"CLASS: NERDTree "============================================================ let s:NERDTree = {} let g:NERDTree = s:NERDTree " Function: s:NERDTree.ExistsForBuffer() {{{1 " Returns 1 if a nerd tree root exists in the current buffer function! s:NERDTree.ExistsForBuf() return exists("b:NERDTreeRoot") endfunction " Function: s:NERDTree.ExistsForTab() {{{1 " Returns 1 if a nerd tree root exists in the current tab function! s:NERDTree.ExistsForTab() return exists("t:NERDTreeBufName") endfunction function! s:NERDTree.ForCurrentBuf() if s:NERDTree.ExistsForBuf() return b:NERDTree else return {} endif endfunction function! s:NERDTree.New(path) let newObj = copy(self) let newObj.ui = g:NERDTreeUI.New(newObj) let newObj.root = g:NERDTreeDirNode.New(a:path) return newObj endfunction "FUNCTION: s:NERDTree.render() {{{1 "A convenience function - since this is called often function! s:NERDTree.render() call self.ui.render() endfunction