" ============================================================================ " File: fs_menu.vim " Description: plugin for the NERD Tree that provides a file system menu " Maintainer: Martin Grenfell " License: This program is free software. It comes without any warranty, " to the extent permitted by applicable law. You can redistribute " it and/or modify it under the terms of the Do What The Fuck You " Want To Public License, Version 2, as published by Sam Hocevar. " See http://sam.zoy.org/wtfpl/COPYING for more details. " " ============================================================================ if exists("g:loaded_nerdtree_fs_menu") finish endif let g:loaded_nerdtree_fs_menu = 1 "Automatically delete the buffer after deleting or renaming a file if !exists("g:NERDTreeAutoDeleteBuffer") let g:NERDTreeAutoDeleteBuffer = 0 endif call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'}) call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'}) call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'}) if has("gui_mac") || has("gui_macvim") || has("mac") call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'}) call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'}) call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'}) endif if executable("xdg-open") call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'}) call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'}) endif if g:NERDTreePath.CopyingSupported() call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'}) endif if has("unix") || has("osx") call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'}) else call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'}) endif "FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1 "prints out the given msg and, if the user responds by pushing 'y' then the "buffer with the given bufnum is deleted " "Args: "bufnum: the buffer that may be deleted "msg: a message that will be echoed to the user asking them if they wish to " del the buffer function! s:promptToDelBuffer(bufnum, msg) echo a:msg if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y' " 1. ensure that all windows which display the just deleted filename " now display an empty buffer (so a layout is preserved). " Is not it better to close single tabs with this file only ? let s:originalTabNumber = tabpagenr() let s:originalWindowNumber = winnr() " Go to the next buffer in buffer list if at least one extra buffer is listed " Otherwise open a new empty buffer if v:version >= 800 let l:listedBufferCount = len(getbufinfo({'buflisted':1})) elseif v:version >= 702 let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)')) else " Ignore buffer count in this case to make sure we keep the old " behavior let l:listedBufferCount = 0 endif if l:listedBufferCount > 1 exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':bnext! ' | endif" else exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif" endif exec "tabnext " . s:originalTabNumber exec s:originalWindowNumber . "wincmd w" " 3. We don't need a previous buffer anymore exec "bwipeout! " . a:bufnum endif endfunction "FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1 "The buffer with the given bufNum is replaced with a new one " "Args: "bufNum: the buffer that may be deleted "newNodeName: the name given to the renamed node "isDirectory: determines how to do the create the new filenames function! s:renameBuffer(bufNum, newNodeName, isDirectory) if a:isDirectory let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')) let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'}) else let quotedFileName = fnameescape(a:newNodeName) let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'}) endif " 1. ensure that a new buffer is loaded exec "badd " . quotedFileName " 2. ensure that all windows which display the just deleted filename " display a buffer for a new filename. let s:originalTabNumber = tabpagenr() let s:originalWindowNumber = winnr() exec "tabdo windo if winbufnr(0) == " . a:bufNum . " | exec ':e! " . editStr . "' | endif" exec "tabnext " . s:originalTabNumber exec s:originalWindowNumber . "wincmd w" " 3. We don't need a previous buffer anymore exec "bwipeout! " . a:bufNum endfunction "FUNCTION: NERDTreeAddNode(){{{1 function! NERDTreeAddNode() let curDirNode = g:NERDTreeDirNode.GetSelected() let newNodeName = input("Add a childnode\n". \ "==========================================================\n". \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . \ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file") if newNodeName ==# '' call nerdtree#echo("Node Creation Aborted.") return endif try let newPath = g:NERDTreePath.Create(newNodeName) let parentNode = b:NERDTree.root.findNode(newPath.getParent()) let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree) " Emptying g:NERDTreeOldSortOrder forces the sort to " recalculate the cached sortKey so nodes sort correctly. let g:NERDTreeOldSortOrder = [] if empty(parentNode) call b:NERDTree.root.refresh() call b:NERDTree.render() elseif parentNode.isOpen || !empty(parentNode.children) call parentNode.addChild(newTreeNode, 1) call NERDTreeRender() call newTreeNode.putCursorHere(1, 0) endif catch /^NERDTree/ call nerdtree#echoWarning("Node Not Created.") endtry endfunction "FUNCTION: NERDTreeMoveNode(){{{1 function! NERDTreeMoveNode() let curNode = g:NERDTreeFileNode.GetSelected() let newNodePath = input("Rename the current node\n" . \ "==========================================================\n" . \ "Enter the new path for the node: \n" . \ "", curNode.path.str(), "file") if newNodePath ==# '' call nerdtree#echo("Node Renaming Aborted.") return endif try if curNode.path.isDirectory let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# curNode.path.str() . "/.