi+&` expands to `public int $1 { get; internal set; }` # # I'll most propably add more stuff in here like # * List/Array constructio # * Mostly used generics # * Linq # * Funcs, Actions, Predicates # * Lambda # * Events # # Feedback is welcome! # # Main snippet sim ${1:public} static int Main(string[] args) { ${0} return 0; } snippet simc public class Application { ${1:public} static int Main(string[] args) { ${0} return 0; } } snippet svm ${1:public} static void Main(string[] args) { ${0} } # if condition snippet if if (${1:true}) { ${0:${VISUAL}} } snippet el else { ${0:${VISUAL}} } snippet ifs if (${1}) ${0:${VISUAL}} # ternary conditional snippet t ${1} ? ${2} : ${0} snippet ? ${1} ? ${2} : ${0} # do while loop snippet do do { ${0:${VISUAL}} } while (${1:true}); # while loop snippet wh while (${1:true}) { ${0:${VISUAL}} } # for loop snippet for for (int ${1:i} = 0; $1 < ${2:count}; $1${3:++}) { ${0} } snippet forr for (int ${1:i} = ${2:length}; $1 >= 0; $1--) { ${0} } # foreach snippet fore foreach (${1:var} ${2:entry} in ${3}) { ${0} } snippet foreach foreach (${1:var} ${2:entry} in ${3}) { ${0} } snippet each foreach (${1:var} ${2:entry} in ${3}) { ${0} } # interfaces snippet interface public interface ${1:`vim_snippets#Filename()`} { ${0} } snippet if+ public interface ${1:`vim_snippets#Filename()`} { ${0} } # class bodies snippet class public class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls ${2:public} class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls+ public class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls+^ public static class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls& internal class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls&^ internal static class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls| protected class ${1:`vim_snippets#Filename()`} { ${0} } snippet cls|% protected abstract class ${1:`vim_snippets#Filename()`} { ${0} } # constructor snippet ctor public ${1:`vim_snippets#Filename()`}() { ${0} } # properties - auto properties by default. # default type is int with layout get / set. snippet prop ${1:public} ${2:int} ${3} { get; set; } snippet p ${1:public} ${2:int} ${3} { get; set; } snippet p+ public ${1:int} ${2} { get; set; } snippet p+& public ${1:int} ${2} { get; internal set; } snippet p+| public ${1:int} ${2} { get; protected set; } snippet p+- public ${1:int} ${2} { get; private set; } snippet p& internal ${1:int} ${2} { get; set; } snippet p&| internal ${1:int} ${2} { get; protected set; } snippet p&- internal ${1:int} ${2} { get; private set; } snippet p| protected ${1:int} ${2} { get; set; } snippet p|- protected ${1:int} ${2} { get; private set; } snippet p- private ${1:int} ${2} { get; set; } # property - bool snippet pi ${1:public} int ${2} { get; set; } snippet pi+ public int ${1} { get; set; } snippet pi+& public int ${1} { get; internal set; } snippet pi+| public int ${1} { get; protected set; } snippet pi+- public int ${1} { get; private set; } snippet pi& internal int ${1} { get; set; } snippet pi&| internal int ${1} { get; protected set; } snippet pi&- internal int ${1} { get; private set; } snippet pi| protected int ${1} { get; set; } snippet pi|- protected int ${1} { get; private set; } snippet pi- private int ${1} { get; set; } # property - bool snippet pb ${1:public} bool ${2} { get; set; } snippet pb+ public bool ${1} { get; set; } snippet pb+& public bool ${1} { get; internal set; } snippet pb+| public bool ${1} { get; protected set; } snippet pb+- public bool ${1} { get; private set; } snippet pb& internal bool ${1} { get; set; } snippet pb&| internal bool ${1} { get; protected set; } snippet pb&- internal bool ${1} { get; private set; } snippet pb| protected bool ${1} { get; set; } snippet pb|- protected bool ${1} { get; private set; } snippet pb- private bool ${1} { get; set; } # property - string snippet ps ${1:public} string ${2} { get; set; } snippet ps+ public string ${1} { get; set; } snippet ps+& public string ${1} { get; internal set; } snippet ps+| public string ${1} { get; protected set; } snippet ps+- public string ${1} { get; private set; } snippet ps& internal string ${1} { get; set; } snippet ps&| internal string ${1} { get; protected set; } snippet ps&- internal string ${1} { get; private set; } snippet ps| protected string ${1} { get; set; } snippet ps|- protected string ${1} { get; private set; } snippet ps- private string ${1} { get; set; } # members - void snippet m ${1:public} ${2:void} ${3}(${4}) { ${0} } snippet m+ public ${1:void} ${2}(${3}) { ${0} } snippet m& internal ${1:void} ${2}(${3}) { ${0} } snippet m| protected ${1:void} ${2}(${3}) { ${0} } snippet m- private ${1:void} ${2}(${3}) { ${0} } # members - int snippet mi ${1:public} int ${2}(${3}) { ${0:return 0;} } snippet mi+ public int ${1}(${2}) { ${0:return 0;} } snippet mi& internal int ${1}(${2}) { ${0:return 0;} } snippet mi| protected int ${1}(${2}) { ${0:return 0;} } snippet mi- private int ${1}(${2}) { ${0:return 0;} } # members - bool snippet mb ${1:public} bool ${2}(${3}) { ${0:return false;} } snippet mb+ public bool ${1}(${2}) { ${0:return false;} } snippet mb& internal bool ${1}(${2}) { ${0:return false;} } snippet mb| protected bool ${1}(${2}) { ${0:return false;} } snippet mb- private bool ${1}(${2}) { ${0:return false;} } # members - string snippet ms ${1:public} string ${2}(${3}) { ${0:return "";} } snippet ms+ public string ${1}(${2}) { ${0:return "";} } snippet ms& internal string ${1}(${2}) { ${0:return "";} } snippet ms| protected string ${1:}(${2:}) { ${0:return "";} } snippet ms- private string ${1}(${2}) { ${0:return "";} } # structure snippet struct public struct ${1:`vim_snippets#Filename()`} { ${0} } # enumeration snippet enum enum ${1} { ${0} } snippet enum+ public enum ${1} { ${0} } # preprocessor directives snippet #if #if ${0} #endif # inline xml documentation snippet /// /// /// ${0} /// snippet

${2:$1} snippet ${2} snippet ${1} snippet snippet ${1} snippet ${1} snippet cw Console.WriteLine(${1}); # equals override snippet eq public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } ${0:throw new NotImplementedException();} return base.Equals(obj); } # exception snippet exc public class ${1:MyException} : ${2:Exception} { public $1() { } public $1(string message) : base(message) { } public $1(string message, Exception inner) : base(message, inner) { } protected $1( System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) : base(info, context) { } } # indexer snippet index public ${1:object} this[${2:int} index] { get { ${0} } set { ${0} } } # eventhandler snippet inv EventHandler temp = ${1:MyEvent}; if (${2:temp} != null) { $2(); } # lock snippet lock lock (${1:this}) { ${0} } # namespace snippet namespace namespace ${1:MyNamespace} { ${0} } # property snippet propr public ${1:int} ${2:MyProperty} { get; set; } snippet propf private ${1:int} ${2:myVar}; public $1 ${3:MyProperty} { get { return $2; } set { $2 = value; } } snippet propg public ${1:int} ${2:MyProperty} { get; private set; } # switch snippet switch switch (${1:switch_on}) { ${0} default: } # try snippet try try { ${0:${VISUAL}} } catch (${1:System.Exception}) { throw; } snippet tryf try { ${0:${VISUAL}} } finally { ${1} } # using snippet usi using (${1:resource}) { ${0} }