*"') else let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()') endif call curNode.rename(newNodePath) " Emptying g:NERDTreeOldSortOrder forces the sort to " recalculate the cached sortKey so nodes sort correctly. let g:NERDTreeOldSortOrder = [] call b:NERDTree.root.refresh() call NERDTreeRender() " If the file node is open, or files under the directory node are " open, ask the user if they want to replace the file(s) with the " renamed files. if !empty(l:openBuffers) if curNode.path.isDirectory echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . ". Replace these buffers with the new files? (yN)" else echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . ". Replace this buffer with the new file? (yN)" endif if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y' for bufNum in l:openBuffers call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory) endfor endif endif call curNode.putCursorHere(1, 0) redraw catch /^NERDTree/ call nerdtree#echoWarning("Node Not Renamed.") endtry endfunction " FUNCTION: NERDTreeDeleteNode() {{{1 function! NERDTreeDeleteNode() let currentNode = g:NERDTreeFileNode.GetSelected() let confirmed = 0 if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) || \ (len(currentNode._glob('*', 1)) > 0)) let choice =input("Delete the current node\n" . \ "==========================================================\n" . \ "STOP! Directory is not empty! To delete, type 'yes'\n" . \ "" . currentNode.path.str() . ": ") let confirmed = choice ==# 'yes' else echo "Delete the current node\n" . \ "==========================================================\n". \ "Are you sure you wish to delete the node:\n" . \ "" . currentNode.path.str() . " (yN):" let choice = nr2char(getchar()) let confirmed = choice ==# 'y' endif if confirmed try call currentNode.delete() call NERDTreeRender() "if the node is open in a buffer, ask the user if they want to "close that buffer let bufnum = bufnr("^".currentNode.path.str()."$") if buflisted(bufnum) let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" call s:promptToDelBuffer(bufnum, prompt) endif redraw catch /^NERDTree/ call nerdtree#echoWarning("Could not remove node") endtry else call nerdtree#echo("delete aborted") endif endfunction " FUNCTION: NERDTreeListNode() {{{1 function! NERDTreeListNode() let treenode = g:NERDTreeFileNode.GetSelected() if !empty(treenode) let s:uname = system("uname") let stat_cmd = 'stat -c "%s" ' if s:uname =~? "Darwin" let stat_cmd = 'stat -f "%z" ' endif let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' . \ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' . \ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"' let metadata = split(system(cmd),'\n') call nerdtree#echo(metadata[0]) else call nerdtree#echo("No information available") endif endfunction " FUNCTION: NERDTreeListNodeWin32() {{{1 function! NERDTreeListNodeWin32() let l:node = g:NERDTreeFileNode.GetSelected() if !empty(l:node) let l:path = l:node.path.str() call nerdtree#echo(printf("%s:%s MOD:%s BYTES:%d PERMISSIONS:%s", \ toupper(getftype(l:path)), \ fnamemodify(l:path, ':t'), \ strftime("%c", getftime(l:path)), \ getfsize(l:path), \ getfperm(l:path))) return endif call nerdtree#echo('node not recognized') endfunction " FUNCTION: NERDTreeCopyNode() {{{1 function! NERDTreeCopyNode() let currentNode = g:NERDTreeFileNode.GetSelected() let newNodePath = input("Copy the current node\n" . \ "==========================================================\n" . \ "Enter the new path to copy the node to: \n" . \ "", currentNode.path.str(), "file") if newNodePath != "" "strip trailing slash let newNodePath = substitute(newNodePath, '\/$', '', '') let confirmed = 1 if currentNode.path.copyingWillOverwrite(newNodePath) call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)") let choice = nr2char(getchar()) let confirmed = choice ==# 'y' endif if confirmed try let newNode = currentNode.copy(newNodePath) " Emptying g:NERDTreeOldSortOrder forces the sort to " recalculate the cached sortKey so nodes sort correctly. let g:NERDTreeOldSortOrder = [] if empty(newNode) call b:NERDTree.root.refresh() call b:NERDTree.render() else call NERDTreeRender() call newNode.putCursorHere(0, 0) endif catch /^NERDTree/ call nerdtree#echoWarning("Could not copy node") endtry endif else call nerdtree#echo("Copy aborted.") endif redraw endfunction " FUNCTION: NERDTreeQuickLook() {{{1 function! NERDTreeQuickLook() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'") endif endfunction " FUNCTION: NERDTreeRevealInFinder() {{{1 function! NERDTreeRevealInFinder() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} call system("open -R '" . treenode.path.str() . "'") endif endfunction " FUNCTION: NERDTreeExecuteFile() {{{1 function! NERDTreeExecuteFile() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} call system("open '" . treenode.path.str() . "'") endif endfunction " FUNCTION: NERDTreeRevealFileLinux() {{{1 function! NERDTreeRevealFileLinux() let treenode = g:NERDTreeFileNode.GetSelected() let parentnode = treenode.parent if parentnode != {} call system("xdg-open '" . parentnode.path.str() . "' &") endif endfunction " FUNCTION: NERDTreeExecuteFileLinux() {{{1 function! NERDTreeExecuteFileLinux() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} call system("xdg-open '" . treenode.path.str() . "' &") endif endfunction " vim: set sw=4 sts=4 et fdm=marker: